
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总的来说游戏还是很符合我的喜好的(囤货 种菜 收纳 装修 建造 塔防),有些地方希望可以改进:希望出一种难度恒定并且与剧情模式最开始时设置的日记难度相同的无尽模式,我希望可以一直像前面玩剧情时那样活下去,丧尸的难度可以从低到高然后再降低,又从低到高,探索点和交易点不要关闭,每日结算时刷出腾出家具位的概率大点。对于剧情模式我希望通关时长可以延长(比如150天才能撤离成功),这样可以将原本的事件浓度稀释,让玩家玩得可以没有那么忙。
还不错,该有的都有。有些地方会出戏,比如门口的游尸,在非攻门的情况下路过门口的防御设施会直接穿模走过去;随机事件不会根据现在的防御情况变化等等。总体上实现的功能不少,也给了加速功能跳过。剧情比较碎片化,对于一周目玩家来说想要尽可能通过所有剧情会很麻烦。新手引导只靠一个准备手册会让第一次玩的人需要花时间大量阅读,其实不如在开头剧情加一些内容;而且对于成长方面仅仅只是靠经验值解锁配方非常突兀,明明可以很好地利用已经做好的书籍系统。总体上是个还可以的游戏。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最后的结局还是太单调了,节奏还是太快了
非常值得这个价钱,玩了停不下来,就是后边重复性太高了,要是能和邻居的家二楼连接起来让她帮忙干活就好了
100天以后重复修门修窗户,造修复材料,粉碎,在造,无限循环
麻烦把去搜索的那个视角画面更改一下呗,看着有点难受~!
好玩,打折可以入
更新速度很好,游戏性也不错,期待有创意工坊的开发
[h1] 重生之丧尸末日来临前我疯狂囤货 无耻邻居:谢谢嗷! [/h1] [h2] PS:我说催债人是真超人吧?[/h2] [h2] 我重生了?[/h2] 这下可真的是网络小说剧情照进游戏了,熟悉的剧情——在丧尸围城之下惨遭感染最终死去的主角,突然发现自己重生到了丧尸危机爆发前的十小时,世人都不知道这场危机的到来,而我则要疯狂囤货把家里打造成一个避难所。 [h2] 你手机拿给我,我帮你借[/h2] 虽然想要疯狂囤积一大批物资,但是巧妇难为无米之炊,玩家的初始资金属实少得可怜,只有1500块。 这个资金数量就给游戏带来了第一个需要思考的问题,在有限的时间里,有限的金钱是用来购买什么东西比较好呢?是去超市买食物,还是去药店买药品,或者是去五金店买道具? 游戏里对于缺钱这个问题也给出了一个神奇的解决方法——没钱,那你就去贷款吧! 直接通过手机就能快速获取贷款,给自己的启动资金多来点,当然哪怕是末世也是要还钱的。 (顺带吐槽下这个贷款催收,你丫的真是比丧尸还猛啊,硬顶着丧尸直接攻进来) [h2] 我带不了那么多东西! [/h2] 想要囤货的另一个拦路虎就是背包负重了,背包的容量和人的负重量是有限的,我们只能够携带背包大小格子的东西,同时也必须符合自己的负重数量。 可以说是每一公斤的负重和每个格子都在变相逼迫着我们做出决定,背包里要放什么?怎么样选择才是更划算更经济的选择。 [h2] 游玩感想 [/h2] 目前只有自己种菜生存,感觉互动太少了(主要是大部分互动都很无效),那些邻居啥的也不能加入,后面完全可以加入一些其他幸存者,一起组成避难所小队这种,然后组队去搜刮物资啥的,还可以做一些事件。 然后有限的互动里面,这个邻居真是让人恼火啊,我敢说大部分玩家都想要干掉邻居,本来自己物资就不够的情况下还要帮助邻居,然后都还没什么回报,甚至还会一直发短信骚扰我,面对这种情况我只能说末日前十小时应该抽一个小时拿出美式文具先把邻居全图了。 精力问题也是比较难受的,很多行动花费精力太多了,基本上是随便做点事情然后精力花完了你可以回去休息了。除了主线基本上都不想出门也不想鸟其他人,我只想安静地自己种菜啊! 容量也是乱七八糟的,一些物品的格子体积感觉完全不科学,很多物资莫名其妙就会占着很大一坨格子。 [h2] 总结[/h2] 《生存日志》是一款模拟丧尸危机下末日生存的游戏,重点就是主角从危机中丧生后重生回到了危机爆发前十小时,这次一定要把握住机会。玩家需要通过有限的启动资金和容量负重有限制的背包,前去各种店铺里购买并囤积物资。当丧尸危机真的爆发后,玩家需要躲在自己屋子里保持好自身精力、饱食度、生命值等状态,同时还要应付各种奇葩邻居和抵御丧尸入侵。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
游戏很上头,开局cg有卡顿,希望优化物资统计,柜子放材料很麻烦
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