
Welcome to Flavor City, Crew Member! Slip into some non-slips, cozy up to one of four deliciously dateable mascots and flame broil your way into their heart in the premier fast food mascot dating sim! Because in this crazy town, the most craveable item on the menu...is love.
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About



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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Updated: 11/10!! Very funny and characters are awesome! Favorite is Saul the Snowman, Sunny and of course my one true love, Kai. Very happy the devs added all the stuff thehy have since launch, since I can't imagine the game without it. Bummed that they had to cancel the free stuff they were planning, but can't wait to do a second play through and see what the other routes are like! If you're reading this devs: thank you for making the game! Hope you feel better soon Original: Made a steam account just to play this! Its funny so far! I get good vibes from the Burger King; and the art's awesome!
Supersize My Heart, developed and published by Nummy! Brands, is a dating simulation that fully embraces absurdity while unexpectedly delivering a character-driven narrative with surprising emotional weight. Built around the surreal concept of forming relationships with fast-food mascots in a stylized city obsessed with branding and consumption, the game initially presents itself as a parody—but gradually reveals a more thoughtful and layered experience beneath its comedic surface. The gameplay follows a familiar visual novel structure, placing players in the role of a newcomer attending a training academy tied to the world of fast food. From there, the experience unfolds through dialogue choices, time management, and relationship-building activities. Players decide how to spend their days, which characters to interact with, and how to respond in key moments, all of which influence affection levels and determine which narrative paths become available. While the mechanics themselves are straightforward, the branching structure gives the game a sense of direction, encouraging multiple playthroughs to uncover different storylines and endings. What truly defines Supersize My Heart is its writing. The characters, despite their exaggerated designs and humorous premises, are given depth through personal arcs that explore themes of identity, purpose, and self-worth. Each route offers a distinct narrative, allowing players to see different sides of the world and its inhabitants. The humor is constant—often absurd, sometimes self-aware—but it rarely feels empty. Instead, it serves as a contrast to more sincere moments, creating a balance that allows the game to shift between comedy and introspection without losing its identity. Not every joke lands, and the tone can occasionally feel uneven, but the overall effort to give meaning to its characters elevates the experience beyond its initial premise. The structure of multiple routes and endings adds significant replay value. Each character’s storyline introduces new scenarios, dialogue, and emotional beats, making repeated playthroughs feel worthwhile rather than redundant. However, the quality of these routes can vary, with some feeling more cohesive and engaging than others. This inconsistency can affect pacing, as certain storylines develop more naturally while others feel rushed or less impactful. Visually, the game adopts a bold and expressive style that combines cartoon-like exaggeration with anime-inspired elements. Character designs are distinctive and memorable, reinforcing their personalities while fitting seamlessly into the game’s eccentric world. The use of detailed illustrations during key moments adds emotional weight to important scenes, while the overall presentation maintains a vibrant and energetic tone. The soundtrack complements this effectively, shifting between playful and reflective tracks that support the game’s changing moods. In terms of gameplay depth, the experience remains relatively limited, as is typical for the genre. Interaction is primarily confined to reading and making choices, with little variation in how players engage with the game on a mechanical level. For fans of visual novels, this is expected and works well within the format, but players seeking more active gameplay may find it too passive. The strength of the game lies almost entirely in its narrative and character development rather than in its systems. Ultimately, Supersize My Heart stands out because of how confidently it commits to its unusual concept while still delivering a meaningful story. It takes what could have been a one-note joke and builds it into something more engaging and occasionally heartfelt. While it doesn’t break new ground in terms of gameplay, it succeeds in creating a memorable experience through its writing, characters, and distinctive tone. For players open to its style and format, it offers a unique blend of humor and sincerity that lingers beyond its quirky premise. Rating: 7/10
Play as a rookie crew member at a fast food academy, bond with mascots, make choices to unlock routes, earn “craveability” points, and enjoy cheeky romance in this lighthearted story-driven game. You’re placed in the role of a rookie “crew member,” a title reserved for new students attending a fast food academy where you’ll learn everything there is to know about the industry. In addition to diving into what makes major franchises thrive and mastering food prep, you’ll get to know a variety of fast food mascots, each one representing a different brand. And while you're learning the ropes, don’t be surprised if things start heating up between you and one of them. The story comes in two versions: short or normal. The short mode trims away some of the less crucial scenes and chapters, letting you move through the game more quickly. It also lowers the requirements to access character routes. Regardless of the mode, the tone stays focused on light-hearted fun and playful romance, keeping everything cheeky but clean. Character paths are unlocked through choices. While there are many points where you’ll select a response from several options, what seems right isn’t always obvious. The main idea is to choose dialogue and actions that align with the character you’re trying to get closer to, and spend as much time with them as possible to build that bond. You earn points called “craveability” to track your progress with each mascot, and you can check your current standing by looking at your notebook. Because some of the right choices can be difficult to spot, it’s important to save frequently or follow the dialogue carefully to stay on the path you want. Each day offers two main opportunities to make key decisions. The first comes when you attend class and choose a partner. This one’s easier since each option is marked with a character icon, so you know exactly who you’re going to spend time with. The second happens after class, when you can visit one of several spots around the city. The twist here is that the characters aren’t shown on the spots, and you won’t know who’s where until after you’ve made your selection. You’ll go through an event with whoever you find, and the outcome sticks with you. While you can save before choosing, the game could make that option a bit more obvious. As you complete each character’s storyline, you’ll unlock new images in the gallery. Along with the individual paths for the four main mascots, you can also unlock shared scenes and special moments for a solo route, where you don’t pursue anyone romantically. The gallery also includes a character bio section and a music player, which has all songs unlocked from the start. If you’re impatient, there’s a CTRL button to speed things up. And to make reaching all endings easier, the game unlocks a shortcut mode after your first full playthrough. This lets you jump directly to the finale of any character’s route. And when you’ve seen all five endings, you gain access to a longer, linear epilogue chapter that wraps up the story without any more choices to make.
This game is pretty fun. I haven't played many dating/visual novel games on steam, I usually play them on switch but the concept was too silly to pass up. The art is great and the dialog is cheesy (pun intended) which is perfect for this game. The writer clearly was passionate about this game while not taking it too seriously. The music while good is a bit loud but I just turned it down a bit from the menu. I haven't completed a route yet but I am thinking of going after the perfectly normal human or the snowman. Anyway would recommend to anyone that likes lighthearted dating games,
I've said it before and I'll say it again -- should have made Girl Fieri bangable
What an experience! The story and dialogues are top-notch and super engaging, you can really feel the love the devs put into it. The beautiful artwork and perfect soundtrack create an immersive atmosphere. If you love story-driven games with great visuals, I highly recommend it!
Flavor City gives a beautiful atmosphere with its fun characters, it is visually very beautiful and offers a more entertaining environment with its rich story. Although my favorite character Sovereign behaves harshly like a king at first, he turns into a very fun character in the future. It was very fun to discover the personalities of other characters, I can say that it is perfect for those who love this genre, I recommend it to everyone!
The game offers entertaining characters, amazing visuals, and a profound storyline. Just dive right into it for a cozy and fun experience. Definitely recommended
So...Tall...
Friggin weird game. Weirdly long game. Very cringy, but, in a good way. it's cheaper than when it first came out, and if it's on sale, then i'd say its definitely worth a buy
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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