
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Most likely between $6.9M and $19.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 95% | approximately $11.5M |
| Xbox | $19.99 | 94% | — |
| PlayStation | $7.99 | 91% | — |
| GOG | $7.99 | 84% | — |
| Epic | $19.99 | 95% |
Cheapest copy: ≈ $7.99 on GOG · United States (−60%). Compare 34 prices in 15 markets →
Reviews
Themes across 1173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $7.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
if you can get this game on sale for under 10 dollars, it'll be an alright use of ur money. anything higher is a bit of a waste imo. the first half of the game- actually, more like three quarters, kinda just drags on. the puzzles are much too easy and get repetitive quickly. the game only kicks things into "high gear" during the final half-hour, in which i experienced game-breaking physics glitches, and objects wouldn't load, leaving me stuck scratching my head because it was physically impossible for me to beat a puzzle. i understand that this game has lofty ambitions for the physics engine, and it's uber impressive the devs pulled off what they did, but i think that for a $30 AUD game, these rough patches easily could have been ironed out. this game costs $30. it also took me under two hours to beat (when excluding the time wasted whilst trying to beat impossible puzzles because of glitches). in my opinion, that is terrible value, which is why i prefaced this review with the "under 10 dollars" thing. for 30 dollars, i'd expect at least 10 hours of content with much more intriguing puzzles, instead of 2 hours of 'make thing big to use it as a ramp.' to put the price of this game in comparison: for less than the cost of this single game you could buy, y'know, both Portal AND Portal 2, two of the highest-regarded puzzle games, if not video games, of all time. but despite those drawbacks, there are aspects of this game i really enjoyed: - the general premise of the game is unique and fun, at least for the first half-hour or so. - the ending sequence was genuinely really beautiful. i really liked the music and the visuals, as well as the narration. - some mechanics introduced are really interesting and fun to experiment with, although they tend to be discarded after a few minutes. - the way the game introduces the core mechanic at the beginning intrigues and hooks the player.
Great game in the Stanley Parable genre. The puzzles are super accessible for anyone wanting to jump in and experience the unique mechanics the game brings to the table. Loved the ending and the extras after your first completion.
Fun and creative game :-)
Very fun game with unique and entertaining gameplay.
Good game Box is my best frend :)
Cute concept, but the game overall feels more like a walking simulator with very obvious solutions that depend a lot in the effect of "WOW look at this!" to be interesting.
Замечательная игра
После прохождения Portal 2 данная игра ощущается как чистый Клон. Не цепляет ничего, кроме Новой механики головоломок, довольно креативны хоть и проходятся на раз-два. Я бы сказал, что это чистая пародия на Portal 2 (Aperture Science) и The Stanley Parable. Отдельный негатив за: Голос на фоне (аля - Glados из первой Portal) - мне так тошно было слушать это, что я ни в одно слово не вслушивался и просто проходил уровень за уровнем, а голос из диктофона - тем более.
Superliminal是一场关于视角即现实的清醒梦。当你拾起一枚棋子,它在你眼前放大——不,是真实地膨胀成巨物;当你把远处的房屋"捏"到指尖,它便缩成掌心的玩具。这种基于强制透视的玩法,让每一次解谜都像在操控梦境的物理法则。 游戏的艺术气质藏在它的超现实美学里。埃舍尔式的回廊、不断崩塌又重组的空间、黑白反转的迷宫——Pillow Castle用极简的视觉语言,把"梦境"从背景叙事变成了可交互的实体。你不仅在解谜,更是在经历一场关于认知的解构:当游戏告诉你"黑色是墙、白色是路",下一秒就会颠覆这条规则;当你学会复制物体搭建阶梯,空间本身也开始背叛你。 它的叙事轻盈却余韵悠长。Dr. Pierce的广播独白像梦呓般渗入关卡,而那个关于"醒来"的终极谜题,恰好回扣了游戏的核心隐喻——困住你的从不是房间,而是你看待房间的方式。流程虽短但密度极高,几乎每一关都在引入新的视角诡计。 如果说Portal是空间逻辑的精密推演,那么Superliminal就是空间感知的诗意瓦解。它用一场短暂的梦境证明:当你改变看待世界的方式,世界本身也会随之改变。
Игра поразила, нет слов чтоб описать геймплей и то, какие тейки до тебя доносят Обязательно к прохождению!