
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
题材很吸引人,虽然后期有点循环重复很无聊,但是不影响。3个角色全通关了还是意犹未尽,尽快再出点新角色吧!!
遊戲的策劃能力不足,管理概念混亂:多頭更新以至於每次新的內容都在打亂已有內容,比如壓縮食物不算食物這種搞笑錯誤。 重量和空間不合常理:比如跟西瓜一樣大的食鹽(只能分五次吃,估計得齁死),比西瓜還大的自熱火鍋(某海底撈怕是要被卷死),又或者是用80張便條筆記就塞滿整個衣櫃的成就系統,族繁不及備載。 意義不明的生存規則抽卡,策畫八成是從課金遊戲挖腳來的,到死都忘不了抽卡。 結論:現階段不推薦,看甚麼時候能擺脫策畫迷霧找回遊戲核心重點情況才會好轉。
创意不错,确实很上头,但是槽点也太太太太太多了: 1. 游戏前期没时间做别的,洗手、听音乐、吹空调、浇花、懒人沙发、按摩椅、看书等等,你能信洗一次手得洗半个小时?睡觉前也有个10分钟的动作,弄完基本半天过去了,想探索也腾不出时间 2. 游戏后期重复内容太多,每天基本就是无人机+做饭,材料、食材基本都是溢出的,又不能堆叠,做再多工具柜也没有丢地上方便 3. AI味太浓,语句不顺,NPC那些社区对话就算了,连主线提示、随机事件提示都是AI文本,没有读下去的欲望,特别是送军用维修给邻居的时候,主线提示 “把冬天送过去”,我请问呢?什么叫送冬天?后面自己琢磨了才知道是送军用维修件触发结局 4.目前9个结局,要每个都通关就等于要打86*8天+100天(躺平结局),太肝太费现实时间,就不能在66天分个存档出来体验别的结局吗? 5.这个食谱是认真的吗?用AI跑出来500多个食谱,实际能用就几个,还有些怎么都试不出来 6.都末日了,只管电不管水,难道末日的水是无限的吗,我都替你想好了,灾前可以买矿泉水,桶装水,灾后雨水收集器,滤水器,污水处理器,反正游戏里不是下雨就是寒潮,水肯定能满足 还有挺多槽点一下子想不起来,反正可以当图个新鲜的末日题材游戏,要想长期玩真玩不久
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,未来可期,但内容稍微有点少
主线有去残破学校带回物资好久了,但是出门却显示一直没解锁,这是BUG吗,其他材料都多,电器元件少的可怜
蛮上头的 可能比较笨 不太会规划 卡在50天三四次TAT
好评,带给我的乐趣值得这个价格
比较新颖,组合也比较多。
好玩是好玩,但冲3个角色有点折磨。第一个角色玩起来很新颖,后俩个角色基本上就公式化了,除了家不一样但你该干什么基本都一样
我觉得挺好玩的,这是我的战争 +亿万僵尸+丧尸毁灭工程的究极缝合体,前期手忙脚乱一点都不无聊,如果能加一点打丧尸的道具就好了,现在基本尸潮来之前防御建不够就等死了,希望后面可以完善一下塔防的玩法。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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