
Team up and beat your opponents in NEOTAG LEAGUE, the futuristic sport where sci-fi parkour robots fight for the ball to score points! Jump, roll, wall run, grapple, dodge and attack in this team-based multiplayer game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Team up, step into the arena , and prepare for heart-pumping battles as you fight for the ball in thrilling online matches!
✦NEOTAG LEAGUE✦ is a physics-based futuristic ball sport game, where two parkour robots teams compete in an arena.
This sport is a mix of parkour and football (soccer).
With its fast-paced gameplay and thrilling team-based PVP matches, NEOTAG LEAGUE will put your skills to the ultimate test. Master all parkour mechanics (jump, dash, roll, wall run, grapple) to outplay your opponents and win the match!
Face off against an opponent in a 1v1 duel, or join a team to play 2v2 or 3v3 matches.
Improve your movement skills in intense single player levels.
Try to push your parkour game to the limit to break the track records in this 'Time Attack' gameplay!
The project started in September 2021, and I'm working solo on it.
The game was released in Early Access on January 2025, and then (finally) released in 1.0 on March 2026
Genres
Stats
Languages: English, French
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This is another case of a bad idea implemented badly... hot off the success of games like Rocket League, the developers decided they too could get instant success by making a PvP game so they didn't have to create any content. They opted for a hybrid parkour platformer and soccer game, and it was a disaster. Nobody wanted this. So, "NEOTAG LEAGUE" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The developers abandoned this 1 year ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. The graphics aren't great, bad assets with eye harmingly bad colour schemes. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good game for playing with friends!
for free overall alright.
Gros potentiel, hâte de voir comment le jeu va évoluer !
full bug
C'est cool a jouer entre amis mais c'est incontrolable
sympa, très poli et surtout très prometteur ! qd on saute on est contraint a avancer dans la meme direction ca rend le truc un peu dur a manier (apres c'est peut etre fait expres jsp) quelques imperfections mais pour moi c'est normal en tt cas gg
J'écris ce commentaire en ayant 50 minutes de jeu. Ce jeu à énormément de potentiel !! Le parcours solo est agréable et challenger pour apprendre à ce servir des touches avec une musique qui ne casse pas la tête, au contraire ce type de musique rend le jeu plus agréable, ayant fini le solo je peux dire que c'est cool et cela a tout autant de potentiel que le multijoueur. Le dash est super utile dans le parcours pour aller plus vite et sincèrement je pense que c'est une technique qui ne devrait pas trop être changer car cela pourra donner du charme et du talent lors des games en multijoueur ainsi que en solo. Cependant ce qu'il faudrait revoir pour moi serait la contrôlabilité de la caméra avec le personnage qui suit bien la caméra car parfois il part un peu partout. j'aime beaucoup le publique en multijoueur mais je trouve que juste cela est assez vide sans musique. Lors d'un but j'aime bien le genre d'animation qu'il ce passe. En Conclusion, plus de contrôlabilité de la caméra et du personnage et un jeu plus rempli en terme de musique et de diversité de musique mais un très bon concept de parcours (solo) et de multijoueurs qui refait penser à rocket league mais sans être une copie (l'effet parcours devrait être plus mit en avant à mon goût en multijoueur car juste sur les côtés c'est dommage, c'est pas trop utiliser). Un jeu où j'attend les futurs mise à jour avec impatience !
Not gonna lie, movement god awful. ball no listen. 10/10 would not recommend.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.