
Trapped in a sinking submarine, two players must communicate through walkie-talkies to solve puzzles, complete tasks, navigate the depths, and escape before time runs out.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

You're trapped in an old Cold War submarine. Your only goal: survive. Complete urgent repairs, manage limited resources, and keep the systems running. You can’t see each other. One misstep, one wrong call, and it’s all over.
Use your voice. Trust your partner. And don't run out of time.

You’ll never make it alone. Communicate through a crackling walkie-talkie. One speaks, the other listens - no exceptions. Relay codes, fix malfunctions, and guide each other through a maze of rust, steam, and shadows.
Forget clear sight. All you’ve got is each other’s voice. Keep it steady.

Time is not your friend. Each second wasted brings your doom closer - flooding compartments, failing engines, failing minds. Complete your tasks quickly. Stay calm under pressure. And if you mess up?
You’ll hear it. Feel it. Maybe even see it... before the ocean swallows you whole.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After almost a year in Early Access the game seems to have had no updates, and is too broken to be enjoyed. The game is built around in-game voice chat, which breaks after one run, necessitating a restart. Doors have symbols on them indicating which button should be pressed by the other player to open them, the shapes sometimes don't have their colours, which requires a restart to fix. One of the players can accidentally quit the game, this can occur easily easily as the game does not ask if you're sure before shutting down. It also does not inform the other player that they're alone now, and the player is not able to rejoin the session. A cool concept but genuinely unplayable as is.
bão, vale a pena tutorial explica muito (não tem),
Media

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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took a bit to understand what had to be done, but when we realized it? Dam, it was very enjoyable screaming at each other on how to fix things. Good experience
cool little game
(I received this game for free, given the fact that it, at the time of writing this, is free) Man, I love winning on 2% durability, when my engie has no Idea that we were a bee's ♥♥♥♥ away from becoming mancakes (man-pancakes)
good little 40 minute game to play with a friend, free as well so no reason not to give it a shot.
Genuinely couldn't understand the point, or if I did, it was just running around fixing things until you win.
tis aight
Very simple fun game, I liked it. I suggest to the developer for any future games like this to try and balance the importance of the sides a bit better next time. This one feels like the captain gets to do everything and the engineer just stands around waiting for easily fixable issues
pls freind me so we can play it together
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.1M | 49.5K | 89% | $9.99 | |
| $1.3M | 4.9K | 32% | $7.99 | |
| $193.1K | 1.4K | 79% | $7.99 |