
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太累了,重复操作太多了
游戏还不错,感觉操作系统还要优化一下,有时候点错了任务跑去做其他任务的时候中途没办法立马取消要等开始任务才可以,还要吐槽一下,这游戏玩起来比上班还忙
作为一个上班党,玩游戏是为了放松的,这个游戏节奏是逼着人往前赶,快节奏的让人很不适应。上班被逼着赶架子就算了,玩游戏也被逼着赶架子,那玩游戏的意义何在?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,難以理解一開始評價低落的原因,如果後期能簡化一些交易或養乞丐的流程,或許能有更多時間去外面搜尋
做工粗糙了点但玩法很有意思
这游戏给我的感觉还是个半成品,题材我确实很喜欢,但是时间系统和交互系统的设计实在让我感觉十分不适。 首先时间会不断流逝,他在不进行任何操作的时候确实可以暂停,也可以输入部分指令,但是很多互动必须人物移动到该处才能进行,设计者估计是想让玩家利用上移速这个属性,但是我觉得基建生存类搞这么多这种限制完全没必要,比如建造一个东西还得操作两遍,先打开包裹然后还得去门口安装,我觉得实在是太折腾了,为什么不能直接在背包安装?然后很多交互自带时间倍数,然后打开界面后又无法自由切换倍数(部分可以部分又不行,比如制作工具的时候就可以加速),然后比如烹饪界面,通过特定操作会卡进bug,同时切换背包后可能会激活外部的时间流逝,加上无指令或者玩家思考的时候倍数忘记调回来,这种时间亏损实在很影响我的体验。 交互方面比较糟糕的是没办法在交易界面看到物品属性,也没法看见自己库存,全靠记忆力,感觉优化的路还很远,希望以后有创意工坊把,也感觉会没有。 时间这块能不能改成无指令不流失时间啊,加个设置也行啊,让玩家自选。。
国产游戏要达到多半好评极其困难
hao
Please bring the Turkish version, I don't understand it in English and couldn't play, but I promise I'll play as soon as it's in Turkish. I translated all of this using a translation tool, believe me, I don't know English, but PLEASE bring the Turkish version, please.
三個角色都過關了,標準難度有點太簡單,高難度比較好玩~ 不過確實50天後的內容太重複了,永遠打喪屍,種菜又超花時間,根本沒空探索~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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