
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Most likely between $3.7M and $10.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 88% | approximately $6.1M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 92% | — |
| GOG | $4.99 | 90% | — |
| Nintendo | $2.99 | — |
Cheapest copy: ≈ $2.82 on GOG · Türkiye (−89%). Compare 49 prices in 15 markets →
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $24.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Connecting a controller on mac is impossible. im glad i only paid 2.99 for a game ill never play.
Beautiful art, but the game seems to be trekking back and forth in the same locations to fight the same enemies in endless side quests
[h1]Хороший Dark соус, но немного горчит[/h1] У игры интересный визуал, хорошая боевая система, честная в 98% случаев, если отключена тряска экрана (разраб переборщил). Разнообразия противников и их атак хватает. Хорошее исполнение жизни в нарисованном мире. Сюжет без особых интриг, прямолинейный. Повествование хорошее. Есть кучка интересно реализованных отсылок ко всякому. Но вокруг всего хорошего к сожалению есть серьёзный минус - левел-дизайн... - Левел-дизайн - это самая большая катастрофа у игры. Уровней не хватает для всего того контента, который они запихнули в игру. Гулять по одним и тем же местам заставят по многу раз. Соусы не только благодаря боёвке прославились, но и благодаря дизайну локаций. А тут на это подзабили. - Анимации деревянные. Если это "стиль" такой, то мне он не нравится. - Музыка так себе - никакая. Эмоциями нужно управлять! А не просто создать какое-то бренчание и думать, что и так сойдёт. В общем для маленького приключения и как первый проект очень даже хорошо. [h2] 10 ударов Вам Дама из 10[/h2]
Небольшая самобытная игра, которую с кайфом можно пробежать за пару вечеров. Самый главный плюс - это боссы, разнообразие которых компенсирует однообразную боёвку, которая под конец несколько приедается. Для любителей поисследовать есть необязательные локации и опциональные боссы.
Very good game. Fun , challenging I really really appreciate how frequent the checkpoints / bonfires are , like it almost makes me cry. Just makes the overall adventure such a fun ride. There are hard sections but due to these checkpoints I never have to worry about losing much progress. There is always one ( so far ) around every corner. Thanks Devs. Also plays really well on Keyboard and Mouse ( even though the game says Controller is recommended ) , so BONUS points for that. Going from one end of the map to the other , looking there are any side quests by npcs , it can get a bit repetitive. But I do not mind it just because of how beautiful the artstyle is. So many places where I just stand to appreciate the back ground details.
While this game appeals to my sense of difficulty and the promise of something "brutal", unfortunately the technical failures & redundancy kill the appeal and make it into a weird, cartoonish arcade. The art style is, by itself, pretty unique and the story is solid. The problems arise when you realize there's only a half dozen boss move-sets, and every boss is just a reskin of the same enemy you've already fought. The same is true of the DLC content area from what I'm seeing. You master a handful of strategies and that's it, that's the whole game. The chaff is the same way. Now the technical problems.. it is very easy to soft lock side quests due to bugs, or to save and put yourself in a really terrible, irreversible position - the latter is forgivable. The problems are with the main focus of the game, the combat, being pure jank - the timing windows are erratic to say the least and don't match the animations, ranged attacks in certain move-sets will hit you backwards - and even across the screen. Sometimes the boss will just freeze, and do nothing. During animations, including some attack animations, they are invincible - yes, several seconds of iframes, versus the milliseconds for your dodge. Did I mention that you can only interrupt very few, small enemies, even with charged heavy attacks? The hitboxes, similarly, do not align with the animations. And finally, the block is broken in your favor - regardless of weather you're holding the shield, you can block with your secondary weapon just the same. It's a cool title and a cool idea, but the execution is so painfully lacking in ways that ruin the appeal. Games that advertise as being "difficult" seem to be difficult because they're janky and broken, not the tough-but-fair you're used to from Dark Souls. Maybe the sequel is better, but I can't recommend this one for anything but the art and story.
Muito bom
I have to say, I don't often play games like ToI. I don't mean souls-likes, or RPGs or Indie Games. I mean games that I excitedly yell at people about. Tails of Iron wasn't a transcended experience, it won't revolutionize the gaming industry or anything. It is, however, a well-designed, fun and charming game. It's something I simply need you to experience, and if it can make me feel that way, it deserves some praise 7 / 10
I really enjoyed playing as King Redgi and exterminating those frogs, even though I'm French.
Tails of Iron Nota: 7/10 Um bom jogo e carismático. Suas novidades são bem-vindas.