
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Most likely between $10.3M and $29.2M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $10.16 on Steam · Russia (−59%). Compare 15 prices in 15 markets →
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
披着卡牌游戏皮的crpg文本盛宴
I wish to support the developer so ill be criticizing the overall design - because i can tell a lot of love has been put in here by a small team, but like any rng gambling-style loop games goes— I don't want it 'going down the wrong path'. The game idea based on One Thousand and One Nights have so much potential to shine OUTSIDE of Roguelike, procgen (etc. maybe not full gacha mobile here but similar loop addiction etc.). Using Rouguelike and RNG psycho-exploits design just buries all the game passion and design along with it. Characters, music, choices, the lore, the creativity — are Great. Whatever the sales incentives or development limitations are to using roguelike system procgen endless time-sink (just like Hades, STS, LOL, Dota etc.) really limits the core essence of this game. Praise and sales incentives are important but good games naturally attract these without basing the entire game on a debated flawed design, some even on low budget (see good examples with SV, Undertale, also see CT, FF canon series, RDR, crosscode, Zero Escape Franchise). Cards games that truly really work are the YugiOh (physical) collections, and Solitaire xd Commodified card games with RNG don't really get much respect they should in the long-term (see HS, Hades, STS, brotato, Balatro, MTG etc.) because monetization and exploitative RNG to manipulate replays often bury the genuine passion design in roguelike games. After thinking through: Giving a 'no' recommend because tough love— Loop Roguelike procgen design limit caps it into 'Good game to have for addiction' [strike]VS 'Up there with the GOAT'[/strike]
認認真真玩了15hr不查攻略 結果被一根黃金大雞雞給害死 人生第一次玩遊戲竟是因為雞雞太大被害死!!!!!!!!
텍스트 퍼 먹는 게임. 취향만 맞으면 이거 엄청 오래 할 것 같은데, 내 취향은 아님. 근데, 몇시간 해봐도 딱 호불호 미친듯이 갈릴 게임인데, 이게 어떻게 매긍 게임이지. 이해가 안된다. 게임적으로 보면, 고정 이벤트인지 반복이 너무 질리고, 이게 이벤트가 자율롭게 뭐를 할 수 있는 것처럼 보이는데 몇 번 리트 하보니까 그냥 정답이 정해져 있는 느낌임. 이상해. 자유도가 있는 것 같은데, 없는 것 같아. 그리고, 생존 일자 늘어나면 카드가 쌓이는데 정리가 너무 불편함. 스토리도 내 취향 아님. 이 게임은 태크에 RPG, 카드게임, 전략 이런거 있는데, 그냥 껍데기만 있는거고 사실은 스토리 퍼먹는 포인트 앤 클릭 게임인데, 선택지인 척, 카드게임인 척 하고 있음. 아마 몇가지 정해져 있는 엔딩을 보기 위해서 정답이 정해져 있는 이벤트를 클리어 해 나가는 게임 같음.
优化一下卡片栏就完美了后期找牌太麻烦了装备人物也没分类有点乱
honestly most of my time is spent restarting the run because Im a ♥♥♥♥♥♥♥ perfectionist but it's ok I WILL ASCEND TO BECOME GOD I SWEAR WHILE ALSO BEFRIENDING ALL CHARACTERS AND COMPLETING ALL QUESTS I CAN DO ITTTTTTTTTTTTTTTTTTTTTTT
作为这个价位的文字冒险游戏,很不错。可惜操作逻辑上感觉还是有点问题,导致后期操作和规划容易过于繁琐。
デジタルTRPGの傑作、これをきっかけに新しいジャンルが流行ってほしい
好玩的,打不同mod又可以重新开档,混邪爱好者天堂。【给制作组一个建议】卡牌管理能不能在设置里多其他管理选项,比如按颜色(石/铜/银/金)在右边直接选颜色出相应卡,或者按类型(人物/物品/书籍/情报/动物)这种选择相应的类型项,要不然所有卡都在一排真的太难找了,后期动辄近百张卡,成堆的情报卡在中间,很难找到对应卡,这一个模块绝对值得优化一下,完全能改善游戏体验。
你看到自己的无数次死亡,你看到自己与无数人相爱,你看到自己在编织无数种密谋,你看到自己千姿百态的失败,千万次的悔恨都涌上心头。但你知道,回到那一刻,你仍然会站出来,站出来反抗:苏丹的游戏