
Fantasy Tactical RPG revitalizing the beloved Japanese turn-based & pixel art genre. Collect & train a roster of mercenaries, customize your squad, and use your own strategy to save the nation of Iria. Journey through a world of plot twists where every choice you make will reshape your destiny.
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Languages: English, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For any fan of FF tactics this is a must in my opinion. This is pretty much the game we've been waiting for. It's divided into two parts i'd say, one being the mobile game aspect, the other being the story. I'll explain them briefly because I think it's good to understand what goes on roughly. I'll also make a note about the gacha near the end. "Story mode" (trying to keep it spoiler free): Here we have the stories, the first one seems to end up in a mercenary gang and you protect a city, you improve the city in some ways and unlock a forge, church and so on. You play week by week and each week you get to use your crew for certain tasks, everyone has a stamina % and going on a certain mission might take 10% or 20% so you need to manage this. You can do one battle (excluding certain story battles) a week + you can send out dispatches on mini missions like guarding a caravan, these you don't play but they tick on by themselves for two weeks, then you get paid. You can recruit new people in the tavern, they seem to be randomly picked options and change after a few weeks making you look out for certain characters you want to fill your rooster. You can start smithing stuff in the forge, you can rest up, train xp or skills or get a blessing and so on, lots of small stuff to do weekly to setup the town and your mercenary group. You get to upgrade your mercenary "level" from ... i think iron to bronze to silver and so on (i presume, am at silver when writing) and each time you get the option to make the game harder by spreading the word. In addition to this there's story choices you make that are important like you need to keep order in the city for a while when the wartorn lands surrounding you is causing a flood of refugees and bandits and so on, there's choices of allying with different factions which i presume will change the story quite a lot. There's quests that if left unfinished will change things negatively for the city and others if you do them give a boost to your whole company. Basically there's a lot to do and it all feels like a great way to implement the mercenary and reputation of it into the world. Mobile game (brief explanation at first, then the important stuff): Has classic mobile things like dailies, stamina you use to do these dailies and other things. There's some pvp you can do, there's a tower that gets harder and harder, there's gear and xp daily battles you can do too. So pretty standard mobile game stuff. Besides that there's story here too and it can give you an insight into the "story mode" story. Like you get to see the story of how the leader of your mercenary crew ended up starting a mercenary crew, you get to see how her most trusted allies ended up being in there too, things like this. You also unlock certain anchor points for the story mode which lets you replay it from certain points and influence the story differently, so like i mentioned before theres a few factions you can ally with. Ally with 1, play through story, then choose anchor point A to have an easier time to ally with the second faction or anchor point B to ally easier with the third faction. So it's just an easier way to replay the game and get new and different endings and so on. Gacha: There's of course a gacha thing here. It's mostly used to influence the mobile part of the game, making it easier to beat the daily content. I did however get access to at least two characters from my mobile gacha part of the game into the story mode, so it seems you can get a little boost this way but they are still separated when you play, so let's say you're lvl 50 super-rare-gachalordhero, when you start the story mode this character will still be lvl 1 like the rest and won't have all the super skills unlocked, just their base skills (which by themselves might be really good of course). The rest you need to unlock in storymode by training or leveling as normal. All in all, if you enjoy mobile games and ff tactics it seems to be pretty good as a gacha/mobile game but if you don't enjoy the mobile games it seems like you can just more or less skip that and focus on the story mode (spiral of destiny or something like that)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 500+ hours, I can confidently say this is one of the best tactical RPGs I've played on Steam. If you're a fan of games like **Triangle Strategy**, you'll probably feel right at home. The pixel art is gorgeous, the soundtrack is memorable, and the tactical combat has enough depth to keep every battle engaging. I spent countless hours experimenting with different team compositions, building characters, and figuring out new strategies instead of relying on the same approach every time. What really kept me invested, though, was the cast. The characters are genuinely likable, and the story had enough twists and meaningful choices to make me want to see what happened next. It never felt like I was just grinding—I was always looking forward to unlocking new characters or progressing the story. I eventually stopped playing, but it wasn't because I got bored. Life simply got busy. The last time I logged in was during the Witcher collaboration event, and even then it reminded me why I had invested so much time into the game. Even now, I'd absolutely come back if I had the time. Sword of Convallaria is one of those games that's easy to recommend to anyone who enjoys tactical RPGs. It gave me hundreds of hours of entertainment, and I still have a lot of appreciation for what the developers created.
Nice
Pros: - unique gameplay. The mechanics are thoughtful and fresh -- you can kick people off the ledge, push boulders to curbstop people, attack explosives to obliterate people, use alert mechanic to pre-emptively attack, and other mechanics that I haven't encountered previously with other SRPGs. - art and summon animation. I've always been fond of tarot/astrology inspired things. And i definitely appreciated the summoning section of the game. The art are well-drawn too, I appreciate the diversity in character designs. We need more playable DILFs in gacha space!! - apparently you don't need dupes in this game, as you can farm it. Which is pretty cool in my opinion. - decorating your lobby feels like a cozy gameplay. I like it. Cons: - the steam version is so ♥♥♥♥♥♥♥ bugged to the point it takes couple to retries and clicks to get to the actual game (once in game, it's fine). I can see why people gets turned off when encountering this issue. I hope they patch this real soon, bc its annoying as hell. - like majority of SRPGs, this is a pixel game, which can be a deal breaker for many. I'm one of those, but I'm bored as hell so I wanna ragebait myself playing games I swear I won't touch. - there's no 50/50, only hard pity iirc. Tbh, I like games with 50/50 as well because guaranteed you're getting the character next if you lose, but the game doesnt seem to need dupes as you can farm it so thats not much of a con.
Wasn't able to get Samantha SP on her debut banner, and I lost again on her rerun. Uninstalled.
скачай 10 гигов, чтобы потом через их лаунчер скачать ещё 100мб, которые не качаются, хоть с впн хоть без него. Раз убрали поддержку ru сегмента, так и удалите доступ к стиму как другие
Wanted to like this game but horribly optimized on steam. Constantly stutters. Left analog stick constantly just shoots off map making it hard to even move character.
For someone who spent over 7 hours waiting for the game to download, it unfortunately was not worth it. There was an issue with the launcher, the download would go into minuses and the only way to fix it was relaunching it a hundred times. I love turn based games so when I first came across this game, I was excited to try it out. It's a shame because I can see a lot of time, work and effort was put into this game. I adore the art style, the story was enjoyable but launching the game would take multiple tries and patch updates with the launcher would just be a nightmare and the launcher was the deal breaker. Perhaps it will get fixed in the future and I can give it a second chance.
Mobile game, and systems are confusing. Limit on how much you can play because of an energy system. What were these guys thinking?
ログインエラー60001連発でログインすらできなかった
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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