
Take Notes is a puzzle game set in the near future within a bunker filled with 40 unique puzzles. Prepare yourself for a mind-bending adventure where every puzzle solved brings you one step closer to stopping the unthinkable
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About
This game presents you with a variety of logic puzzles that require both cleverness and analytical thinking. Each level offers unique challenges that will test your problem-solving skills, observance, and logical reasoning. With its diverse puzzles, this game provides not only great fun but also encourages creative and unconventional thinking. Every solution will bring satisfaction, making this game a perfect choice for all intellectual challenge enthusiasts.
The game features 40 diverse puzzles, each requiring a unique approach.
Navigate through the rooms of a mysterious research facility and uncover an untold story.
Something strange happened at the Fusion Energetics research facility. All personnel have disappeared without a trace, and the experimental reactor they were working on has become dangerously unstable. Your mission is to reach the control panel and shut it down before a disaster occurs. As if the situation weren't challenging enough, you'll have to bypass the facility’s puzzling security systems alone.
Good luck!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
FANTASTIC Puzzle Game! The graphics are fine and the game runs smooth as silk and it never 'taxed' my computer even once. (You know, some of bad designed games have your cooling fans running on hyper-drive) These designers KNEW what they were doing, but now the most important part. The Puzzle Game: This is the way that a puzzle game should be designed. EVERY Puzzle made logical sense and they weren't Too hard or Too easy. The designers created that Perfect Balance that kept you wanting more... There was never a need to go online searching for an answer. If you got stumped, you just had to keep looking around and Thinking and then the answer would hit your like a thunderbolt, giving you that wonderful feeling that every puzzle gamer loves. The developers created a game that kept you interested and made you Enjoy your puzzle experience (like Portal or The Room) It was a Wonderful Experience that I just didn't want to end. I pray that the developers have another project coming out soon. It was Well Worth The Ride....I'd say, if you like puzzles: "Download It Now".
Gra interesująca, wymaga myślenia, ale nie jest przytłaczająca. Nie ma możliwości pominięcia zagadki- ogromny plus. Brakuje jedynie możliwości otrzymania podpowiedzi, Super, że tylko istotne rzeczy się podświetlają.
Its a short chill game that took me about 2,5h hours to finish with a break in between to pet my cat. I found the gameplay to be pleasant and some puzzles are more challenging then the others. I intuitively rushed through the easier ones and got stuck maybe 2 or 3 times for longer to use my brain. Half of the levels are one room with quick puzzle but the other half take more time to figure out with multiple problems to solve one at the time. The story is alright with funny parts that made me smile, but nothing extraordinary. Overall, I recommend this game for anyone who likes solving problems and puzzles.
Jeu bien fait,
Good game for the price. Some puzzles too easy, some definitely more challenging, good story, funny parts, so overall I rate this +ve.
5 out of 10 - I can recommend only if you get it on sale or are have no other escape room puzzles to solve Game play mechanics are awkward but you get used to them. Puzzles are generally good, some very clever, and they conform to the story, but some are obscure and could benefit from a hint system.
bem curtinho mas vale a pena, esperava que o jogo fosse maior mas consegui concluir tudo em 3 horas. existem fases que realmente são muito pequenas. a lore é quase inexistente. mas os puzzles sao legais entao tanto faz
Take Notes was pretty fun and kind of short. The focus was really on the puzzles. The story and the world provided the backdrop, but they were kind of secondary. But I played the demo, so I knew that going it. Some of the puzzles were pretty easy, but they did get harder. I didn't need any walkthroughs or other help to get them all. I was able to get them all from hints in the world or just pondering which is always nice. In one or two cases I had to try variations until I figured out specifically what the game wanted that I wasn't quite getting correct. As I said above, the story was okay and provided a backdrop to the puzzles and the world, but there wasn't a whole lot too it. My main criticism would be that it does't really resolve anything. The game ends when you shutdown the reactor and leave. You don't really learn what happened to the people you've been reading about along the way. So, I enjoyed the experience. If you go in expecting a pretty puzzle-focused experience and if you liked the demo, you'll have a short fun game.
A superb little escape room game, and only a few bucks on sale. No one could accuse it of being overly sadistic but there's a couple places that will stump you for a bit. And the rest of the puzzles are well done so it's a pleasure to solve them - the game makes you work for it even when you know the secret. There's zero replay value but that's true of most puzzle games, the first run is everything.
