
Superball is a multiplayer 3v3 action game. An all-out blast of football in a cyberpunk setting. Choose a hero with unique abilities and conquer the sport of the future. Your accurate passes and strikes, as well as artful defense will lead your team to victory!
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About
Superball is a futuristic reimagining of football with fast-paced 3v3 matches full of action. Enter the field with a team of heroes, score against the other team while defending your own goal and win! Show your skill in classic matches, battle for the top spots in ranked games and have fun in arcade modes.


over a dozen characters to choose from, with a new hero joining the cast every season! Each character has a unique appearance, personality and a set of abilities, complete with a powerful ultimate.


Each hero brings unique abilities to the field — but it's the way you combine them that sparks real magic. Will you pull off the highlight play, or end up on someone else's? That’s up to you, champ.

Even the flashiest hero has weaknesses. That’s where team synergy shines. In a 3-player squad, coordination is easier than ever. So grab your best buddies and get ready to climb to the top together!

Level up the equipment and accessories of your heroes to create a look that is truly yours. Choose from hundreds of customization options.
Genres
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slop
nice game
Quasi 3h dessus au moment de l'évaluation et je me dois de venir mettre un avis positif pour rattraper la note "moyenne" qui n'est absolument pas justifiée. Précisons que je suis extrêmement difficile et exigeant sur ce type de jeu. Superball c'est une sorte de foot/handball futuriste dans la vibe cyberpunk. Les premières minutes ont été une pure surprise tant le jeu est prometteur : 3v3, deux attaquants, un défenseur sur un terrain qui ressemble à une arène où il convient de marquer pour gagner. Plusieurs personnages sont jouables, chacun avec ses propres caractéristiques, skill et malus. C'est ultra plaisant, c'est beau, ça tourne parfaitement et ce n'est absolument pas un P2W, la boutique étant là pour l'aspect cosmétique uniquement. La bande son, elle aussi dans la vibe CP, joue bien son rôle et on se trouve à apprécier les matchs qui sont assez rapides : entre 5 et 10 minutes. C'est du fun condensé et maxé et franchement ça prend super bien. Les missions et les daily sont faisables et on débloque assez vite le ranked. En revanche, beaucoup pointent le fait qu'il y'a très peu de joueurs. Durant ma session, j'en ai croisé au moins à chaque partie. A essayer d'urgence, sans compter que les MAJ sont encore données et qu'il mérite vraiment une chance. Ne lisez pas les commentaires négatifs et forgez vous votre propre avis.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Superball, developed by Pathea Games and published by Logoi Games, is a fast-paced multiplayer sports title that blends arcade-style football with hero-based mechanics, creating an experience that feels equal parts competitive sport and ability-driven arena game. Set within sleek, futuristic arenas, it reimagines the fundamentals of team-based scoring by layering them with character abilities, movement skills, and physics-based ball control. The result is a game that is immediately energetic and approachable, yet gradually reveals a surprising amount of depth for those willing to engage with its systems. Matches are built around small teams, typically 3v3, competing to score goals within short, high-intensity rounds. The pace is relentless, with little downtime between plays, pushing players to stay constantly engaged. Movement and ball control are central to success, requiring players to understand how the ball reacts to angles, speed, and positioning. Unlike traditional sports games that rely heavily on structured plays, Superball thrives on improvisation. Players must adapt in real time, reacting to unpredictable situations and coordinating with teammates to maintain control of the match. What sets the game apart is its use of hero-based abilities. Each character comes equipped with unique skills that can influence both offense and defense, from rapid movement bursts to disruptive tools that can interrupt opponents. These abilities add an additional layer of strategy, as players must not only focus on positioning and ball control but also on timing their skills effectively. When used well, abilities can shift momentum in an instant, turning a defensive situation into a scoring opportunity. However, this system also introduces balance challenges, as some characters feel more impactful than others, which can affect team composition over time. The core gameplay loop is supported by a variety of modes that build on the main competitive structure. Standard matches remain the primary focus, but alternate modes introduce variations that change how players approach the game, whether through modified rules or environmental changes. These additions help break up the experience and provide moments of variety, though they do not fundamentally alter the core mechanics. The emphasis remains on multiplayer competition, where the game’s systems feel most complete and engaging. Visually, Superball adopts a clean and vibrant style that prioritizes readability during fast-paced action. The arenas are designed to keep the ball and players clearly visible, even in chaotic moments, while the futuristic aesthetic adds personality without overwhelming the gameplay. Animations are smooth, and visual effects are impactful without becoming distracting, ensuring that the flow of the match remains easy to follow. The presentation supports the game’s focus on speed and clarity, which is essential given how quickly matches unfold. Despite its strengths, the game faces a few notable challenges. The progression system, influenced by its free-to-play model, introduces layers of currencies and unlockables that can feel unnecessarily complex. While these systems provide long-term goals, they can also detract from the immediate enjoyment of the gameplay, particularly for new players trying to understand how everything fits together. Additionally, the learning curve can be steeper than expected. While the basics are easy to grasp, mastering the combination of movement, physics, and abilities takes time, and the game does not always provide enough guidance to ease that transition. Another factor that affects the experience is its reliance on an active player base. As a multiplayer-focused title, the quality of matches depends heavily on matchmaking and community engagement. When matches are balanced and teams are coordinated, the game feels dynamic and rewarding. When they are not, it can feel chaotic in a less satisfying way, especially for players still learning the mechanics. In the end, Superball is a lively and engaging take on competitive sports gameplay, offering a blend of accessibility and depth that makes it appealing in short bursts as well as longer sessions. It succeeds in creating moments of excitement through its fast pacing and ability-driven mechanics, even if it occasionally struggles with balance and progression systems. For players who enjoy team-based competition and are willing to invest time in mastering its mechanics, it offers a rewarding and energetic experience that stands out within its niche. Rating: 7/10
it was really fun and complex game however the learning curve for me was humungous
This is a pretty darn awesome daily game. It's like rocket league, but as I'm not so swell at driving games outside of Onrush (RIP), so this is a great alternative. I honestly don't get how it's not more popular overall. It's truly a blast. Played on LCD Steam Deck!!
It doesn't work
game is cool sad it have 6 7 players online cant even find a ranked match all lobyes are with bots sadly
挺好玩的游戏 比较有创意 就是没怎么宣传 玩的人太少了
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.