
SynthetiCell BioClicker is an Idle incremental simulator where you bring to life a colony of synthetic automaton cells. Inspired by the classic 'Game of Life' by mathematician John Horton Conway (1970) about the evolution of an organism. Can you guide your colony to prosperity?
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About
Manage resources, create life and ensure the survival of a colony of thousands of synthetic cells in this fascinating incremental simulation game.
Inspired by the 'Game Of Life' by the illustrious mathematician John Horton Conway, where cells live or die according to 4 basic rules.
This Idle revolution challenges you as a player to achieve a stable and prosperous ecosystem to ensure the species or else you will succumb to the challenges of evolution.

Click equals life:
As long as the environmental conditions are optimal. Watch how your colony grows and expands, but don't relax and improve your resources.

Nature is cruel:
Be careful! Also like in every living organism, malignant cells are generated that try to clone themselves and spread to destroy the colony. Progress in your defense skills as quickly as possible to face them and ensure the species.
Bio-Mine or die:
If you don't get the essential elements the colony will die! Step inside a multicellular organism to explore and collect molecules essential for the formation of chemical bonds, without which life would not be possible. Upgrade the Nano-Bot-Cell molecule harvester and immune defense system.
Sometimes having resources isn't everything!
Having to perfectly combine a long sequence of chemical elements is not easy to memorize or reproduce, but necessary for the prosperity of the colony.
Bonus events:
Get more extra 'coins' to increase your skills with random mini-games.
SynthetiCell BioClicker demonstrates how simple systems can generate surprising complexity, inspiring new research and applications in many fields.
REAL examples of incredible patterns and shapes with the 'John Horton Conway' rules.
Join this Biosynthetic experience and discover a world where every click matters!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Game immediately slaps you in the face with a bunch of AI generated art as soon as you launch the game Bro spent too much time polishing up flashy GFX not enough polishing up the UX and controls. I refunded it. It's visually intense but not fun or interesting to play.
I cannot recommend (sadly). Concept itself is interesting, but the game lacks any settings, is full of bad text formatting, bugs, it's VERY heavy on the eyes, and makes my head hurt after 15 minutes with tons of flashing lights, poor visibility of very small elements and neon colours (and it's not my fault, as normally I very much enjoy games with those colours). There is also no tutorial or documentation on any of the mechanics, so you're playing totally blind.
I mean, i get its an idle game, and I have only 30min played, but it was one of the most boring 30minutes of my life. Doing the sequence like 8 times was only for for the first 3, then repetitive and boring. Then there is the collection of molecules... it MIGHT have been interesting the first 4 times if the thing followed your cursor instead of just basically spam clicking where i want it to go. The upgrades? Are they even upgrades? It feels like I am accomplishing nothing. I used an auto-clicker because it was so boring. Turned out you dont unlock new things.. you make click worth more and thats about it.
game starts on an ai menu so needless to say the dev does not desrve your money but you shouldnt pirate it BECAUSE it sucks, that game feels like a simulation of if you dropped a pre evolution caveman in modern day society and just told him to get a job and good luck. there is no tutorial for what is a strangly esoteric game i have no idea if i was winning or losing. DO NOT BUY
Not even 10 minutes in one of these random minigames crashed my entire pc, I'm not sure what's up with the minigames, kinda odd to have. There's very little to the game currently, even missing an options menu, which I feel should've been made before even working on the game details. Really odd, feels like an alpha playtest that should have playtesters, not a release on steam.
I think this game has some good potential. Interesting minigames and the art-style is eccentric but consistent. My biggest complaints would be that the simulation feels like it dies solely to force you to do the upgrade minigames. I also don't like the memorize sequence game that gets longer and longer. After having to memorize 10+ sequences I broke out a notepad. There are 3 mechanics listed in game that are under development so if those get added I might check it out again.
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