
Sunken Engine Lovecraftian Ship Repair Simulation. Restore your father’s old shipyard. Each arriving ship carries a dark mystery to be solved. Keep your customers satisfied while dealing with the strange and eerie happenings on the island.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunken Engine is a ship repair simulation game with a distinctive Lovecraftian atmosphere. After your father’s untimely death, you must keep the business you inherited alive. This means not only repairing ships but also keeping customers satisfied, maintaining the town’s order, and uncovering the mysteries your father left behind. Yet every new ship brings new challenges and ominous secrets.

The supernatural events you face during daily work will threaten your sanity. Losing your mental balance not only makes your job harder but may also attract the attention of dark entities. To survive, you must find ways to protect your mind, continue your work, and keep your wits if you wish to discover your father’s true legacy.
Repairing is not the only way to sustain your business. You can sell valuable loot recovered from the sea at the stall behind your shop. The economy is difficult for everyone in town; you must care for your family while keeping the business alive. Sometimes, this means stepping beyond conventional ways to earn profit.
Your town is located in the middle of a busy sea route. Ships of various sizes and types dock for repairs, and it is your duty to meet the captains’ needs. Fixing damages is vital not just for your business but for the safety of the entire region. Yet some repairs may require more than just your tools…
You can renovate and improve your shop as you wish. By customizing your tools, workspace, and decorations, you can impress customers and bring to life the workshop your father once dreamed of.
As you progress, you’ll learn to repair more ships and, with new licenses, take on more complex work. Each license opens the door to new types of ships and new challenges. But remember: not every ship is just a repair job—some bring with them dark stories and sinister secrets. Be cautious…
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really cool game which need low system requirements to run recommened to buy
Decent Game, would give it a 3 out o 5 stars. Its not THE game or gem of all time, but its defo decent. Listed a quick Positives, Negatives and Ideas to improve the game at the bottom of the review. Id say its a pretty good game but needs to improve a bunch before I would play it again. Especially content wise for the World the game is lacking. You talk once to NPC's and thats it, no new dialogue no matter what happens, there also is no small talk or any further mechanics with them, three lines of dialogue and thats it. The Carnival games are fun, but only two exist that you beat first try in the same night buy empty the shelves and now you have nothing to do anymore. From now on, you start grinding and take a break by spending money on cosmetics for your shop. The Gameplay loop is fun, but when the Grind starts it becomes old pretty quick. There is not really anything to do, you can "upgrade" your shop and get new licenses, but they barely change visuals, the cosmetics are lacking a little too, You basically just grind away, since most of the Objectives are to buy a new license anyway, there is nothing to do except grind grind and grind. Id say the Game would be more then just decent if the Visuals would change not just a tiny bit but you can actually see a significant difference with new licenses and upgrades, Same for improving the interactions with the world, most places are quite empty from a players perspective. You see the same few ships every day and the same few people everyday. So bringing in a variety factor would be a big plus as well. Positives: - Art - Lore - Fun Gameplay loop until you start grinding. - Music is pretty nice and fitting Negatives: - Grind heavy gameplay - No Life sim mechanics - Limited interactions with the world that you can go through in the same night. - Empty locations - Few Ship- and NPC models. Ideas: - More ship and NPC models to give variety. You see massive ships going by, there is no way not one of them needs some repairs, and even small islands have communities reaching from a 100 to a few thousand people. And seeing the SAME cursed ship everytime is getting old too, I have the same crown five times now, it feels like Excalibur, so many copies that everyone has one now. - new shops and NPC's in the World - New lines of dialogue for NPC's and ways to interact with them. - Way to interact with the Community, a small island is BOUND to be a tight Crew. So Interacting with the Community would make the world more lively and break the grindiness of the Current Game stage. - New locations for Manors of the Noble families, maybe visiting the burned down Casino. - Giving old locations mechanics, instead of selling lighters,flasks and teapots you very obviously stole right in your "shop" corner, bring it to a person dealing in stolen goods, and lockpicks that appears at the market at night. Or being able to gather mushrooms and other things around the