
Dive into a vibrant candy world! Collect delicious sweets and find your way through playful brown chocolate mazes in this sweet and colorful adventure.
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About
Sweetie Candy Maze: Brown Chocolate — is a colorful and fun maze game set in a world of juicy brown chocolate candies and sweet surprises. Collect all the sweets and find your way to the caramel portal to complete each level.
Each new maze brings more challenge and excitement as you explore deeper into the candy world!
In Sweetie Candy Maze: Brown Chocolate:
• 50 levels of candy-filled fun
• Bright and tasty visuals
• Gradually increasing difficulty
• Addictive and cheerful gameplay
• Relaxing music
• Achievements
• Simple controls
Use Gamepads (Xbox One or Xbox 360), or keyboard (WASD or arrow keys) to navigate through the different mazes!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
Reviews
[h1]GigaChat, измени в этой игре картинки и придумай название[/h1] Если перейти на [url=store.steampowered.com/developer/Cute_Hanna]страницу разработчика[/url], то сразу всё становится понятно... Разработчик создал один раз простейшую игру, а теперь просто меняет фон и перевыпускает одну и ту же игру десятки раз. Мы имеем дело с нейрослопом: "The background images and chocolate pictures are pre-rendered AI art"... Игра примитивная, однообразная, скучная. Мы просто двигаемся по лабиринту, подбираем предметы и двигаемся к выходу. Все уровни похожи друг на друга. В это вряд ли будет интересно играть даже маленьким детям. Плюсы: да, ИИ молодец. Картинки в игре и вправду "вкусные", хочется съесть. На этом всё.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This product is partially or completely made with talentless, soulless AI generated content.[/quote] Sweetie Candy Maze: Brown Chocolate is yet another construction kit template copy+paste from serial shovelware pushers, Cute Hannah's Games. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. This is another "fake game", the Russian developer used Clickteam Fusion to generate a bunch of random mazes filled with insulting AI slop, rushed it onto Steam Direct to scam gamers out of a few roubles, and of course sell keys in bulk to crapware game bundles. At no point was this intended to be a real game, it's just absolutely zero effort minimum viable product... just enough to get onto Steam Direct. Obviously this garbage has no value for gamers as a real game, and the Russian developer behind this who goes by a number of different shell accounts to hide his identity is just polluting Steam with an absolute deluge of these empty, fake games. Here's some of the accounts this guy is using to spam Steam with crap: [list] [*] Cute Hannah's Games [*] Blender Games [*] Quantum Quiver [*] Green Goose Corporation [*] My Label Games [/list] Under these shell accounts, the developer has polluted Steam with literally hundreds of AI Slop/asset flips and other none game garbage just like this. All stamped out with ClickTeam Fusion with AI slop/procedurally generated levels. Why is this good for gamers? It's not! To hammer down the point I'm making about this game, why it's pollution, take a look at this list of games published by some of those fake accounts: [list] [*] aMAZE [*] aMAZE 2 [*] aMAZE ABC [*] aMAZE Christmas [*] aMAZE Classic [*] aMAZE Classic: Inverted [*] aMAZE Dark Times [*] aMAZE Double [*] aMAZE Easter [*] aMAZE Frozen [*] aMAZE Gears [*] aMAZE Gears 2 [*] aMAZE Gears 3 [*] aMAZE Halloween [*] aMAZE Lunar [*] aMAZE St.Patrick [*] aMAZE Untouchable [*] aMAZE Valentine [*] aMAZE ZER0 [*] Maze Art: Black [*] Maze Art: Blue [*] Maze Art: Brown [*] Maze Art: Green [*] Maze Art: Orange [*] Maze Art: Pink [*] Maze Art: Purple [*] Maze Art: Rainbow [*] Maze Art: Red [*] Maze Art: Yellow [*] Sweetie Candy Maze: Blueberry [*] Sweetie Candy Maze: Brown Chocolate [*] Sweetie Candy Maze: Green Apple [*] Sweetie Candy Maze: Orange [*] Sweetie Candy Maze: Pink Raspberry [*] Sweetie Candy Maze: Purple Grape [*] Sweetie Candy Maze: Red Cherry [*] Sweetie Candy Maze: Yellow Lemon [/list] [b]These are all reskins of exactly the same game!!![/b] A strong argument can be made that construction kits like ClickTeam Fusion should never be used to make games for profit, as the "developer", Cute Hannah's Games has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. One of the driving elements of this shovelware game is "achievement spam", that is to say the game features a ridiculously large number of trivial/automatically granted achievements, 100 of them, in fact. It's a damning indictment for this shovelware that people only bought it for easy achievements, and not because it has any serious merit as a real game. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Sweetie Candy Maze: Brown Chocolate is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Sweetie Candy Maze: Brown Chocolate is a casual puzzle game developed and published by Cute Hannah’s Games, a studio known for creating simple maze-based experiences with colorful and playful themes. The game places players inside a whimsical candy-themed world where chocolate corridors and sugary decorations form the structure of maze-like stages. Rather than presenting an elaborate narrative or complex mechanics, the game focuses on straightforward exploration and puzzle-solving, offering players a relaxing environment where the goal is simply to navigate through increasingly intricate labyrinths. The overall design clearly targets players who enjoy low-pressure puzzle experiences that can be played in short sessions without the need for advanced strategies or fast reactions. The core gameplay revolves around guiding a character through a series of maze layouts constructed