
Super Club Soccer is a tactical turn based football game. FIFA Pro Clubs meets turn based RPG. Create your player and begin competing in tactical online battles against users from around the globe, or hone your skills against our AI in single player action. Start your soccer story today!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is built on the same concept of a multiplayer browser game, Football Identity, that a few years ago would let players participate in turn based matches where every footballer on the pitch (your team and the opponents) was human controlled. That led to a very active and competitive game, with great experiences shared with teammates and the closest thing to a football RPG that I could think of, since you could play as a manager as well. so yeah, the game concept is great and I hope with time we can recreate that experience of fighting for a league title against real teams. Imagine joining an underdog team like Watford irl, improve as a footballer or buy promising players as manager. The feeling of winning an important cup with your teammates, beating real opponents, is great. Hopefully we can achieve that again.
Wonderful Idea of Turn-based football game. Developers extremely helpful and always attentive. Definitely gonna be a great game when fully released
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super Club Soccer is dead silent. No sound effects besides the menu music which is just a 1 minute loop of a default "Audio Jungle" song. How do I know its a "Audio Jungle" song you might ask? You can literally hear the watermark in the background saying "Audio Jungle". The game starts with forcing you into a boring tutorial. After finishing Said tutorial you are finally able to start playing. with other people... if there are even any people playing in the first place. The menu interface doesn't work, the settings and micro transactions are completely inaccessible. Yes there are micro transactions, don't play this game.
Real super soccer experience!
The idea in my opinion is promising. I will wait for the updates. I recommend at least out of curiosity to watch this game.
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The idea is interesting, creating an almost totally independent world of soccer teams and players but the game has important issues to solve. First the gameplay. It is not even close to reasonable, a match 5v5 can take easily 30 min of meditation in front of the PC. Enjoy the 10-15 seconds you would see the ball close to you sometimes, it can be the only action time in that match. Even non-turn-based using keyboard arrows + ASD would be much funnier. Second but not less important, the world seems like an abandoned city, for a free game. I tried joining Discord server (last reactions couple weeks ago, and not that much). I tried sending messages to other players, inviting fresh players, creating a forum... nothing seems working. Two new players joined the team I created, it was like ghosts arriving suddenly, but it seems that they deleted the game as soon they noticed the haunted house we were. And finally, the game has many bugs. It is in the sound system, in the gameplay, menu navigation... even in the tutorial you will find something. Although the game has had monthly updates, and it is still on early access, hardly I come back.
great idea but lacklustre execution, also some of the best features are locked behind a paywall so you can only control one player in a match and with the selfish ai it makes for a very boring experience, game is also VERY slow but you might be able to change that in the settings somewhere couldnt be assed to check myself i would definitely recommend if it wasnt for the pro license but unfortunately that makes it a deal breaker for me heres some things i think need adding or changing -dont instantly blow the whistle when it reaches the end of the half, let them attack -lower the ai's abuse of the high pass -add a direction indicator for 2d so i can see which way players are facing -add something where i can set a player to just do nothing until i decide otherwise cause i dont want to have to remember to set the gk to no action everytime or smth -get rid of or change the things you can unlock with the pro license, i get that u have to make money but the fact i have to buy it to control 11 players in an offline match is ridiculous -tackle harder seems a little too op, cant find a drawback to just using it rather than tackle soft -make it a little faster when the game actually plays (ball and players move in slow motion i swear)
A great player progression game that has weekly league, and tournament, games for you to participate in with a good community behind it. The developers listen to feedback and frequently implement changes based on these.
AI will not pass to humans, scores it's shots from any distance, goalkeepers seem allergic to saving AI shots. AI kickoffs go to predictable side every time (the side without the close option) game disconnects even in SP and if you try to quit to desktop, crashes and locks up. Pacing is terrible, nothing is explained well, despite a tutorial and the computer seems to change it's mind every few seconds about whether or not you are allowed to do certain things, despite being in the same situation every time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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