Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Stats
Languages: English*, Finnish*languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
WTF is this game
Very cool. I'm sorry Sasha
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game seems too empty and it really has no reason to be this way :(
Muito bom, muito bom, adorei!!
Is not vary replayaball, But it is super good none the less
Survivor is an unconventional first-person experience that takes the familiar framework of a reality television elimination contest and transforms it into an interactive piece centered on social pressure, rejection, and competition. Instead of using the word “survivor” as an excuse for crafting, resource management, wilderness exploration, or combat, the game focuses on surviving within a group. The player enters an empty museum and joins a tribe of ten people, with participants progressively voted out until only one remains. Developed and published by Reija Meriläinen, the project has strong roots in contemporary art, having originally been conceived for the ARS17 exhibition at the Kiasma Museum of Contemporary Art in Helsinki. The core objective is deliberately straightforward: remain in the group while everyone else is eliminated. Its “Outwit, Outplay, Outcast” concept establishes the tone, but the game is much less concerned with complicated strategic systems than with the uncomfortable implications of deciding who belongs and who does not. Every participant exists within a structure that eventually requires exclusion. This creates an interesting contradiction where being part of a group provides temporary security, yet the ultimate goal requires that almost everyone else eventually be removed. Rather than delivering a conventional adventure filled with puzzles and action sequences, Survivor relies heavily on movement, dialogue, observation, and choices. The first-person controls are intentionally uncomplicated, allowing the player to walk through the environment, look around, make selections, and progress through conversations without learning elaborate mechanics. This simplicity keeps attention on the social experiment itself. At the same time, it means anyone expecting deep gameplay systems, challenging exploration, or extensive interaction may find the experience mechanically sparse. The museum setting is one of the game's most distinctive choices. A deserted exhibition space feels detached from the colorful spectacle normally associated with televised competitions. Its emptiness gives the experience an artificial and somewhat unsettling atmosphere, as though the contestants are participants in an experiment rather than characters inhabiting a natural world. The environment becomes part of the game's message, emphasizing observation and isolation while stripping away distractions that might otherwise weaken its central theme. There is also a subtle psychological horror quality running through the experience. Survivor does not depend on monsters, weapons, gore, or sudden scares to create tension. Its discomfort comes from judgment and social vulnerability. Knowing that every person is ultimately competing for continued acceptance changes how interactions can be interpreted. Friendship and cooperation exist within a system where rejection is inevitable, producing an atmosphere that can feel increasingly cold despite the relatively simple presentation. The visual direction follows the same minimalist philosophy. This is not a game designed around technical spectacle or enormous environments. Its 3D spaces primarily exist to support the concept, and their sparseness contributes to the surreal quality of wandering around an empty museum while participating in an elimination contest. The production involved additional contributions in 3D work, programming, sound design, and music, helping the project establish an audiovisual identity appropriate for its experimental origins. Where Survivor becomes most interesting is in what it asks the player to consider. Reality competitions routinely turn alliances, popularity, betrayal, and elimination into entertainment. By converting those ideas into an interactive structure, the game places the player inside that process rather than allowing them to remain a passive observer. Winning means accepting the rules of a system built around removing other people. That concept gives the experience more substance than its limited mechanical complexity might initially suggest. The tradeoff is that its artistic focus considerably narrows its audience. Players seeking a traditional survival adventure are likely to be disappointed because there is little connection to the resource-driven survival genre beyond the broader concept of remaining in the competition. There is no elaborate progression system or large collection of mechanics to master. Its appeal instead lies in atmosphere, dialogue, interpretation, and the unusual social premise. Approaching it as interactive art or an experimental narrative piece produces a much better understanding of what it is attempting to accomplish. Steam Deck users should consider the game playable rather than assume a completely optimized handheld experience. Compatibility information indicates that it can run on Steam Deck, but it should not be treated as equivalent to an official Steam Deck Verified designation. Its relatively straightforward mechanics make handheld play feasible, although occasional adjustments or minor interface inconveniences may be possible. Players specifically buying or installing games for Deck use should therefore expect functional compatibility rather than guaranteed console-like optimization. Overall, Survivor is memorable less because of mechanical sophistication and more because of how confidently it turns a simple elimination premise into commentary about belonging, competition, and social exclusion. Its empty museum and deliberately restrained interaction create an atmosphere that feels appropriately detached and uncomfortable. The minimal gameplay prevents it from becoming universally recommendable, especially for players expecting a conventional survival title, but those interested in experimental games and interactive contemporary art may discover an intriguing and thought-provoking experience. It is brief in mechanical ambition but considerably more interesting in what it attempts to communicate. Rating: 5/10
ok
Lo jugué porque me encanta el reality Survivor, en su versión USA, porque la de España da mucho asco y es muy diferente. No lo jugué antes porque esos gráficos me echaban muy para atrás. In game son aun más horribles, realmente desagradables. No entiendo por qué tienen que ser todo mujeres calvas. El caso es que, dejando a un lado la mecánica del juego, que es copiada del reality, el juego es absurdo y anodino y, lo peor de todo (sí, aun peor que esos enjendros) es que está bugueadísimo y, para rizar más el rizo, cuando se te buguea en una parte del juego impidiéndote continuar, vuelves a empezar desde el principio porque no tiene ningún punto de guardado ni forma de guardar la partida. La 2ª vez que me pasó esto era ya en la parte final, cuando ya sólo quedábamos 3, así que lo acabé mandando a freir espárragos. Una bazofia fea y sin sentido.
Masterpiece.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 7.6K | 75% | $9.99 | |
| $11.4K | 220 | 86% | $1.99 | |
| $0 | 0 | — | Free | |
| $0 | 46 | 89% | Free | |
| $0 | 303 | 89% | Free | |
| $0 | 0 | — | Free |