
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Most likely between $3.7M and $10.6M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on GOG · Russia (−91%). Compare 17 prices in 15 markets →
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is PEAK
純粹地好玩
Perfect succesor to the Fire Emblem games. I would even say it's a tiny bit better because politics and morality are much more grounded and serious. Also you carry armies, a big improvement. Lots of customization and rpg elements. It's very solid, really
玩了这么多年游戏 第一次写评论 第十二章是人能设计出来的????前面11关无压力, 12关直接难度上天 打了整整3天 重开了上百次 终于坚持了18回合 敌人就剩几个了 眼看马上就能通关了 结果强行进入坏结局 还是被枪毙了 我CNM 关键是这游戏连个练级的地方都没有 商店还不能刷新 只能卡在11关 纯恶心人
好玩,主要时间都花在组军团,配技能配神器上。
옛날 겜 감성으로 SRPG 좋아하면 추천이요
I enjoy this game quite a bit. Even though it's somewhat linear, there's some replayability in terms of completing the game with different squad composition.
옥토패스 트래블러만큼 재밌네요
Игра вообще классная! Очень интересный сюжет. Возможность тщательной настройки армии. Понравились анимации боя
最大亮点是部队混编和单位独立养成,但玩上后发现全能队是能组但又站不住又刮痧,最后还是只能回到传统战棋玩分工。当然一周目的优点是数值给的大方每个队都可以混奶和盾保证生存,扛线队也能兼顾输出,练到最后给主力队套个盾往人堆里一扔看对面挨个给自己创死的感觉确实很爽。但哪怕是一周目平衡性也崩到半数以上的兵种连冷板凳都坐不上的程度,更别提还要凑阵型改变移动方式以及按照兵种攻击顺序/位置和挡刀位来搭配,搞到最后还是套路复读赢家通吃。 养成方面想玩的可以玩很久,我这种不养只玩剧情队的到最后也整出来12队,每队9个单位都能喂属性技能书。还有多周目继承的金色佣兵单位,各种姿势猛猛刷的竞技场,吃这套的玩家会很开心,看剧情的当然也不耽搁。 剧情高开低走,前期虽然也是套路但徐徐展开的感觉很好,中期影逝二度后突然改成最拖时间的找神器体验全靠结尾的预期反转撑。好不容易扛到最后一看反转就这?还是组团揍BOSS最后挖个大的要来了的坑那一套。那这个大的有多大?有八门炮大么? 整个剧情最好的地方是看作者凑CP,有些CP邪门到怕不是用骰子掷出来的,无法预测的命运之舞台这一块儿。