
A colorful casual pinball game for all ages and skill levels. Delight in knocking out enemies, collecting coins and solving the puzzle of each level! A fun and quirky reimagining of a beloved arcade classic with all the dopamine-hits of those games from your childhood.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Super Pinball Adventure is pinball like you've never seen.
Colorful, punchy and charming graphics join forces with fast-paced pinball action.
30 tables across 5 uniquely themed worlds
Hit enemies, collect coins and battle an epic boss at the end of each world!
Upgrade your nudge power, combo and other stats to get the edge!
Original soundtrack
Designed for controllers (with rumble!) and Steam Deck
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
I play a lot of physical pinball in real life. I don't expect the developer of a $5 pinball game on Steam to be Keith Elwin. That said, I was pretty disappointed by this game. The playfields are mostly empty. There are no shots to make, really. Everything on the playfield is functionally a pop bumper, drop target, or spinner. In practice, this means each level has the same strategy: Up Top All Day, and after the 15th level or so it gets pretty samey to flip once or twice and watch the ball bounce between pops for a long time. The pinball itself has beach ball physics, and cradling it on a flipper and then releasing weirdly bounces it up into the air instead of nicely rolling down the flipper. Backhanding a shot in most circumstances is out of the question. The ball save shoots the pinball up between the flippers from the drain Bally Spectrum-style, and sometimes robs you. The game would feel a lot more polished with some extra features. An online leaderboard, or camera options, or colorblindness settings would all be very welcome to make the experience feel more whole. I wonder if the developer plays much pinball. The design language that you learn as a player just isn't here. Rampless pinball tables from the 60s and 70s found novel ways to make each table experience similar, but still unique and fun. Take inspiration from that deep well of ideas!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
It's a super casual pinball game with short, linear levels. Complete one and unlock the next, passing through five biomes. It's simple, although each level has a different rule for winning, some being quite easy and others a bit more elaborate, such as hitting jellyfish through hoops. This may not be the right title for someone looking for a classic pinball experience with leaderboards and complex tables. More for someone who wants a chill game, for example, to listen to a podcast or other background content. You can do as I did and try the demo first, it's not heavy at all. [quote] [i] Check out [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to discover more little interesting games. [/i] [/quote]
Charming and fun pinball adventure game. Delightful environments with engaging variety of missions/challenges (nice music too!). As an avid physical pinball player, a few comments/requests for features: 1. When the ball drains, instead of it going back into play via *between the flippers*, would you consider replunging the ball? I've had at least one occasions where the ball comes back up through the flippers perfectly vertical and back down through the middle =( 2. Some objectives were very difficult to complete because the precision was so tight that i just felt like I was waiting to get lucky from the ball bouncing around. 3. Related to #2, I would really like if there were flippers on the upper half of the playfield. Perhaps there are some in later levels, but I haven't seen them in the first two maps. This is a feature of many physical pinball games. It seems like there is a perfect place for them too (The little notch). This could be a variety element to further differentiate the different themes/objectives. 4. Occasionally my ball would get stuck on a partially rotated spinner. Can you program the spinner to return to the default position downward position when it is idle? (i otherwise find the spinner action and sound effect very satisfying!!). 5. Would you consider adding a plunger control option and perhaps some sort of skill shot? 6. How about adding ramps with inlane returns? Or scoops (where the ball goes into the table - and either shoots out or teleports to another place?) 7. I notice that steam recommends the game play with a controller (which I don't typically use). I think the keyboard gameplay controls are certainly adequate. I would like if there were some integration of the escape/backspace key in menus to navigate to previous screens in the main menus. 8. I think it would be neat if the shop featured different ball/flipper skins. Perhaps not only visual skins but textural/physical attributes too. More slip/grip or different weight on the ball or flippers? Again, a very charming and engaging casual game. Thank you for macOS support! Looking forward to seeing how the game evolves.
Low-fi Beats to Pinball to. (FR tho, having a blast.)
It's nice and chill fun! It's a shame that it didn't get more attention. Is it an impressive pinball sim, with all the intricacies? No, it's not - it's chill arcade fun. Is it brimming with content? Not really, the game is pretty short. But it's also very cheap. It brings some nice chill fun - with not much pressure, and some optional goals for those interested. Has a unique simple charm that makes this a joy to play - even if it isn't much.
The game is enjoyable! I have one suggestion. I would love to see come more complex pinball level layouts. Similar to like the actual pinball machines at arcades. More upgrades like ball weight, bounciness, base multiplier upgrade, etc could really make the game a lot more exciting as well!
Cool game that I should probably spend more time playing
非常棒的三维弹球类小游戏!可以感受到作者在各个关卡制作中花费的小心思了,各种挑战等等,音效也是 WindowsXP 三维弹球上的那几款原声,很怀念以前小学电脑课上的时光了
It's like pinball, but a super adventure. Also, good fun.
Quite fun game! I got a relaxing vibe, but at a times it can get quite hectic with multiple balls flying around and jackpots! Can definitely recommend!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $1.2K | 57 | 42% | $0.99 | |
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