
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Most likely between $3.7M and $10.6M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on GOG · Russia (−91%). Compare 17 prices in 15 markets →
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was completely awesome. I can't wait for a sequel.
史詩級神作
Pretty good tactics game, made me nostalgic for games like Ogre Battles 64. It was bogged down a bit during some mission with massive swarms of units that all moved independently. It slowed things down a bit, could have done with a bit more clumping and moving as a mass of units instead. The combat was fair on Warlord difficulty, requiring some thought and tactics to make it through with your squads intact. One problem was the constant loss and regaining of units due to story elements, making it hard to decide which units to commit your resources to early. As you get into later levels and higher difficulties lighter classes like rogues/assassins feel relatively weak compared to just having some high damage casters with a brick wall in front of them. The powers you unlock about the midpoint of the game are interesting and can add a bit to the tactics and strategy, but really the most powerful just end up being the ‘give a unit another turn’ ability, basically allowing you to wipe out two enemies with your powerhouse teams. I’m not sure if the friendship/romance system is based on anything other than story progression but some of it just felt very… rushed or forced. Suddenly two characters who have had 0 interaction have a bonding event available. It would have been nice to have more gradual build up to some of these. Overall I would probably give this about a 7.5/10, definitely worth the playthrough story is nothing super special but it's pretty decent, twists are all fairly predictable but still enjoyable payoffs in the end.
This invoked most of what i loved about both Fire emblem and to a lesser extent, Advanced wars. Tbh, I wasn't super into the story or the between chapter character banter but for the price i paid, the content I did enjoy was quite worth it. MY one major complaint would be about a bug I continue to have where my main commander unit's squad is duplicated and kicked out of their old squad. It's been getting weirder and weirder. I have two commanders in two different squads so it's like i'm cheating. Putting one into the other squad crashes the game. Otherwise, would reccomend for the strategy game lover.
Jogo muito bom, um dos melhores que joguei esse ano. História muito boa, bem escrita e gameplay tática muito divertida, grande liberdade pra fazer qualquer coisa.
Story is interesting and the combat is fine, the UI is easily one of the clunkiest systems I've ever encountered though. It is infuriating.
I had a lot of fun with this game. It's like Ogre Battle: March of the Black Queen and any Fire Emblem game had a wonderful baby together. I spent a lot of my play time staring at the army management screen, and I'd happily do it again. There are a few QOL issues, like the army management being clunky and a bit counter-intuitive, among other things. The game's mechanics need a bit more explanation, like with what exactly some of the techs in the tech tree do. Information could do with being more available and in more places as well. All that said though, great fun game if you like Fire Emblem and Ogre Battle-style games.
很香,停不下来
꽤 괜찮은 SRPG 그 옛날의 영걸전류 느낌이 나서 재미있었다. 다만 스토리의 분량이 조금 아쉽다. 스토리 상 몇몇 캐릭터가 중도 이탈을 하고 다시 합류하는데, 그 때문에 완전체로 이야기를 진행하는 부분이 절반 정도 밖에 안 된다. 뭐 그것도 나쁘진 않지만, SRPG로서 열심히 키운 캐릭터들을 맛깔나게 쓰는 시간이 길지 않다는 것이 아쉬운 점. 그 외에도 밸런스나 UI 등에 조금씩 아쉬운 점이 있지만, 인디임을 감안하면 아주 훌륭하다. 찾아보니 초창기 버전이나 DLC 이전에는 많이 아쉬웠던거 같은데, 현 버전에선 버그나 밸런스가 대부분 수정되어 별 문제가 없다. 그리고 고인물 평가로는 병과간 성능차가 꽤 있다고는 하지만, 하드코어 난이도가 아니라면 어지간한 스쿼드라면 입맛대로 편성해도 무리가 없으니 그냥 하고싶은 조합으로 해도 된다.
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