
Taka Taka is a Japanese-folklore-inspired rhythm game. Play as Tengu and Oni, an unlikely pair attempting to survive a world of Yokai. Match the characters with their colorized notes and face increasingly more conniving enemies in order to progress through the world of Yokai.
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Languages: English**languages with full audio support
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Reviews
You think you have muscle memory for rhythm games? Well throw it out the window, cause none of my knowledge from the dozens of rhythm games I played so far has transferred to the controls of Taka Taka. Not because they're bad controls, but because they're just subtly different enough. In theory the patterns aren't extremely difficult, but in practice the need to re-learn how to play a game heavily slows down that process. In a good way, I can't remember last time I had to do this, so it's an oddly fresh experience that I definitely appreciate. That being said, the major downside of the game is its length. If you're not into trying to beat demon difficulty - and it's definitely hard enough to scare people away - then you can probably beat the game relatively quickly (~1.5h, many failures included). I would also like to see some indication of which levels were complete and with which rank on the level select, but that doesn't have significant impact on the gameplay itself
Beautiful artwork and style! The music goes very well with the theme and becomes a very fun beat rhythm game. It seems pretty easy when you start but it gets quite challenging. It begins to feel very automatic and natural once I got used to the gameplay. I'm looking forward to seeing how the story progresses and how far I can get in the higher levels. Great addition to the rhythm/beat genre!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
Everything you could want in a game and more. Great game play, great art, great music, and great execution. I'm not usually drawn to rhythm games but this one is so fun and challenging I keep coming back for more. If you're on the fence give it a shot you won't be disappointed!
I'm not very good at rhythm games but this has a good ramp up. Only a few buttons and easy enough to get you going, but gets challenging as you progress. Wish there was controller support, but the steam provided mappings make it usable. Perfect little mini game while waiting in a main game lobby, keep that APM up :)
I just started playing and I already want to complete the game in normal and hard mode! I'm not sure if I'll ever be able to beat one level in demon mode because it's so insane. The Japanese inspired music sounds fantastic when mixed with the head bobbing beats. Normal difficulty is great for playing the game for the first time, but the real fun is in hard mode where the challenge is greater.
My first time playing this game i beat level one ease as it was my first rhythm game i thought "how hard can it be" and tried top difficulty. The game proceeded to kick my ass. Even after i went back down to normal difficulty it was a great challenge without feeling unfair. This game is absolutely worth a shot if you have the time. Would recommend 10/10.
A charming rhythm game with a unique take on the genre, Triple Critical gets it right!
Taka Taka, Japon folklorundan esinlenen bir ritim oyunudur. Yokai dünyasında hayatta kalmaya çalışan sıra dışı bir ikili olan Tengu ve Oni olarak oynayın. Karakterleri renklendirilmiş notalarıyla eşleştirin ve Yokai dünyasında ilerlemek için giderek daha sinsi düşmanlarla yüzleşin.
Like other reviews are saying, this game is deceptively hard. I looked at some gameplay beforehand and thought it looked very slow and easy. Turns out, a lot of it continues to look slow and easy as you play, and yet somehow you end up taking 4 hits in a row. It took me ~75 minutes to beat every stage on normal for the first time and by the end my brain was still struggling to keep my characters in the right position. There are some faster songs and some slower songs with each new set of levels introducing a new mechanic. Even the fast songs usually don't have more than a few short sections where inputs really need to be fast, on normal mode at least, but the extra layer of having to swap the characters around as well as the break in muscle memory for rhythm games requiring you to wait in the right spot rather than hit a key as the note hits does a good job of making the game complex enough that it's always harder than it looks. You've also got the benefit of hard mode to get a faster and more intense version of the levels and demon mode to add a sadistic mechanic for anyone really wanting to master the game. With only 14 levels it's pretty short, but it's enjoyable. It's probably worth checking out the demo to get a feel for the game if you're worried about the amount of content to see if you like it as most of your playtime in this would likely come from replaying on higher difficulties or while trying to 100% every song.
This is now my favorite rhythm game, the way that it uses monsters for its beatmaps gives it so much character. There's even a little profile page that you can unlock for each one, in case you didn't get a good look at them in the chaos of the gameplay lol. I think this approach also made things a bit easier to learn compared to most other rhythm games I've played, because I'm not just looking at shapes and colors, they're also characters, so it's like "I know that guy!! [b]ONI SMASH HIM!!!![/b]" I love that it has a story, with the two yokai bros. Created peak atmosphere with just a few comics. They even explain the lanes as being a path that the yokai bros are following. The way that everything moves one tile per beat is such a dopesauce aesthetic, this is going to influence so many of my daydreams I struggled a lot, even on normal mode, but I'm so into the game that I started hard mode immediately after beating it (I'm seven levels into that right now). Tried level 1 on Demon mode too, and was surprised when I saw that it introduces even more new mechanics Also, like the all the other reviews here say, the music and art are fire. Would not be surprised if this was my GOTY by the end of the year
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.