
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,就是后期有点无聊,而且不吃配置,看了更新很满意,希望多更,出dlc收费也可以。 非常上头,超级好玩从手忙脚乱到乱中有序,一次次轮回成就感满满。 希望无尽模式可以出一个交易的选项,不然我这种太菜的玩不了哈哈哈
還不錯的遊戲很好殺時間,但是後期真的偏無聊,尤其是種植有點不人性化有夠忙,打工仔重生後通關,女大首輪就通關了,接下來應該是倉庫管理員,建議UI在寫好一點,那個一個一個點真的會躁鬱症,希望新增一鍵處理種植跟捕獲陷阱,還有那些巨嬰能提供大量心態點是不錯但是就是一直講話有紅點會讓我想把他按掉,很躁捏
说实话一个人玩太累了,特别是到了50天之后,每天翻箱倒柜 收菜 收笼子 做饭 无人机跑来跑去精力就没了。 刷人物好感度我还以为刷满了就有AI加入,让他帮忙减轻自己的负担,特别是女大学生这个角色,家里吃不完的饭,如果没有AI加入那么狂刷好感度又有什么用,神来之笔二阶段帮助,二阶段帮助完三阶段帮助,每天交换物资的篮子我都懒得拿,多做点陷阱两个冰箱都塞不下食物。 各种主线任务没什么必要,比如在地下室摆6个花盆,摆完之后根本没时间去收,我食物那么多直接无人机交易就是了。 还有工作抽屉这个设定,也是挺强行增加游玩体验难度的,那么多柜子我都忘了每个柜子都有什么,ABCD四个柜子加抽屉来回倒。 家具不能移动这个设定不好,女大学生家客厅那么大,结果就摆了一摞书和一个餐桌,两个东西凭什么就能占一个客厅的地方?还有前期买了储电设备的,我就喜欢把同样类型的家具摆在一起,发电设备和储电设备摆地下室,二楼阳台就摆花盆,就不能搬家具? 原地升级家具也不行?比如小储物架升级成中型或者大型,衣架都能拆为什么其他家具不能拆,直接拆了给材料也行啊。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有BUG,第二世,第五天,制造了机械电锯,去门口安置直接卡住,人物没有操作,时间也不动了,这到底怎么搞的
爱玩好玩上头,但是我在解锁了仓库管理员,玩无尽模式的时候,没有选项,从第4天开始就一直是尸潮,一天到晚都在修门。应该是bug。再更新些内容吧,增加点难度,很快就变成了不停重复了。
好玩
Excellent little resource management / crafting game with zombie theme and This War of Mine vibes. Developer seems to be putting out regular sensible updates, bug fixes and content additions which is nice to see Got it for less than £10GBP, at that price point by far best value game I’ve bought in a few years
겜은 재밌는데 업데이트 하니까 한패 안되네요..ㅠ
好玩
不错不错很上头
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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