
Run, Rush, Haste, Burst Speed has never been pushed this far. Jump, Charge, Dodge, Slide You just slipped and got crushed! You can’t handle T.E.C 3001 yet… Try again until speed holds no secrets for you.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zerado
removed from steam feelsbad
A decent game for the genre, the lack of leaderboards hurts it a ton. The last third was very frustrating but that seems to be the way this genre goes, so I guess it's to be expected. There are tons of better games that are similar but if you are looking for another one to play, you'll get what you're looking for here.
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Trends
Modeled estimate over time.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Серьезное испытание для людей с хорошей реакцией и стальными нервами.)
very good
Nem sei quantas fases tem, mas vale a pena os centavos que paguei. Tudo que falta é uma skin do flash e já era. CORRE, ROBÔ, CORRE (RUN, ROBOT, RUN ).
Great game, would try it out
T.E.C. 3001 is a fast game with freedom to tackle increasingly complex levels either how the developers intended or creatively. Games like Clustertruck and Race the Sun seem to have taken inspiration from T.E.C. in a way that paid off greatly. This game was enough to make me significantly disappointed in 3D sonic games once I finally got around to playing them. My greatest criticism is that it had some lackluster levels where you only run forward with no turns. The only inputs are speeding up, ducking, and jumping. Normal gameplay overshadows these, and I almost forgot they existed as they take up very little of your time. There are also more entertaining but still restrictive versions of these levels that also introduce movement left and right which I actually enjoy. There is an infinite running mode that uses this type of level as a basis which this format works very well with. Levels where the player is left to turn, jump, and make decisions about progression are where the game shines. This is one of the few games the made me focus so hard that I leaned the way I wanted my avatar to move during faster or more intense moments. I highly recommend this game to anyone who can handle its slightly stressful gameplay and freedom.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.