
A short experimental bullet hell. Traverse a dubious reality. Talk to manifestations of your own insecurities. Avoid bullets like you avoid your real-life problems.
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Languages: English, Spanish - Spain, Spanish - Latin America
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Reviews
Pretty wonderful for a simple, free indie shooter. It's not as hard as it initially seems since your hitbox is tiny (You can easily see it by holding "shift"). Holding shift also slows and lets you focus the targeting to deal more damage. Most of the complaints about this game are probably due to people not knowing how that works. The music is absolutely beautiful and the graphics range between adorable and terrible, but that jankiness is typical of free Steam games and gives it even more character since you know one persona probably scribbled it all out in a few days.
Neat little game
Eat your heart out, Touhou
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Hours played at review time, across 32 reviews with recorded playtime.
☀️
Не знаю кому как игрушка, мне очень понравилось, практически неизвестные авторы удивляют по-своему. Странный, непонятный меланхоличный мир со своими обитателями, депрессивная музыка на пианино, душниловка не очень сильная. Чисто для мелкого-челлендж прохождения в копилку фулл достижений пойдёт. It's just for fun. :)
The bullets match the background way too much which makes it a headache to dodge ngl. also the dialogue is showing up late.
amazing.. music and art combines perfectly in this short game i was captivated by its atmosphere, and especially related to the ice boss if you live in a gray world, you should play it
I love this game, it has the artstyle and aesthetic that i dont know how to describe or express, but i love it, absolutely i do. The patterns are good, this isnt too hard but isnt easy and i like that, and the story is really good. Overall this game is great, sorry for my poor grammar, english isnt my first language and i have problem with the use of "and"
If this wasn't free and wasn't the first game from this developer, I'd definitely not recommend this. The danmaku is boring and bland, the music is okay, story barely exists, character is barely visible half the time, difficulty is too low for danmaku veterans and too high for beginners with no difficulty settings. But, with all that said, the game shows a lot of promise. The striking monochrome aesthetic gives the game an identity of its own, and a more gradual stage based progression system (while done better in other shmups), has a lot of potential for interesting use (though you could say Len'en 4 has already done so). Overall, it's fine enough, and certainly worth trying out (all you'll lose is ~20 minutes of your time), but I hope to see far better things from this developer in the future.
Игра 'Sway' — это удивительное погружение в мир гипнотических ритмов и плавных движений. С первых минут она затягивает своей завораживающей атмосферой, где каждый ваш клик, каждое движение пальцем отзывается музыкой и визуальными эффектами. Простой, но в то же время глубокий геймплей не даст заскучать: нужно улавливать ритм, синхронизировать свои действия с мелодией и проводить шарик по извилистым путям, избегая препятствий. Визуальный стиль игры — это отдельная песня. Неоновые линии, пульсирующие цвета и абстрактные формы создают ощущение пребывания в каком-то футуристическом, сюрреалистичном мире. Звуковое сопровождение идеально дополняет картинку, погружая вас в транс и позволяя полностью отключиться от реальности. 'Sway' — это идеальный способ расслабиться после долгого дня, медитативный опыт, который успокаивает и одновременно дарит заряд позитивной энергии. Это не просто игра, это настоящее искусство, которое стоит попробовать.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.