Take Notes, developed and published by Stoneware Game Studio, is a methodical and cerebral experience that takes players into the heart of a mysterious research facility teetering on the brink of disaster. The game’s premise is simple yet compelling: an underground laboratory known as Fusion Energetics has gone silent, and as the lone investigator, you must explore its sterile corridors and decipher the systems left behind to prevent an impending reactor meltdown. Rather than relying on action or spectacle, the game immerses you in a quiet tension built entirely on observation, reasoning, and problem-solving. It is less about survival against visible threats and more about survival through intellect, making each step forward feel like progress earned through patience and deduction. At its core, Take Notes is a collection of forty handcrafted puzzles, each occupying its own room within the facility. Every challenge introduces new logic mechanics, patterns, and systems that must be deciphered in order to advance further into the complex. The progression is deliberately structured, allowing you to move from one mental test to another in a rhythm that emphasizes clarity and gradual mastery. Each puzzle is distinct enough to feel fresh, but they all share a similar design philosophy: clear rules, minimal distractions, and a rewarding sense of discovery once you crack their logic. The game’s interface is clean, relying on visual cues and environmental integration rather than cluttered menus. It demands that players pay close attention to details in their surroundings—labels, patterns, sounds, and light signals often hold the key to a solution. This approach makes the experience deeply satisfying for those who enjoy puzzles that respect their intelligence and require a keen eye. The atmosphere plays a crucial role in shaping the mood of the game. The entire facility is rendered in a minimalist, industrial style—sterile walls, blinking consoles, humming generators, and empty halls filled with quiet echoes. There are no enemies or jump scares, yet the feeling of isolation and urgency is palpable. The sound design enhances this subtle tension through low mechanical drones and the distant pulse of machinery, constantly reminding you of the dormant reactor’s presence. The sparse soundtrack leaves space for thought, creating an almost meditative rhythm as you move from one puzzle to the next. The visuals, while modest, are effective in their restraint. The muted color palette and utilitarian design reinforce the idea that this is a place of science, not spectacle, and that your focus should remain on the logic challenges rather than distractions. One of the most admirable aspects of Take Notes is its focus on accessibility and player comfort. The controls are intuitive, the user interface is straightforward, and the game supports multiple input methods, including controllers. You can save progress freely and tackle puzzles at your own pace, which makes it ideal for short, thoughtful play sessions. There is no timer pressuring you to rush, no failure state that punishes experimentation. The satisfaction of solving a puzzle comes not from competition or urgency, but from the quiet triumph of understanding. This sense of intellectual reward is what carries the game from beginning to end, making it appealing to players who value mental challenge over physical dexterity. Each puzzle feels handcrafted with care, and the gradual increase in complexity keeps the experience stimulating without ever becoming overwhelming. Despite its strengths, Take Notes is not without limitations. The focus on logic puzzles means that those seeking a rich narrative or emotional depth may find the experience somewhat one-dimensional. The story remains in the background, a thin thread connecting each room and puzzle, with little dialogue or exposition to build on the world or the fate of the facility’s staff. The repetition of the environment can also become noticeable, as most rooms share the same sterile aesthetic and mechanical layout. While this consistency helps with immersion in the setting, it can reduce the visual variety over long play sessions. The replay value is modest as well—once you have solved all forty puzzles, there is little incentive to return beyond the satisfaction of mastering them or improving your efficiency. Nonetheless, for players who enjoy this kind of contained, puzzle-focused design, these limitations are minor compared to the depth of mental engagement the game offers. Take Notes succeeds in delivering a distinctive and engaging experience for fans of logic-based gameplay. It is a game that rewards curiosity, patience, and analytical thinking, presenting each puzzle as a small mystery to be unraveled through observation and reasoning. Its calm atmosphere and clean presentation make it a refreshing contrast to the noise and chaos of more action-driven titles. The developers’ choice to emphasize focus and clarity over spectacle results in a product that feels deliberate and disciplined, offering a satisfying challenge to anyone who enjoys testing their mind. For players who find joy in solving intricate systems, decoding patterns, and piecing together the logic of a forgotten facility, Take Notes stands out as a quietly captivating and rewarding journey through the art of thinking itself. Rating: 8/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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