
Avoid becoming Muncher's next meal in this fast-paced, brutally challenging adventure!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like Super Dungeon Muncher - the art style and design seemed cool. But it's just too difficult and poorly put together for me to recommend. Sometimes enemies are in locations that block the way forward, while The Muncher constantly eats up the path behind you. There are paths/hallways that kinda lead to a dead-end. It just doesn't feel good to play through, and I didn't see myself playing this any further.
This is a great game held back by being too difficult. It's very difficult to avoid enemy attacks, and basically any enemy will kill you in a fair fight. Typically this would be mitigated by some sort of metaprogression, similar to what downwell uses, but in this case I literally just died on the first area every time. That's pretty atypical for me, I'm not amazing, but I'm not that terrible. Especially when it comes to this sort of system of movement, which is more puzzle-based. I think just tweaking health and damage stats would fix this from being a kind of stupid waste of time, into something that's genuinely worth playing.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very difficult arcade style game. You have to avoid taking damage and fighting monsters as you navigate a maze-like area.
Cool
great ♥♥♥♥♥ game def recommend it if you like something quick that has a challenge
After playing it a few times I can clearly say, when people here say it's "impossible to move forward some times" "the game is straight unfair" "In so many runs there is no way to move forward so your skill doesn't matter." it's NOT TRUE. All the times I have died I have seen ways I could have prevented it if I reacted faster or moved differently. It's a straight up lie if you say the game blocked you from Progress. NO you just didn't see the solution and you were too frustrated with yourself so you blame the Game. The Game is cool and it's fun. If you have a low frustration level, or are unable to predict enemy movements or other Risks. This game is not for you!
A fun time with a cool premise, can be frustrating at times if the level design doesn't give a way forward (or you're not quick enough to figure out the puzzle)
A very charming, easy-to-pick-up but hard-to-master kind of game. The gameplay is about getting as far as you can by mixing “turn-based” and “racing” elements. Allow me to explain further into this You move one square at a time. Each time you move, small enemies move accordingly. If you stop, they stop. The exception to this rule is “The Dungeon Muncher.” This ♥♥♥♥♥♥ moves at its own pace regardless of whether you stand still or not—so keep an eye on this little ♥♥♥♥ as you proceed. Your goal is to descend downward, avoiding obstacles such as enemies, walls, trees, vases, and more. Along the way, you collect coins. These coins can be used to buy items from a vendor (who, eventually, will also fall victim to The Dungeon Muncher). So atleast grabbing these coins prove a sense of incentive of risk and reward. There’s also equipment. So far, I’ve found: * Sword – Destroys enemies, doors, and vases in 1 hit. * Hammer – Breaks walls in 2–3 hits. * Axe – Chops trees in 2–3 hits. * Shield – Protects you once. * Heart – Refills your health. *** Sword, Hammer and Axe on the pickup give you 10 Charges In short, you’re basically racing downward to get away from The Dungeon Muncher while managing obstacles. Sounds simple and fun, right? Well, there are number of problems you need to taking in an account for. You won’t—and I mean won’t—have much fun until you destroy 100 doors. Yes, 100. Once you do, you unlock a character who starts with an items, which then helps you meet other conditions to unlock more characters with unique attributes—making each run more manageable. But I doubt many people will sit through that long grind. (Currently only 39.6% of players, myself included, have managed to get the “Punk” achievement. That statistic should give you an idea of how bothersome this game can be.) Especially most player will be quite infuriate with what the dev plan to throwing at them. So what’s wrong with that then? Well, Quite alot of things really. - The game is so unforgiving that one wrong move can kill you instantly, crushing your motivation. Even with sword, Fighting an enemies guaranteed you to lose at least a heart. And you have so much only 3 of that. - Even if you make it far, many obstacles are placed so specifically that you must have certain items or unlock certain characters or equipment you have at a moment. Its next to almost impossible to navigate these obstacle with out a certain items at all. Judging by player comments, “un-fairness” is a common complaint. Some suggest the dev should give players random starting equipment each run. While that might help, it would also make unlocking characters far less rewarding— I mean, why grinding to unlocking the characters if you could starting out with those to begin with? The only way you might enjoy this game is by enduring countless unfair deaths until you unlock more characters—which still doesn’t make it easy. Which I find to be quite to be a shame, because there are so few games these days with this kind of potential and visual charm that could have been a perfect little time-killer. Also I swear the dev really got interesting idea going on too. I do recommend this game—BUT ONLY if you’re ready to embrace defeat over and over until you unlock your first new character. From that point on, it does get better. I promise. This is one of those game where you getting in not expect anything until you finally lucky enough or unlocking new characters to progress further than previous run.
A charming little quarter MUNCHER
dev sucks waste of time and money.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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