
A platformer where you play a gummibear jumping between planets to rescue lost gummies, playable at your own pace but built for speedrunners and perfect runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A planet-hopping platformer where you control a bouncy gummibear on a mission to rescue lost gummies scattered across the galaxy.
Each Chapter is a compact challenge built around momentum-based jumping, gravity shifts, and precise movement. You can take your time, learn the physics, and explore each world at your own pace, or push yourself to move faster and cleaner with every attempt.
The game is designed to welcome new players while rewarding mastery. Quick restarts, clear level layouts, and built-in timers encourage experimentation, optimization, and perfect runs without forcing speed on anyone. Whether you’re playing casually or hunting for better times, every jump matters.
Rescue all the gummies, discover faster routes, and decide how you want to play. Slow and careful or fast and optimized, the galaxy is yours to bounce through.
Genres
Reviews
Super cute, needs a bit practice, definitely will play again because I want to see what's the next planets! love the first big planet at each section start, where I can try it out and discover it's mechanism (and fall many times there already...).
Loved the controls in this climbing game are incredibly smooth, which makes the platforming feel perfectly responsive and fair. The absolute best part is how it fits whatever mood you're in—you can just kick back and relax on the easy mode, or go full try-hard and really test your skills on the harder difficulty. It's a genuinely fun
Peak game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
If you like to sit back and chill and click this is a pretty cool game. You basically are an astronaut gummi bear and are flinging him through space into meteors. Entertaining, easy to load up, super chill. Nice little soundtrack and pretty cool dev team!
The game is fun but not my type, if you love games like getting over it you will also like the game. because this game needs a little practice and will make you rage quit at the start. Recommend it to try at least once.
Good, simple, difficult game. Except for the black holes.
The game is great,reminds me of Getting over it but this one is a more classic platformer and much less frustrating. I haven't completed it yet but would definitely recommend giving it a try!
The stages before the black holes are all predictable. After collecting the blue gummy bear in the black hole section there's an unpredictable jump. You can't see when you're supposed to go and you're on a timer since you'll be flung away by the black hole otherwise. I can see where I should go shortly after being flung away by the black hole but the angle seems quite hard to get. If you go by the rule of 1 Euro for 1 hour of playtime it probably wouldn't be worthwhile. I was about halfway done if you go by the amount of gummy bears you can collect and while I could try to keep going I'm not that keen on doing a hard passage mulipile times just to guess on a jump and having to repeat that. Otherwise jumping around from meteorite to meteorite was quite fun.
Initial Feedback of Sugar Orbit Sugar Orbit is pretty simple, but I think there could be more incentive if you reach the purple blob. I feel there could be upgrades that add new abilities such as different gravity level, grappling hooks, temporary gummies to jump from or at least until the bear jumps off. I know this is for speedrunners, but there is a lot of potential to add upgrades and buffs. I thought your game got the point across. It is definitely cute and runs on mid-range hardware. One more thing, do you think that you could make the easy and hard buttons lock if you click on them. I think they shouldn't keep switching, it removes the simplicity of selecting a setting.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.7K | 87% | $9.99 | |
| $7.5K | 92 | 89% | $2.99 | |
| $4.7K | 33 | 100% | $5.99 | |
| $4.5K | 42 | 83% | $4.99 | |
| $4.9K | 19 | 100% | $9.99 | |
| $2.2K | 19 | 100% | $4.99 |
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| $1.5K | 53 | 45% | $0.99 | |
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| $1.5K | 99 | 94% | $0.99 |