
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Most likely between $3.7M and $10.6M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on GOG · Russia (−91%). Compare 17 prices in 15 markets →
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome value for the price.. Cheesy story but nice, but the 9x9 battle system is gold!!! I wish the interface to manage the troops was better.
剧情读起来文本断句总觉得怪怪的。 兵种构建确实很多,但UI操作真的很繁琐。 个人体验到第10章就玩不下去了,感觉作为rpg的点没有很好的get到。 作为战旗游戏是很不错的,但个人不太喜欢这种的。
Fun tactics game where you can design your own squads, but equipping traits per character is tedious. Needs an auto button. Has rpg maker quality cut scenes. Story is ass.
So, I just finished the game and it definitely a mixed bag - The story is interesting but at the same time its nothing spectacular either - The bond system definitely was lacking - I mean i appreciate it and i feel like more rpg should do it- Romance is always a nice touch but its barely there - beside the fact that some romance between character happen in a single cutscene - But i think what it excelled at was the gameplay - it was fairly fun and definitely a challenge(Especially the last dlc level .-. ) the fact you choose which soldier to occupy certain squad was brilliant and definitely made it unique - Personally I think this game is worth playing - Especially if your a fire emblem fan - this is the closest thing you can get at the moment and i hope that if they do release sequel - they'll improve on what they created - keeping the gameplay similar but with am robust bond system and maybe a more compelling story ? it be interesting for it to have mutilple paths and dialogs as-well - PS. Rest in peace kitty <3
As a SLG lover, I don't think this game deserves such good reviews. The main and the most unique aspect of this game is to create squads from you available characters, but the mechanics of how the fight goes on are very vague. a strategy game can't just let the players figure out the mechanics themselves by searching guides online without telling them how should they plan on squad making Many systems like class advancement are so weird that doesn't feel linear, no to mention that elemental system, it's just some kind of system that makes the game even more confusing and unintuitive without adding depth
Combat seemed like it might get interesting but was on the edge of bland. The writing and story are very bad anime which definitely did not provide enough incentive to keep moving forward. I only hope I bought this on sale.
最大亮点是部队混编和单位独立养成,但玩上后发现全能队是能组但又站不住又刮痧,最后还是只能回到传统战棋玩分工。当然一周目的优点是数值给的大方每个队都可以混奶和盾保证生存,扛线队也能兼顾输出,练到最后给主力队套个盾往人堆里一扔看对面挨个给自己创死的感觉确实很爽。但哪怕是一周目平衡性也崩到半数以上的兵种连冷板凳都坐不上的程度,更别提还要凑阵型改变移动方式以及按照兵种攻击顺序/位置和挡刀位来搭配,搞到最后还是套路复读赢家通吃。 养成方面想玩的可以玩很久,我这种不养只玩剧情队的到最后也整出来12队,每队9个单位都能喂属性技能书。还有多周目继承的金色佣兵单位,各种姿势猛猛刷的竞技场,吃这套的玩家会很开心,看剧情的当然也不耽搁。 剧情高开低走,前期虽然也是套路但徐徐展开的感觉很好,中期影逝二度后突然改成最拖时间的找神器体验全靠结尾的预期反转撑。好不容易扛到最后一看反转就这?还是组团揍BOSS最后挖个大的要来了的坑那一套。那这个大的有多大?有八门炮大么? 整个剧情最好的地方是看作者凑CP,有些CP邪门到怕不是用骰子掷出来的,无法预测的命运之舞台这一块儿。
Lately the game is not stable and crashes a lot
Great game.
please make a sequel.