
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Most likely between $10.3M and $29.2M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $10.16 on Steam · Russia (−59%). Compare 15 prices in 15 markets →
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've only owned this game for not even 3 full days and already have 30 hours. A lot of it really is stat farming, but the more you play the more you realize just how much every little choice you make impacts the storyline. You can definitely ♥♥♥♥ your playthrough over with a single choice that seemed completely irrelevant at the time. It'll take a lot of starting and stopping runs until you really get the hang of it. Admittedly, this game can be really difficult to get through without save scumming, but I have no shame so I'm fine with that. I will also add that being a good person in this game is practically impossible. This game have no problem with making you do absolutely horrific things just to survive. I've gotten a hang of it enough to avoid the actions I find more disturbing, but this game has no issue with forcing your hand if you arent careful.
太好玩了喜欢苏丹!奈布哈尼是一个魅魔。。我要对你使用纵欲。而且我们政敌哥也好吃啊。。。
텍스트 퍼 먹는 게임. 취향만 맞으면 이거 엄청 오래 할 것 같은데, 내 취향은 아님. 근데, 몇시간 해봐도 딱 호불호 미친듯이 갈릴 게임인데, 이게 어떻게 매긍 게임이지. 이해가 안된다. 게임적으로 보면, 고정 이벤트인지 반복이 너무 질리고, 이게 이벤트가 자율롭게 뭐를 할 수 있는 것처럼 보이는데 몇 번 리트 하보니까 그냥 정답이 정해져 있는 느낌임. 이상해. 자유도가 있는 것 같은데, 없는 것 같아. 그리고, 생존 일자 늘어나면 카드가 쌓이는데 정리가 너무 불편함. 스토리도 내 취향 아님. 이 게임은 태크에 RPG, 카드게임, 전략 이런거 있는데, 그냥 껍데기만 있는거고 사실은 스토리 퍼먹는 포인트 앤 클릭 게임인데, 선택지인 척, 카드게임인 척 하고 있음. 아마 몇가지 정해져 있는 엔딩을 보기 위해서 정답이 정해져 있는 이벤트를 클리어 해 나가는 게임 같음.
虽然但是,这个版本更新之后前期的好多东西真的好冗长
honestly most of my time is spent restarting the run because Im a ♥♥♥♥♥♥♥ perfectionist but it's ok I WILL ASCEND TO BECOME GOD I SWEAR WHILE ALSO BEFRIENDING ALL CHARACTERS AND COMPLETING ALL QUESTS I CAN DO ITTTTTTTTTTTTTTTTTTTTTTT
整体是推荐的,美术风格别具一格((对厚涂油画风没有抵抗力)音乐以及音乐插入的时机非常契合游戏内容,UI上有一些交互比较反人类且不够易用的,但好在可以通过易用性增强的MOD解决。 机制上比较有挑战性,如果是从来没有接触过AVG或CRPG类的玩家,上手可能有很大的难度。但是由于引入了现在市面上Rogue游戏的局外增强内容,多打几遍也会显著提升没接触过类似游戏玩家的体验。 自由度很高,没有明显引导玩家的强制性内容(不过这也许是CRPG的基本功?),单纯体验游戏而不是通杀的话,其实可以玩的非常舒适和随意。对比太吾来说,个人会认为自由度更高(是玩家主题的自由度,不是玩家角色的自由度)。 ——————————————————————————————————————— 主要吐槽点,集中在剧情台本上。 剧情内容上“借鉴”来的设定实在是太多了,可吐槽的地方也实在是太多了。游戏和电影电视剧等动态媒体作品还是有差别的,在一个游戏里看到过多“借鉴设定”的内容,并不能让我感到惊喜,又或者是惊叹于“作者竟会如此NETA这个内容。把游戏做成《头号玩家》去做egg huntting并不是什么好事情。 某些线,其走向内核和底特律如出一辙;其中的种种叙事,则是完全魔戒+底特律的merge; 某些角色,其人物设定对流行文化熏陶很深的我们来说,几乎是看到人就知道后续会怎么发展。比如异国商人和异国公主、后巷话事人和它的匪帮等等。 台本上,剥除掉涉两性、同性等话题元素之外,剧情内容言之无物,但是主创的文笔非常不错,多出的文本量完全是在文笔上,而不是扩展叙事的深度和逻辑的关联程度。但是这可能是原著小说本身的问题,并不是游戏台本主创们的问题。 要我说,整个剧情和台本的叙事风格可以称之为“不那么堆砌辞藻、更清新一点的小四风”。所以期待游戏剧情叙事深度的玩家可能会失望。 ———————————————————————————————————————— 抛开以上,总结打分,10分制我愿意给7.5分。
作为这个价位的文字冒险游戏,很不错。可惜操作逻辑上感觉还是有点问题,导致后期操作和规划容易过于繁琐。
还没有撅到巧克力大猫
很上头
デジタルTRPGの傑作、これをきっかけに新しいジャンルが流行ってほしい