
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Most likely between $3.7M and $10.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 88% | approximately $6.1M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 92% | — |
| GOG | $4.99 | 90% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $2.82 on GOG · Türkiye (−89%). Compare 35 prices in 15 markets →
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $24.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Awful hitboxes
Mechanics are trash dodge doesn't work.
Excelente juego. Muy relajante. Lo encuentro algo dificil en dificultad media. Soy de las personas que opina que no hay necesidad de sufrir en un juego, pero aún así, en dificultad media y muriendo varias veces con cada boss, lo disfruto bastante.
[b]Tails of Iron delivers a brutal, atmospheric action RPG experience with weighty combat and gorgeous hand-drawn art. Every clash feels deliberate, with heavy swings, well-timed parries, and satisfying executions giving combat a grounded, dangerous feel. The game demands patience and observation, especially during boss fights where enemy attack patterns must be carefully read and punished. Weapons all feel distinct enough to encourage experimentation, and the gritty violence adds impact to every encounter. However, while combat itself feels excellent, character movement and dodging can often feel clunky and unresponsive. Dodges lack fluidity and precision, occasionally making encounters feel more frustrating than challenging, especially during tighter fights where positioning is critical. Despite these frustrations, Tails of Iron succeeds through its atmosphere, presentation, and rewarding combat loop, creating a grim fairy tale world that remains memorable from beginning to end.[/b] [hr][/hr] [h2]🎮 Gameplay[/h2] 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better [h2]🌄 Graphics[/h2] ✅ Beautiful 🔲 Good 🔲 Decent 🔲 Bad 🔲 Paint.exe [h2]🎵 Audio[/h2] 🔲 Eargasm 🔲 Amazing ✅ Good 🔲 Not too Bad 🔲 Bad [h2]📖 Story[/h2] 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story [h2]🛡️ Difficulty[/h2] ✅ Difficult 🔲 Easy to Learn / Hard to Master 🔲 Average 🔲 Easy 🔲 Just press "A" [h2]🔁 Replay-ability[/h2] 🔲 Infinitely replay-able 🔲 Many Times 🔲 A few times ✅ Maybe Once 🔲 No replay value [h2]⏳ Length[/h2] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) [h2]🖥️ Hardware Requirement (1440p / 75+ FPS)[/h2] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint [h2]🪲 Bugs[/h2] ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs [h2]💸 Value for price[/h2] 🔲 It’s free! ✅ Worth the price 🔲 Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money [h2]📝 Rating[/h2] 🔲 10 🔲 9 ✅ 8 🔲 7 🔲 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 [h3]👍 What works:[/h3] [list] [*]Weighty and satisfying combat system. [*]Beautiful hand-drawn art style and world design. [*]Excellent atmosphere supported by strong narration (Geralt!) and audio. [*]Challenging boss fights that reward patience and timing. [/list] [h3]⚠️ What to know:[/h3] [list] [*]Dodging and movement can feel clunky during combat. [*]The game heavily emphasizes patience and defensive play. [*]Minimal character progression systems [/list] [h3]👎 Weak Points:[/h3] [list] [*]Limited enemy variety over extended play sessions. [*]Movement responsiveness can occasionally create frustration during difficult encounters. [/list] [h2]TL;DR:[/h2] [u][b]Tails of Iron is a beautifully grim action RPG with satisfying, methodical combat and incredible atmosphere, though its clunky dodging mechanics can sometimes hold back the otherwise rewarding gameplay experience.[/b][/u]
NO LO COMPREN El juego tiene buenas ideas, es entretenido pero esta totalmente arruinado por como fue planeado en su combate. No tiene sentido muchas cosas, siendo la principal esquivar. No tiene ningun sentido ni uso real ya que hay ataques que no se pueden esquivar por idea del propio juego... pero si el alcance del ataque que no se puede esquivar es de toda el area de la batalla, entonces que sentido tiene? Es un juego DOS DIMENSIONES, no hay otra opcion mas que izquierda/derecha/saltar. Y cuando avanzas en el juego, todos los bosses spamean ataques de este tipo que son los que no se pueden esquivar. Una lastima porque es entretenido. Ojalá pudiera pedir un reembolso porque no vale la pena para nada
La hitbox est une blague, les ennemis vous bloquent dans un coin et spam leurs attaquent jusqu'à ce que mort s'en suive. Ajouter à cela des aller retour épuisant. Dommage car la patte graphique est top.
很好玩的游戏,画风也很独特。十分推荐游玩。唯一的缺点就是攻击后摇太大了。
[h2] 🥈Linda arte e combate envolvente! [/h2] Rapaz, que jogo bonito! Arte e animações muito bem feitas. Você percebe o carinho dos devs nos detalhes. personagens no plano de fundo lutando, trabalhando ou em luto. Iluminação perfeita. A arte cria um mundo, que não só é bonito aos olhos, como reforça o ton da narrativa e conta histórias por si própria. Adorei o combate. Suas ações devem ser bem pensadas. Ataque, defenda, esquive e se cure. Os inimigos tem padrões de ataques e telegrafam seus movimentos. Quando se pega o jeito o combate parece uma dança técnica e sangrenta. É como um dark souls casual de bolso! O combate fornece um bom desafio. O jogo não é frustrante em nenhum momento, há checkpoints frequêntes. É necessário fazer algumas quests secundarias para conseguir dinheiro para progredir. Não achei o grind tão ruim, o jogo é bem curto. status: ✅ zerado [b]Tecnologias e compatibilidade:[/b] [list] [*] ✅🎮 Controle suportado e recomendado [*] ❌🐧 Não consegui fazer rodar no Linux (Proton 9, GE, hotfix) [*] ✅↔️ Suporta widescreen [/list]
I really wanted to like and recommend Tails of Iron, but I just couldn't get myself to finish the story and the game. The game is very special in its unique art style; the conversation bubbles are fun and cute; and there is an amazing and engaging narrator voice that adds a lot of soul to the story, but the shortcomings are irritating enough that I cannot overlook them to continue with the game. The game starts with a rather intriguing and engaging story: As one of the heirs to the throne of a kingdom, you wake up to challenge your favored brother to receive the inheritance of your father: the crown. Right when you do so, however, the frogs invade and kill your father and wreck down your kingdom. As the protagonist you are tasked to not only rescue the rest of your family but revive your kingdom and bring concord to fellow rats. All is good until the story progressively gets stale and the gameplay becomes repetitive and boring. You are given a lot of cumbersome side quests which are actually part of the main story that you need to play to progress (so I am confused as to why it is called side quest in the first place). And the story loses its value and curiosity because you have to run to many mundane tasks as the new-king and respond to many errands. Although this could be something unique to the story, as in being a servant-king to the people, it feels lazy story writing when this concept is overdone in the middle of the playthrough where the story is supposed to progress and unfold further. I know the story gets better eventually but I already lose interest in playing despite it being a rather short game. Trivial sidequests could have been less painful if there was an entertaining combat system, but I dont remember having any fun in its combat perhaps except the parry mechanic which doesnt get any more interesting later on. Going back and forth in the map (especially the sewers) can also be frustrating at times because of how clunky movements may prevent interacting with objects because of a mini overstep. I am saddened to write this as I believe the game and the story had a lot of potential, yet it feels wasted for the reasons above.
игра имба, все на высоте, но хитбоксы атак противников или хитбокс Рэджи огромны, что даже при уклонении атака задивает его и опрокидывает, а на тебя уже летит огромная туша, и все, конец, увернуться ты не можешь, так как встаешь полвека