
Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own online board games or play the thousands of community created mods. Unlimited gaming possibilities!
Most likely between $24.6M and $69.8M. How we estimate →
Median error on 8 reported games ·
Reviews
Themes across 1474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun
bretty gudd :-DDD
glorified physics simulator with occasional card and board games
67
fun
Brilliant platform for everything from board games, card games and TTRPGs or even miniature war games
good game, very fun
I am playing some Napoleonic Kriegsspiel. The British Isle have been invaded and their first line of defense is on the ropes. On the fly I decide I want to keep better track of losses, so I download a legal pad asset and have it in my game within five minutes of realizing I need one. I want to keep track of low ammo states, not something included in the base module. So again, less than five minutes and I pull tokens from another game into my KS file and now can keep track of basic ammo status. Every time I realize I need to do something, TTS has the power to let me do that (or find a user module to address this exact problem) which gets me back to playing. Not designing. Not searching. Not programming or fighting UI. Just rolling dice and moving pieces. Exactly what you want. TTS is not a game, its a platform or toolset. If creates a 3D representation of any game you could reasonably play on an IRL table. Its a VTT like most others. Its main selling feature is that its 3D, so you gain a ton of life-like fidelity versus something like Vassal or Roll20. The big question is how well it works. I thought it would be very difficult to use, but its actually incredibly easy. Addictively easy. The game presents the minimum possible barrier to VTT usage and I prefer it over other software I've used. Its easy to get pieces on a table and move them around. Pretty simple to build tables with terrain, boards, or whatever. So if you know what you need and want a minimum, you could get playing quite rapidly. But then every time something comes up, I need some weird custom tokens, or I want to have a notepad to write on, or Maxwell to keep me company, I can just hop onto the Steam Workshop, download exactly the module I need, and have it in my game inside of 5 min. With stuff like this, the toolset needs to minimize the time between thought and in-game action, TTS is incredibly short to the point you almost forget its there. Which is exactly what you want from platform software like this. The only problem is that user made tables break very easily through link decay, so some cool looking custom games & tablesets will be unplayable. I wish there was some way to make a module more permanent without requiring frequent updating & maintenance. 9/10
♥♥♥♥♥♥ залупа которая перестаёт работать просто потому что так сложилось. Из состава в 4 человека удаётся поиграть только раз в 2 недели, потому что постоянные дисконекты, либо ничего не прогружается, либо кто то постоянно вылетает со стола. Просто ужас ♥♥♥♥♥♥
Games with friends teehee