
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Most likely between $6.9M and $19.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 95% | approximately $11.5M |
| Xbox | $19.99 | 94% | — |
| PlayStation | $7.99 | 91% | — |
| GOG | $7.99 | 84% | — |
| Epic | $19.99 | 95% |
Cheapest copy: ≈ $7.99 on GOG · United States (−60%). Compare 34 prices in 15 markets →
Reviews
Themes across 1173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $7.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
玩3D眩晕的就别玩了 或者也可以当训练器用 毕竟玩久了就不晕了 场景中很多地方的提示词还是英文 属于是汉化不到位了 有几关有强烈的三轴转换 不晕的都要玩吐了 没啥剧情 盗梦空间 (PS:惊悚标签是真的)
turns out i was living in a toaster the entire time..
[h1] Отличная головоломка! [/h1] Хорошая игра, проходится примерно за 2-3 часа. Я прошёл игру 4 года назад - 9 мая 2022 года, однако тогда забыл написать обзор..
Is like Partal had a trip on shrooms but good
被制作组各种脑回路和想法震撼了,交互很有意思也不水,超艺术的游戏
very good very very good. Nice storytelling. Nice illusions.
没话说,牛逼
No meio do jogo, achei que teria algum jumpscare, estava desconfortável jogando, quando passei da fase, entendi que era tudo proposital. Jogão Sem contar que o final deixa um reflexão sobre a vida mas com base no jogo, muito interessante Recomendo
Superliminal takes the best parts from Antichamber and Portal and uses them to make a game that's much worse than either of them. I don't think it's fair to call Superliminal bad. I will, however, call it derivative, unsatisfying, and a bit pretentious. I'd been looking forward to playing this game since I saw the initial tech demo videos in 2014. Well, 12 years later, I finally got around to it, only to discover that the very best parts were in the trailers. There's no getting around the repetitive nature of the game mechanic, and while they tried to gussy it up by framing the world as an experimental mental health treatment, for me, at least, it comes across as more annoying than compelling. There's some real "I'm 13 years old and this is deep" moments to the pseudo-therapeutic dialogue. Most games cause a feeling of sadness when you realize they're almost over. I spent the last half of Superliminal constantly asking "Is this the ending? Is the ending over there? Is it down this mysterious passage? Is it in this room filled with stars? What about over here? Does this spooky music mean I'm at the ending?" and being mildly annoyed every time it turned out I wasn't. Which is especially ironic because there is a false ending only an hour into the game that made me genuinely upset. You just turn a corner and stumble into a weird room, roll credits, exit to main menu. I was ready to request a refund until I looked it up and discovered that no, it wasn't the "real" ending. I still shelved it for a week after that before I decided to give it another try.
Very fun game with unique and entertaining gameplay.