
Syncers - A Multiplayer/PvP, low-poly, space brawler, from the depths of indie space.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Syncers is coming to Steam....
Welcome to Syncers - A 1-man, low-poly, space brawler from the depths of indie space. No more dopamine-drenched, ad-bloated, battle-pass nightmares. This is BROWSER PVP WARFARE. It's what you've been waiting for, but didn't know existed.
Syncers is about getting back to the heart of gaming, straight into the action - Within 60 seconds, players are fighting in the Syncers battle arena.
It's a one man project, and a solo-dev's love letter to old school game design with:
No adds
No bloat
No BS
Just pick your server, pick your team, and FIGHT!
This is RAW BROWSER PVP WARFARE. And it's coming for you...
Genres
Stats
Languages: English
Reviews
ass
Syncers - Çok oyunculu/PvP, düşük poligonlu, uzay dövüşü türünde, bağımsız uzayın derinliklerinden gelen bir oyun.
免费 没中文 没成就 《同步者》 《同步者》—— 浏览器端・玩家对战・星际激战。 《同步者》即将登陆 Steam…… 欢迎来到《同步者》—— 这款低多边形风格的太空格斗游戏,出自独立游戏开发者之手,深植于独立游戏的土壤。告别那些充斥着多巴胺刺激、广告泛滥、 battle-pass(战斗通行证)的噩梦吧。这是一款浏览器端玩家对战激战游戏。它正是你一直期待,却未曾知晓其存在的作品。 《同步者》旨在回归游戏的核心本质,让玩家直接投入战斗 ——60 秒内,玩家即可在同步者的战斗竞技场中展开厮杀。 这是一个单人开发项目,是独立开发者写给老式游戏设计的一封情书,它具备: 无广告 无冗余内容 无废话 只需选择服务器、加入队伍,然后开战! 这就是最纯粹的浏览器端玩家对战激战。它正向你袭来……
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
R.I.P.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This is a browser game that got published on Steam because the developer apparently thinks Steam is just another Chrome, Firefox or whatever. It's a laughably poor quality low poly 2.5D arena shooter with little spaceships that you steer around and shoot at nobody with because it's the year 2026 and PvP gamers aren't playing browser games with toxic cash shops in them. It's a dead PvP game, and it's time for us to have a post-mortem to see some of the reasons this failed. [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. PvP games face extreme competition, PvP gamers have plenty to choose from and they gravitate to where all the other players are. This game didn't offer anything to peel those PvPers away from the PvP games they're already invested in. It had no upfront cost, but gamers still rejected it. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. Now onto pricing and value. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Игра "Syncers" – это увлекательный тактический экшен, который цепляет своим необычным геймплеем, сочетающим элементы стратегии в реальном времени и коллекционирования персонажей. Визуальный стиль игры приятный и современный, с яркими красками и детализированными моделями "синхронизаторов" - юнитов, которых мы собираем и улучшаем. Боевая система требует стратегического подхода. Важно не только правильно подобрать команду из разных "синхронизаторов" с уникальными навыками, но и грамотно использовать их способности во время сражений. Система "слияния", позволяющая временно объединять юнитов для мощных атак, добавляет дополнительную глубину в тактику. Хотя игра и free-to-play, прогресс ощущается достаточно плавным даже без вложений. Монетизация ненавязчива и не влияет на баланс, что является большим плюсом. Регулярные обновления добавляют новых персонажей и режимы игры, поддерживая интерес к проекту. В целом, "Syncers" – отличный выбор для любителей тактических игр, которые ищут что-то свежее и оригинальное. Рекомендую!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| House Flipper | $65.8M | 111K | 94% | $24.99 |
| Soulmask | $17.8M | 22.1K | 77% | $23.99 |
| Awesomenauts | $16.5M | 26.9K | 85% | $19.99 |
| Rhythm Doctor | $13.9M | 26.8K | 98% | $19.99 |
| Brotato | $7.4M | 117.1K | 96% | $2.99 |
| Soundpad | $5.3M | 103.1K | 96% | $4.99 |