
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Most likely between $3.7M and $10.6M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on GOG · Russia (−91%). Compare 17 prices in 15 markets →
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
被高估的游戏,故事稀碎,战斗同质化,几乎没有策略要素,更像是魔塔?
Excellent
Great game.
最大亮点是部队混编和单位独立养成,但玩上后发现全能队是能组但又站不住又刮痧,最后还是只能回到传统战棋玩分工。当然一周目的优点是数值给的大方每个队都可以混奶和盾保证生存,扛线队也能兼顾输出,练到最后给主力队套个盾往人堆里一扔看对面挨个给自己创死的感觉确实很爽。但哪怕是一周目平衡性也崩到半数以上的兵种连冷板凳都坐不上的程度,更别提还要凑阵型改变移动方式以及按照兵种攻击顺序/位置和挡刀位来搭配,搞到最后还是套路复读赢家通吃。 养成方面想玩的可以玩很久,我这种不养只玩剧情队的到最后也整出来12队,每队9个单位都能喂属性技能书。还有多周目继承的金色佣兵单位,各种姿势猛猛刷的竞技场,吃这套的玩家会很开心,看剧情的当然也不耽搁。 剧情高开低走,前期虽然也是套路但徐徐展开的感觉很好,中期影逝二度后突然改成最拖时间的找神器体验全靠结尾的预期反转撑。好不容易扛到最后一看反转就这?还是组团揍BOSS最后挖个大的要来了的坑那一套。那这个大的有多大?有八门炮大么? 整个剧情最好的地方是看作者凑CP,有些CP邪门到怕不是用骰子掷出来的,无法预测的命运之舞台这一块儿。
Build 成型了,開始無雙了,然後膩了...
非常好玩,只买本体不买DLC体验不了完整的游戏内容,DLC必买
Combat seemed like it might get interesting but was on the edge of bland. The writing and story are very bad anime which definitely did not provide enough incentive to keep moving forward. I only hope I bought this on sale.
Great combat, if you like Unicorn Overlord this is similar
战斗 爽!
好玩儿,不过估计萌新耗时较长,教程等于没有,只是确认你是否是人类。 可以一周目先熟悉各种机制,二周目方能无双。 建议自己摸索各个兵种进攻顺序和特点进行组合,就算打不过也不用怕,多纳尔伟力不会抛弃你。