
A colorful 2D platformer with carefully designed levels and a level editor
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About
Super Bombinhas is a colorful 2D platformer inspired by the old SNES classics. It features a story mode with 36 carefully designed levels to explore, each of them full of creatures, items and secrets. It also contains a level editor that lets you use every single element from the story mode to create your own adventures!
The Bomb Kingdom has been taken by the evil usurper Gaxlon and it's your mission to guide the Super Bombs to defeat him. However, only one of the Super Bombs escaped from Gaxlon's minions, so you'll need to rescue your friends before facing the powerful villain.
You start playing as Bomba Azul, and as the story progresses and you free the other Super Bombs, you can play as them too! Each of the bombs has unique abilities - and personalities as well.
You will travel across a great variety of scenarios, face tens of unique creatures and challenging bosses, all of that while enjoying an amazing, fully original soundtrack.
In the level editor you will be able to create as many levels as you want, using all the features from the story mode - spoiler alert!
36 levels distributed across 8 worlds and 15 scenarios
50 unique enemy types and 7 bosses
70 interactive objects
Over 30 original songs
Available in english, spanish, brazilian portuguese, esperanto, and indonesian
Controller support (keyboard needed to give a name to the save file)
Super Bombinhas is open source! Check it out on GitHub (victords/super-bombinhas).
Join the Reddit community: r/SuperBombinhas.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Indonesian
Reviews
fun retro platformer https://www.youtube.com/watch?v=F3vxnGjioSM
One of the most hilarious and funniest games I've ever played. And I really love to play. Many levels and different obstacles. Cool animations, easy control. There is its own map editor in which you can sit for hours on end. I recommend purchasing the game for your collection!
Game has this "Adventure Island" vibes, with the islands map and the overall graphics and chill environment, which brought me back to those NES days. A few suggestions that would improve the experience: - It's not very clear when the character will have the "Jump" improvement. In Mario games, running allows you to jump higher. Here, the areas to run are super short and it's very difficult to know when you'll be jumping higher, so it feels more like a guess game. Perhaps adding a little visual feedback or effect would help. - The "Jump" sprite is currently static. Adding a little animation would help with the feeling of movement. - I haven't played that far yet, but I'm curious about the purpose for collecting the fireballs. Is it like the coins in Mario to get lives? I'm playing casual. I think the purpose should be more clear (and if in Casual mode they don't have a purpose, I'd try to find one). - The fireball collection SFX kind of blends into the music. I'd go for something that stands out a bit more, even if it doesn't exactly sound like a fireball. - The "Shield/Armor" appears only as an icon next to the bomb character, but it'd be nicer if it surrounded it, similar to old Sonic games. - The enemy with wheels remaining static and not disappearing for a few mometns after you bump into it is a bit confusing. It'd be nice if it either disappeared immediately, or had a short "destroyed" animation. - The "countdown to explosion" powerup isn't very clear on a first try. I wasn't sure if the level was going to explode or if it was my character. Adding a longer fuse that's being consumed will make it way more clear. - Also the explosion power up object wasn't very clear if it was an obstacle to avoid or a powerup to collect. I'd suggest to have all power ups with a consistent UI (like inside a specific box or with an outline), so players always understand it's a power up, even if they don't know the icon itself. - The end of level UI is a bit rough, I'd make it match the rest of the game's visuals (that look great!)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
For fans of Mario will come with a bang!) Different levels, mobs with different types of difficulties, and there is also an opportunity to create your own map.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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