
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Most likely between $3.7M and $10.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 88% | approximately $6.1M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 92% | — |
| GOG | $4.99 | 90% | — |
| Nintendo | $2.99 | — |
Cheapest copy: ≈ $2.82 on GOG · Türkiye (−89%). Compare 49 prices in 15 markets →
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $24.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Jogo incrível, totalmente imersivo em todos os aspectos NOTA: 9,5
заебатая игра . мышки шышки крышки подмышки
Uma obra prima cuja tamanha qualidade impossibilita de ter o reconhecimento merecido. Mecânicas boas, história simples e fenomenal, imersão impecável e até os personagens (que são ratos) são muito carismáticos. Esse jogo merecia ser tão reconhecido quanto Hollow Knight ou outros jogos indies aclamados. Absolute Video Game
Игра лёгкая и очень короткая. Но благодаря отличному арт дизайну проходится с удовольствием
EXTREMANTE BOM, VIDA LONDA AO REI REDGI!
Top
Muito bom
Buen juego me gusto me gusto en su momento
游戏可玩性强,剧情也不错,除了主线支线的任务也推荐大家做完,剧情一点也不比主线差
Got all achievements. The Good Solid game! You play as a lil rat, doing rat thigns like genociding frogs. Nice 2d art style. Beautiful characters and areas. Nice and simple story. Love the narration and sound design. Lots of side and post game content. Lots of optional content with optional bosses. Very cool! Many cool bosses and enemies in general. Very simple gameplay and easy to get into. Love all the NPCs. Has some nice easter eggs. Just a nice cozy game in general. The Bad Different game modes and I played the hardest one on my first playtrough due to achievements. The biggest issue with this game is the combat. Like the creators think they cooked, but all they did was boil water. Like why does dodging have no i-frames? There are so many undodgeable attacks and moments where you just gotta eat the hit. It is such a stupid and game ruining decision to do that. Many bosses just feel overwhelming and impossible. Like lots of HP. Even the fat ones can move and jump around like a young Jackie Chan. They have, no joke, unavoidable attacks. Like no time to dodge away. Some attacks seems to begin the same way but end up i ndifferent combos. Some hitboxes are very questionable. It seems if they hit you once, some bosses are programmed to immediately hit you again, without you being able to do anything. You can't damage bosses while they change phases. Some bosses really require you to wait and punish one paticular attack (Otherwise you risk being hit). Like a good chunk of the bosses literally just feels luck based, which really sucks. Some enemys can be perfectly synchronized. Like start their attacks at the same time so that there is literally no way to dodge, while they club you to death. For some reason you have to wait for enemies? Like you gotta wait till they walked up from the sides of the screen and started screaming. They can't be attacked earlier and for some reason have to walker slower than a paraplegic? Bizarre choice You can't start multiple side quests at the same time, which forces you to walk to board. Walk to quest. Do quest. Walk back to board again. It's not that long but it gets really annoying real quick. Fall damage. Why would you add fall damage???? Do all quests and buy everything there is and you still have 56 gold coins left. Why wouldn't you make it balance out to 0??? The shop keep wanted 80 horns from me to fill up my ammo. Way too expensive Poison jars and ammo barrels are so randomly placed. Like why not have it all ready everywhere where you also have a healing barrel, so that you don't have to run around so much. At the beginning of the game I was basically a two shot, but that might be due to me not wearing frog resistant armor. So weird. Bosses can hit you so that you basically have only a slither of HP left. Then you only need to heal a little bit and it seems the next attack will get you down to that same slither of HP again. Like even if you heal a good amount, the game seems to always give you a "second chance" by stopping the damage at like 1 HP. That makes healing back to full seem like a waste and I don't like this system in general. This isn't call of duty bro The 100% Suprisingly bad. You think it's easy, but since you are forced to play the hardest game mode it will really ruin the fun. Like it's far away from impossible. Like still easier than Hollow Knight for example, but a third of the bosses are gonna take you a few tries and every loss you take will feel like it was out of your hand. Requires only one playthorugh. Nothing is missable. Just simply do all quests.