
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Most likely between $6.9M and $19.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 95% | approximately $11.5M |
| Xbox | $19.99 | 94% | — |
| PlayStation | $7.99 | 91% | — |
| GOG | $7.99 | 84% | — |
| Epic | $19.99 | 95% |
Cheapest copy: ≈ $7.99 on GOG · United States (−60%). Compare 34 prices in 15 markets →
Reviews
Themes across 1173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $7.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
“M. Night Shyamalan, The Video Game.” I wish the main game was longer, but at the same time I have to give major props to the dev for not compromising the experience for the sake of extending playtime. Stayed fresh the entire time with excellent pacing. I haven't touched the additional material yet, and it already feels 100% worth every penny. Cheaper than a ticket to your favorite movie, and just as memorable. Edit: ok, so apparently the game wasn't over yet...
Good game Box is my best frend :)
+
Игра прикольная, случайно прошёл на "секретную концовку". Кажется я слишком привык к головоломкам, поэтому прошёл по самому тяжело находимому маршруту. Минус в том что не получил ачивку за прохождение. А ещё эта концовка быстро обрывается. Странные ощущения после прохождения.
Superliminal takes the best parts from Antichamber and Portal and uses them to make a game that's much worse than either of them. I don't think it's fair to call Superliminal bad. I will, however, call it derivative, unsatisfying, and a bit pretentious. I'd been looking forward to playing this game since I saw the initial tech demo videos in 2014. Well, 12 years later, I finally got around to it, only to discover that the very best parts were in the trailers. There's no getting around the repetitive nature of the game mechanic, and while they tried to gussy it up by framing the world as an experimental mental health treatment, for me, at least, it comes across as more annoying than compelling. There's some real "I'm 13 years old and this is deep" moments to the pseudo-therapeutic dialogue. Most games cause a feeling of sadness when you realize they're almost over. I spent the last half of Superliminal constantly asking "Is this the ending? Is the ending over there? Is it down this mysterious passage? Is it in this room filled with stars? What about over here? Does this spooky music mean I'm at the ending?" and being mildly annoyed every time it turned out I wasn't. Which is especially ironic because there is a false ending only an hour into the game that made me genuinely upset. You just turn a corner and stumble into a weird room, roll credits, exit to main menu. I was ready to request a refund until I looked it up and discovered that no, it wasn't the "real" ending. I still shelved it for a week after that before I decided to give it another try.
🥰👍
Fun and creative game :-)
This game has changed my life and i will never be the same. Pure Cinema.
Superliminal是一场关于视角即现实的清醒梦。当你拾起一枚棋子,它在你眼前放大——不,是真实地膨胀成巨物;当你把远处的房屋"捏"到指尖,它便缩成掌心的玩具。这种基于强制透视的玩法,让每一次解谜都像在操控梦境的物理法则。 游戏的艺术气质藏在它的超现实美学里。埃舍尔式的回廊、不断崩塌又重组的空间、黑白反转的迷宫——Pillow Castle用极简的视觉语言,把"梦境"从背景叙事变成了可交互的实体。你不仅在解谜,更是在经历一场关于认知的解构:当游戏告诉你"黑色是墙、白色是路",下一秒就会颠覆这条规则;当你学会复制物体搭建阶梯,空间本身也开始背叛你。 它的叙事轻盈却余韵悠长。Dr. Pierce的广播独白像梦呓般渗入关卡,而那个关于"醒来"的终极谜题,恰好回扣了游戏的核心隐喻——困住你的从不是房间,而是你看待房间的方式。流程虽短但密度极高,几乎每一关都在引入新的视角诡计。 如果说Portal是空间逻辑的精密推演,那么Superliminal就是空间感知的诗意瓦解。它用一场短暂的梦境证明:当你改变看待世界的方式,世界本身也会随之改变。
Замечательная игра