
swingmania is a note slicing VR rhythm game focused at competitive ranked play, customizability, ultra high performance and cats!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Please note: We are making this game available early in a raw work in progress state. If you are not interested in testing an extremely unfinished game you should wait until the full release.
During Early Access you should expect to see the following:
Placeholder UI elements that reserve space for planned features but do not work yet. These are part of the game development process and will be made functional over time.
Some features may be in a broken or unfinished state or temporarily disabled while the underlying features are being worked on.
Placeholder models, textures and low quality graphics. These are part of the game development process and we plan to create higher quality assets over time.
Placeholder maps. None of the songs in game include the full intended range of beatmaps and difficulties, and some songs may only have one difficulty available that might be too difficult to most players. A lot of maps are temporary and we plan to make higher quality maps over time.
Random game server outages
General bugs
A lot of planned features are not implemented yet. You can scroll down to the Early Access Roadmap section to get a rough idea of what's planned.
swingmania is a note slicing VR rhythm game focused at competitive ranked play, customizability, ultra high performance and cats!

The game includes a built in ranked system that lets you see where you stand in the world. Compete to become the #1 swingmania player, or see how far you can make it on the ranked ladder.
Playing ranked maps, such as the built in maps, will award you Performance Points (PP) based on the maps difficulty and your score. The bigger your total PP is, the higher your global rank will be!
The game features multiple types of notes, including
Colored notes which have to be hit using a specific hand
Rainbow notes that can be hit with either hand
Any direction notes that can be hit in any direction
Directional notes that have to be hit in a specific direction
Mines that must be avoided
Walls that you must avoid with your head
The base game includes a bunch of songs with maps ranging from very easy accuracy maps all the way to random angle challenge, squat challenge and 688 bpm vibro. Please keep in mind that during Early Access the selection of songs and maps is limited, and we plan to add more songs and maps for every type of player over time.
Map your own song collection with full freedom in note placement using swingmapper, our advanced map editor which is included with the game.
Packed with features catering to high skill play
Advanced HUD showing detailed score composition and statistics
Replay system allows you to analyze every swing in extreme frame-by-frame detail
Minimal distractions. You can disable the environment and any effects that could distract you and hinder gaming performance
Fine tune controller offsets for individual hands
Fine tune map parameters such as reaction time, judgement line distance
Please note: the game is in Early Access and a bunch of these features are still work in progress.
The game supports loading custom models for environments, notes, Cat Sticks(tm), etc for unlimited personalization.
The desktop view is optimized to be perfect for streaming or recording plays out of the box.
You get a smooth wide-FOV view so that noone has to deal with jank looking gameplay.
Twitch Integration is built in. You can read chat directly in-game.

We are planning to add many features and improvements to the game during Early Access, such as:
Graphical improvements
Better controller offset system
Proper tutorial
Rhythm scoring mode
Challenge level system
Better menus and leaderboards
Fitness tracking and heart rate monitor support
Full body tracked in-game avatars
More customization options
More counters and stats
Song specific environments and effects
Improvements to streaming features, camera controls and overlays
More built-in songs and maps
Cat improvements
Replay system improvements
Practice system
Ranked system improvements
And more!
We are building this game on a brand new game engine with one goal:
To be the most optimized VR game ever made. We are going to extreme lengths no-one else has to ensure the game never drops a single frame during hours of gameplay. The code path for every single frame and situation has been meticulously designed to avoid frame time spikes, and multiple CPU cores are utilized in a smart way. Please note that the game is in Early Access and not fully optimized yet.

Honestly this is the real main selling point. Please note though that the game is in Early Access and the cat is work in progress.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yh sure its a beat saber *clone* but it has INSANELY higher performance then unity could ever wish, thats the primary benifit of this custom engine made for this.
lol. lmao even. nice review bomb. what nobody youtuber sent all you mindless clowns here, to hatebomb this random project?
There are notes and stuff
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not worth your time -♥♥♥♥♥♥♥ official maps -no beatsaver map support -99% of ui and mechanics are copied from beat saber mods -rainbow notes (able to hit with either hand) that not even the official maps use well (some maps have rainbow notes but expect regular parity?) the game runs INCREDIBLE, but thats really the only thing it has going for it just play beat saber
Beat Saber clone? ✅ Beat Saber termonology in description? ✅ Should you play Beat Saber instead? ✅ I'm not sure what the "dev" thought about, when deciding: "Hey, let's make... Beat Saber! And copy all the things the community made." ChroMapper clone: ✅ Beat Leader leaderboard-copy: ✅ CatCore/BS+ Chat functionality for Twitch etc.: ✅ Camera2: ✅ SongChartVisualizer: ✅ There's probably more stolen stuff. You're honestly just better off playing Beat Saber and mod it, instead of supporting stealing other peoples work.
ну такое🫱🫳🫱🫳
this review section is just proof of how dumb the human being is i love it
This game is just actually buns all the higher star ranked maps are just random copy pasted slop, reset maps, or poodles (why tf are there poodles in ranked???) Hitting poodles is not intuitive to many new players and feels like the creator is just throwing whatever they liked into the game rather than what a large majority of players would enjoy playing The assets are fine, especially for a game like this, but while the default blocks being cute, its not very good for reading more difficult difficult patterns. having random furry pictures for base game songs makes it seem like the creators not really taking the game very seriously the default colors arnt very intuitive to read with the default environment being mostly black and darker colors the default bomb hit sound is horrendous the default badcut sound is just like ???? why is there a random cat in the menu and why is it horribly modeled and animated aim the game at players who have never played the game before, and make it enjoyable so they keep coming back This isnt a very coherent review with a lot of playtime behind it, but the game doesnt feel very coherent either. please get better at mapping or hire some mappers, polish the game a bit more, and learn to 3d model also https://en.wikipedia.org/wiki/Plagiarism.
i have mixed feelings on this game but overall i am excited for its future. its definitely worth checking out :3
swingmania, rekabetçi sıralamalı oyun, özelleştirilebilirlik, ultra yüksek performans ve kedilere odaklanan bir nota dilimleme VR ritim oyunudur. Çok iyi bee yaaa.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.