forest. - Contracts, for example: Contracts from the nobles to sabotage ships of rivaling companies, Contracts from the blackmarket to steal certain objects from ships. - Monthly/Daily costs, like Rent, electricity, Wages etc. - Needing to get fuel for Welder. - Different locations to take a dive at, you cant tell me someone suspicious never tossed anything in the sea close to the forest, or a cultist lost something close to the Castle ruins. - Employees for Bazaar and cracking oysters or fishing - A way to control music or even play your own music (via a folder) - More Events, like a day in the month in which Cult activities reach an all time high and you can interact with the Yellow robbed people, for example buy artifacts. Having the Community (the islanders) host small events, like market days, sacrifices to some mysterious power, and so on. - Having the carnival actually open more Games over time instead of the same two Games, like a wheel of fortune and other Games you usually see at the carnival, maybe asking the clown to tell you a joke and having more people appear at the Carnival in the first place, considering this is the "biggest" event at the moment, it seems very dead for that. - New Sanity events, at this point I am not scared or suprised by the same tall black figure showing up, and after having a talk with him at the door too, I dont think the Protagonist is scared of him anymore either.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Dutch, Traditional Chinese, Japanese +13 more
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In it's current state, no I can't recommend this game. Since it is Early Access I do plan to change/update my review on full release (whenever that is). The moment I opened the game for the first time and tried changing some settings to better fit me some parts of the UI broke and began overlaying in the wrong places. The game has potential and a fun loop, I do hope the dev(s) can clean up a lot of the stuff the community is bringing up.
At first, the ship repair part was what caught my attention, but as I kept playing, I liked seeing that the game has more to offer than just that. Fishing, managing the shop, and exploring what’s happening around you add some nice variety to the gameplay. I especially liked the atmosphere; it feels calm on the surface, but there’s always this strange and mysterious feeling underneath. The pacing is also pretty good. It doesn’t constantly pressure you or make you feel like you have to rush, but there’s still always something to do. After a while, you start getting more curious about the world and the characters. The visual style and overall presentation also fit the concept really well. In its current state, it’s already a fun game to spend time with, especially if you enjoy atmospheric games with a more relaxed pace. I had a good time playing it and would definitely recommend giving it a try.
Its a vibe. Its like powerwash/cleanup sim but dropped into an eldritch setting, enjoyed making my way through the madness.
Müziklere bayıldım. Balık tutmak da çok keyifliydi. Herkese öneririm. Ellerinize sağlık!
The new Fishing System is impossible to play. As soon you upgrade your fishing skills to get higher Quality. The Fish is faster swimming away, than you can reel in. It is unplayable
good
This game is a really, really nice work sim with a pretty addictive gameplay loop leading you through a great story to an ever darker path. It's also a really nice lovecraftian game because of the mystery thickening at every step. Watch out however, as the working sim loophole is pretty much 80% of the game in itself and it can get pretty boring, but the satisfaction to do the tasks faster and faster while you advance in the game caught me on. Also, and i'm afraid a lot of review missed it, at some point in the game an event bringing another type of gameplay emerges, which is really refreshing and works really well. Watch out : i'm not talking about the fishing, which is definetely too hard / boring / underdevelopped in itself. I hope the devs can make the fishing better, and bring the harpoon activity. The game still gets updated from times to times, bringing new elements of gameplay and story elements (but it's not over as i write this so watch out). For the art style, i really thought it was AI but reading some comments it seems it's not, so let's give credit to the art team because the design style is really cool, a bit cheap but functionnal. If you like work sims in lovecraftians universe and liked dredge then give it a try ! I never had save issues btw, if you want to save you can at any point of the game, and you even have a "debug feature" in case you get stuck somewhere. Really user friendly, appreciated for this type of game.
Давал игре два шанса с разницей в полгода Идея, атмосфера, механики интересные, буквально вчера добавили заклинания, но как будто за полгода стало больше багов по звуку, сломали освещение в игре, раньше оно было лучше, иногда не срабатывают анимации и в оптимизация стала хуже Наверное попробую еще раз на релизе, но пока что разработчик делает только хуже
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