
My name is Lorena. I don’t know where I am or how I got here. I just woke up in a bathroom, locked in, but I will escape this place and figure out what’s happening.
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Take care (of me) immerses you in a first person dark and suspenseful environment where you will have to complete an Escape Room filled with a variety of puzzles.
This is the question our protagonist asks herself when she finds herself trapped in a bathroom with no memory and little chance of survival. She tries to escape, and with every door she opens, fragments of her past are revealed, while the shadows of mystery close in around her. As fear grows and memories intertwine, the only way out seems to be confronting the evil that haunts her. Will she escape her own mind before it's too late?
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Languages: English**languages with full audio support
Engagement
Reviews
буэ вау механика брать вещи и крутить их, это то чего мне не хватает в реально жизке
Игра 'Take Care (of me)' - это уникальный и трогательный опыт, который заставляет задуматься о ценности человеческих связей и ответственности. Игрок берет на себя роль опекуна, задача которого заботиться о виртуальном существе, удовлетворяя его потребности и наблюдая за его развитием. Визуальный стиль игры минималистичен и приятен глазу, а интерфейс интуитивно понятен. Геймплей строится вокруг простых, но важных действий: накормить, напоить, поиграть, поговорить. Казалось бы, ничего сложного, но именно в этих маленьких моментах рождается эмоциональная связь с питомцем. 'Take Care (of me)' не про победу или достижения, а про эмпатию и внимание к деталям. Игра учит терпению и умению прислушиваться к потребностям другого. Она неспешна и медитативна, позволяя игроку расслабиться и отвлечься от повседневной суеты. Единственным минусом можно назвать отсутствие глубокого сюжета или разнообразия в геймплее, но это компенсируется уникальной атмосферой и ощущением привязанности к виртуальному другу. В целом, 'Take Care (of me)' - это прекрасная игра для тех, кто ищет нечто большее, чем просто развлечение.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
Okay. 1. Why do you have the Escape function on the "P" key. ? I think you thought it was clever to use “P” for Pause, but it was not clever. It was a bad decision. Escape is ubiquitous. Use it as intended. 2.Give people a visible cursor! It can be transparent and become active/brighter when moused over, but having it completely disappear is too disorienting. I don’t automatically know where the center of the screen is and the change to the white dot is too slow, such that it was too easy to move past an items use area, and see the dot come into focus and disappear again. 3. What was the point of the voice lines in the 3rd room? They were repetitive, gave no useful nor interesting context, history, or Lore, or not enough to explain why there was hostility. Ironically, doing nothing doesn’t progress the hostility but following the instructions do. I spent 10 min fake stabbing him with a knife for fun before I decided I actually needed to comply to advance the story. It did not create tension, it made it feel foolish. Besides that, I’m sure it might have been mentioned but you have no trigger warnings about the situation in your description or before this room. It is billed as an escape puzzler, but room 3 was just an abuse simulator. Escape Academy was able to add tension and fear of death with more subtle methods like a broken water pipe flooding room or and encroaching fire enveloping a library. This pretend dialogue was gratuitous and ineffective at best. Honestly, I didn’t get past the 3rd room, because I was unable to see the item I had picked up was still being held and spent too much time looking for where I thought I had dropped it. See Point #2. I like puzzles, but I got a bit annoyed instead of motivated. At some point I just wanted the guy to shoot me and get it over with. 4. The Voice lines started to over lap. I guess that was supposed to be him escalating but it just seemed like a bug. Positive: I was able to climb on his head and teabag him in the chair. That was fun. Yeah, 0.5 hours and being generous, that's about as much time as I'm willing to put into this.
I was stucked in looking at a sheet. Had to start from beginning by that point.. What i like is the harassment of that black man
Controls are clunky, not exactly horror for the little bit I played. Not my cup of tea.
Terrible tuning and confusing mechanics.
Дорогой дневник мне не описать всю ту боль и унижение которую я пережил в поисках таблеток. То в чем я считал себя спецом и сегодня мне показали что ♥♥♥♥♥ подобного
This game is bad. It is an abused spouse chore simulator disguised as a horror game, plus it has flashing lights that will likely trigger photosensitivity. I like bad games but not this one.
Insult simulator- f your d@mn table.
Атмосферный симулятор-головоломка с элементами триллера, где вы исследуете загадочное пространство. Плюсы: Захватывающая атмосфера — мрачная и напряжённая обстановка; Глубокий сюжет — множество концовок и тайн; Интуитивное управление — легко погрузиться в исследование. Минусы: Однопользовательский режим — отсутствие мультиплеера; Технические баги — возможны вылеты и недочёты; Сложность головоломок — некоторые задачи могут быть запутанными. Итог: понравится любителям атмосферных симуляторов и психологических триллеров. Захватывающая атмосфера и интригующий сюжет делают Take Care (of me) увлекательной, несмотря на возможные технические проблемы и сложность головоломок.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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