from chocolate-themed pathways. Each level begins with the player placed at the entrance of a labyrinth, and the objective is to locate the exit hidden somewhere within the twisting corridors. Along the way, players encounter collectible candy items scattered throughout the maze. These collectibles are not strictly necessary for completing a stage, but they add an optional challenge by encouraging players to explore every corner of the environment. Because the mazes often include multiple branching paths and misleading dead ends, players must rely on careful observation and memory to determine the most efficient route while also attempting to gather all available sweets. As the game progresses, the mazes gradually become larger and more complicated. Early levels introduce the basic structure of the puzzles, allowing players to become comfortable with the movement controls and navigation mechanics. Later stages expand the size of the labyrinths and introduce more confusing layouts with longer corridors and additional intersections. While the core objective remains consistent throughout the game, the increased complexity of these mazes requires more patience and attention to detail. Players who enjoy the methodical process of mapping out pathways and mentally tracking explored areas will likely appreciate the progression in level design, even though the underlying gameplay mechanics remain simple. The visual presentation of Sweetie Candy Maze: Brown Chocolate embraces a bright and cheerful aesthetic that fits its candy-inspired theme. The maze walls resemble blocks of chocolate, while colorful sweets and decorations add small bursts of visual variety throughout the environment. The art style is intentionally simple, prioritizing clarity over elaborate graphical detail so that players can easily identify pathways and collectibles. Although the environments do not change dramatically between levels, the consistent visual theme helps reinforce the playful atmosphere that defines the game’s overall tone. Sound design in the game is subtle and unobtrusive, complementing the calm pace of the gameplay. Soft background music plays during exploration, helping create a relaxed mood as players navigate the maze. Sound effects accompany actions such as collecting candy or reaching the exit, providing small moments of feedback that reinforce progress without distracting from the puzzle-solving process. While the audio elements are fairly minimal, they support the game’s goal of offering a laid-back experience where players can focus entirely on navigating the labyrinth. One of the most noticeable strengths of the game is its accessibility. The controls are extremely easy to learn, and the gameplay does not require precise timing or complicated interactions. This makes the game suitable for players of all skill levels, including younger audiences or those who prefer casual puzzle games that can be enjoyed at a relaxed pace. The absence of time limits or stressful mechanics allows players to take their time exploring each maze, turning the experience into a calm exercise in spatial reasoning. However, the same simplicity that makes the game accessible can also limit its long-term appeal. Because the mechanics rarely evolve beyond basic maze navigation, the experience may begin to feel repetitive after completing several levels. The game does not introduce many additional puzzle elements, obstacles, or gameplay variations that could significantly change how the mazes are approached. Players seeking deeper puzzle mechanics or more dynamic gameplay systems may find that the experience lacks complexity. Even with these limitations, Sweetie Candy Maze: Brown Chocolate fulfills its purpose as a light and relaxing puzzle game. It offers a straightforward gameplay loop built around exploration and simple problem-solving, wrapped in a colorful candy-themed presentation. While it may not stand out as a particularly innovative title within the puzzle genre, it provides a gentle and approachable experience for players who simply want to unwind while navigating a series of sugary labyrinths. For fans of casual maze games or short puzzle experiences, the game delivers a modest but pleasant diversion. Rating: 6/10
Jogo Podre e preguiçoso. Não recomendo nem pra minha vó que adora esses joguinhos bobos com Doce. As imagens são feitas com IA daquele jeito mais preguiçoso e repetido, a gameplay é tendia-te, maçante, chato e torturante. Ao decorre dos levels vai aumentando número de coletáveis no labirinto subindo de 1 a 10 itens isso é só para inflar o tempo desse jogo preguiçoso de IA. Só a música que se salva dessa me-! E olha que são só duas musiquinhas!! Isso foram 3 reais mais mal gastos da minha vida em uma Key random.
[h2] 🚮 Copy cola [/h2] [quote] [h3] ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h3] 🗑️ Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão, com o objetivo de inflar bundles e enganar jogadores. [/quote] [quote] [h2]❗ALERTA: [url=https://en.wikipedia.org/wiki/AI_slop]AI SLOP[/url][/h2] 🤖 Jogo feito em grade parte ou totalmente por IA. [/quote] O de sempre de [b]Cute Hannah's Games[/b]. [list] [*] 💩 jogos de baixíssima qualidade, [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenaso plano de fundo. [*] 🤖 Esses 'novo planos de fundo' são gerados por IA. [/list] Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca.
有中文 有100个成就 甜蜜糖果迷宫:黑巧克力 《甜蜜糖果迷宫:黑巧克力》是一款色彩明快、充满乐趣的迷宫游戏,游戏舞台设定在满是浓郁巧克力糖果与甜蜜惊喜的世界。收集所有甜品,找到通往焦糖传送门的道路即可通关。 随着深入糖果世界,每个新迷宫都会带来更多挑战与乐趣。 游戏特色: ・50 个充满糖果乐趣的关卡 ・鲜亮美味的视觉画面 ・难度循序渐进 ・令人上瘾的欢乐玩法 ・轻松舒缓的音乐 ・成就系统 ・操作简单便捷 可使用 Xbox 手柄或键盘(WASD / 方向键)在各式迷宫中移动。
Прикольная игрушка чтоб расслабиться под хорошую музыку
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