
TAP & Slide - Grab the controller and feel the Music!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Funktioniert einwandfrei mit der Oculus Rift. Zwar nur eine überschaubare Anzahl an Musiktiteln, aber da es nichts kostet, spricht nichts dagegen es auszuprobieren.
Taki beat saber, ale bardziej, coś pomiędzy boksem a tańczeniem, i w japońskich klimatach. Do wyboru 11 piosenek (ale jedna chyba uszkodzona, bo nic nie leci) w trzech poziomach trudności. Kolejne poziomy się odblokowuje, można też bić się z listą wyników. Na początku gra wydawała mi się beznadziejna, ale jak dałem jej szanse, to zmieniłem zdanie. Pograłem godzinę, ale to nie moje klimaty, za darmo, więc możesz samemu zobaczyć. Rekomendacja neutralna.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
적당히 할만은한데 판정선 맞추기가 힘드내요.. 아직 개선이 많이 필요할듯.. 그래도 게임은 잘만듬..
zsxdcfv 키배열을 VR로 옮겼다와 익숙한 디맥/탭소닉시리즈의 노래가 있다는 것 외엔 노트를 칠때 타격감이나 이런게 별로인듯
최근에 VR헤드셋을 사고 이 겜과 비슷한 airtone이란 겜을 해봤는데 탭소닉vr의 완벽한 상위호환임. vr만의 특색을 잘 못살린 겜.
오큘러스 유저입니다. 판정은 잘 맞는거 같은데요. 다만 위치를 잘 못맞추거나 그냥 닿기만 하는게 아니라 복싱처럼 때려야 잘 됩니다. 탭소닉 핸드폰에서부터 유명한 게임이라 너무 좋아합니다. 근데 문제는... 곡 수가 너무 적네요... 추가 부탁드립니다.^^
好玩! 優點: - 不錯的譜面 - 優秀的節奏感 缺點: - 畫面太簡單 - 歌曲太少
It's good for a free game, but the difficulty is too low. Maybe it's just because I play a lot of beat saber, but I beat the hardest song on the fastest speed first try and got a gold medal. If it had a level editor, I think there'd be more potential but as it is, there's not much of an advantage of playing this rather than Beat Saber or Synth Riders, for example.
Really fun!
[h1] [/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.