
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
游戏思路设计的还是可以的,但是资源太丰富了,到后面完全没有末日资源紧迫的博弈感,完全变成仓库整理游戏了。 个人建议优化物品组合,还是多削减下物资,还有生存点数技能的优化 后面都变成超人了,精力200+几天几夜不休息的超人。数值也要修改下 不然食物消耗速度太慢 堆了一堆过期的玩意儿,防守物品 比如沙包这种 能升级就升级 能维修就维修 不然每次都要拆了重新弄。最好的状态就是在物资相对紧缺的情况下营造末日焦虑的游戏氛围。
honestly enjoying the game, Keeps me going and its always a good challenge for myself to keep going and what to and what not prioritize first (If that makes any sense) lol. But the game itself is worth the money spent and for it being this new in, im not having any issues whatsoever. Believe me , if you love this war of mine and anything similar to it, you will enjoy this game as it still is being updated over time and new things will come out for the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组脑袋是被门夹了还是被驴踢了啊?9.12的更新直接干出了一个恶性UIbug,只要我开2K画质玩,角色干什么交互都不显示UI,任何没有快捷键交互的物体基本都无法使用了,而且即使偶尔能显示交互UI,包括搬家具布局防御的时候,这个UI都会晚几秒出现,一个单机游戏愣是让你们的沙雕程序员干出来几千ms的延迟,真TM是天才。最不能忍的是光是把画质改成1K也不用,中文也会触发这个BUG,劳资就不明白了你TM一个中国制作组做出来的游戏我没法用中文玩?够不够猎奇?你妈的程序员是吃了几斤绿皮能颠成这个B样子啊?真是丫够燥的 还有为什么要把大学妹和打工仔换酒精燃烧瓶的设定取消?tm脑袋里是不是长了痔疮啊?给大学妹加了个无人机就不准换燃烧瓶了吧?那NM为什么不把这个更新写在日志里?好东西删掉恶性BUG加进来,你TM是钱挣够了原地摆烂是吧?更新完自己不玩的是吧?劳资玩了这么多年游戏还真没见过能反向更新反向优化到游戏彻底没法玩的先例,你门这帮头顶痔疮的绿皮是真够给我开眼的
So far so good, I am surprised by how much I like this game. It even has a couple of difficult sliders! Which to me is always a great thing. It feels nice following on the phone how people in the neighborhood are doing, follow story with your next door neighbor, scavenging, putting up defenses, all in all surviving. After playing straight through 6 hours I had to stop because of bedtime. Time flew!
Очень качественная и отличная игра, сильно затягивает. Советую всем поиграть в неё. Если кому-то нужен руссификатор, он уже есть в интернете
当屯屯鼠使我快乐
谢谢你草莓侠
The game is excellent and has so much untapped potential. I'm hoping for more content and eagerly looking forward to the upcoming patches!
Amazing game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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