
Aim to conquer Aincrad with Kirito and Asuna
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
到底是三小 我點繼承資料之後開始一直顯示連線問題,這見鬼了嗎? 我能聽歌能打WARFRAME能打手遊,然後跟我說網路連線有問題? 所以我這是玩假的囉?這麼神奇我玩其他連線遊戲都正常 就你這款顯示有問題?
Good
很悠闲
лавки чмавки
Trés bon jeux respecte Sao a la lettre. Pas assez de français malheureusement; Est faites une traduction français , merci car je comprend pas tout dans l'interface
i use to play on mobile but noticedf on pc if you play for too long it stops regestering items in gift box or earned rewards wich is strange and if you encounter this error close the game and reopen it then it should update the amount but that error is slightly anoying for me i rate this game 7/10
Malheureusement, c'est le meilleur jeu de toute la franchise SAO selon moi. Il coche toutes les cases : - MMO-RPG massivement multijoueurs, open-world instancié, disons qu'il y a pire mais celui-là est jouable. - feeling SAO, pas de magie, interfaces vraiment similaires et dans le même style. - immersion OK. Mais malheureusement, ces très bons points positifs vont juste se faire détruire par : - crossplatform téléphone, donc forcément moteur de jeu léger, textures légères, gameplay léger - gacha et micro transactions pires qu'un jeu à la EA Ma demande en tant que joueur mais aussi consommateur : réalisez un jeu payant Integral Factor sous UE4/UE5 avec zéro gacha, je serais client de la première heure !
Jogo merda, 5 hrs de loading e o coop é confuso e merda
It has Johnny Black. I love Johnny Black 10/10 yes yes yes yes
audio seems to be bugged, wayyyyy to many loading screens
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Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.