
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牛逼
I dont normally like zombie games but this game is so addicting. It is hard to tear myself away at 1am. Such a good concept and amazing replayability.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上瘾
虽然存在很多问题,但是毫无疑问这款游戏是这个末日生存模拟赛道的独苗,没有比较就没有标准,这个赞给的是这个赛道的创新。 但是既然是生存模拟,很多地方要么拟真,要么简化,现在这一坨既不真实也不方便,拿取物品可以凭空传送到脚边,但是做菜却只能拿取冰箱里的资源,制造只能拿取工具柜里的资源,那么仓管的冷库和置物架存在的意义是什么?里面的东西拿取还需要跑过去整理或者拿取丢弃到脚边进行传送。十分不理解这样设计到底是基于什么考虑。只能是让玩家浪费更多的精力点来点去。
真不错,适合我这种手残。
好玩
dont like it. This is the kind of game you play, you fail, you learn, and you improve. While each cycle take too long that you found you had missed out something important, and got to do everything again from the start. Instead of doing the try and error, you could do a few hours youtube tutorial first. Which is the kind of game design I hate.
gg
I really like the style of this game but its a little unbalanced. After setting yourself up, hopefully with the right supplies, and even after setting up a good trade system, its still difficult to get the items needed to strengthen your home against the zombie waves which get a lot harder with every wave. Its like 70% stress and 30% enjoyment. The days go entirely too fast and its loaded with a crazy amounts of pop ups task that constantly interrupt the chaotic frenzy of getting supplies, planting, answering trade request, cooking, trying to maintain your health, stamina and hunger levels. All while trying to stay organized which is difficult because of the weird way your house is set up to only allow a certain amount of furniture/storage space on each floor. Some cabinets have maybe 12 slots (useless), others have 30+. There's empty spaces but the game wont let you put furniture in certain spots. Then there's the exploring option which you have no choice but to do. There's a meter that fills up when you're out looking around the stores etc and it fills entirely too fast to really get a good amount of stuff. The meter is supposed to show you how close you are from zombies discovering you while you're looting. Also side note for people with a vehicle, you have to walk all the way back to a shopping cart that is supposed to be your car trunk space in order to make room in your bag when looting. The extra space that the car truck adds to inventory space is not added to your person, you have to actually walk back to the store entrance to transfer supplies from your bag to the trunk of your car. Realistic, but annoying since that meter fills up every time you move. Also on standard mode, you barely get anything. After revisiting a location I brought back only a pack of cigarettes. The zombie hordes get significantly harder with every wave yet the defense options don't get much better. Aside from using spike and electric traps, and sandbags the only other options are to increase durability on your windows and doors, and/or use molotov cocktails. There's not a whole lot else you can do besides this, at least not that I have seen so far. I made it to day 62 and doubt I will get through the next zombie wave. I think the game has really great potential, just needs to be balanced out some more and some things need to be added. For a game that mostly takes place in one spot, I got addicted pretty quickly so I'm looking forward to any new developments.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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