
Subterraneus is a point&click video game. A mouse, curiosity and some (twisted) logic are your only weapons to help Clodomir venture into the depths below his world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
loved this crazy funny game, i loved it so much i tried to find the creator online to see if he was working on any new games but i couldnt find him. so frederic, if you somehow see this, pls keep creating, id love to play whatever else you make!
I really enjoyed this game ,short and funny point and click adventure game. The 2d hand drawn art /animation, background music, story and writing, puzzles they were all well made. so many fun details to look at that clodomir will comment on. the music makes think of poki from deadalic games, actually the whole game kinda reminds me of deponia/edna in a good way. I'll be looking forward to any future games/sequels.
This is a nice old-fashioned point-and-click game in which you fall into a hole and have to find your way back to the surface. There's lots of funny dialogue about items lying around in the game which you don't need, and a number of characters to deal with, some sensible, others hardly... Graphics are nice, Story... Well there's an quest to complete. The game is shorter than i could wish, though. There's no puzzles, just combining things. And an in-game hint system provided by one of the people you meet, quite ingenious that! All in all, a delightful game.
Subterraneus is a point-and-click adventure with original graphics and okay everything else. The game is almost bug-free and comes with an interesting alternate-culture setting. I like that the game is not long. Five hours should be generous to finish all chapters, though it took me another hour to get my final achievement. In summary, the game is well put together and a fun experience. + Original graphics + Okay story with some engaging characters + Okay music + Okay English translation + Optional timed or clicked dialog progress + Lots of pop references + Short to medium length 0 No voice-acting 0 Multiple hint systems 0 Some inconsistencies in story telling - Some unnecessary 4th-wall breaking - Deadlock I had a deadlock but cannot remember or reconstruct where and how that happened but I needed to relaunch the game. I think, no progress was lost there. There is an official hint system - never used that so I cannot speak on it - and a character retelling stories close to yours to offer perspective. The biggest (though not basic) inspiration for the game is clearly Monkey Island (with "a Stan", a navigator's head, sort of a sword master and more) but there are also references to Minecraft, Sherlock Holmes, Zorro, Harry Potter, Bram Stoker and Rowling and more works of writing. From an [url=https://medium.com/@gofig.news/a-coffee-break-with-frederic-euriot-subterraneus-6385e4052025]interview[/url] the Deponia series was the basic inspiration and despite the huge trash pile at the beginning I never got that. Inconsistencies The avatar describes his room as worse than a literal trash dump but is immediately compelled to clean a sign. It seems this was included to introduce item handling. Street signs are read alright while apparently the same alphabet on the altar is unreadable. Must be another language using the same alphabet. I wish the idea of the avatar's adherence to signage would have been taken further, e. g. there could be two doors and one with an "enter" sign effectively preventing the avatar to enter the other until the sign is changed. There was a gallery of coats-of-arms with, afaict, no relevance to the game. Was there something more to that? I recommend Subterraneus to all adventure fans.
I really enjoyed it, it's a quick, simple point-and-click game. The humor is typical for those sorts of games. I really wish there was more lore, though. :( I got investigated, haha . What's above the surface? Why does no one else want to leave? Overall, a very fun experience; mushrooms were the most important characters. <3
Very solid cute point-and-click adventure. Story is fun. I really liked the visual world-building the game does. While the plot is simple, some of the bits you learn makes the world feel more fleshed out. I want to know more about those little holes everywhere and the cave gnomes! I also liked the hand drawn MS paint aesthetic which looks better when you are playing than in small screenshots. Puzzles are very straightforward. If I had any critique, it would be that there were a lot of distractor puzzles/environmental items (though you can avoid this by choosing fewer items to interact with in the settings). Maybe a tad too much. It could be from playing too many point-and-clicks but when you put for example, a knot and a rope with a clear target area and a knife nearby, to me that signals you want me to cut it for some reason--I usually use those cues to roundabout figure out the larger puzzle. The solutions ended up being simpler than I expected (which is not necessarily a bad thing). I also appreciated all of the detail that went into the game. I liked that even for innocuous objects that they added funny bits of dialogue. Other things I like include tying the items to the exploration wheel--nice choice. I also liked that this game gets around the "clicking everything" issue when things change in the world by having a notebook that reminds you to talk to people again. I also thought it was an interesting choice that the searching for items was part of the game but fair--kind of like they leaned into item searching in a positive way (unlike games involving pixel hunting) which I haven't seen before done well in a point-and-click. Overall I really liked the game but the good visual worldbuilding plus the distractors made me feel like there was a larger world and story to explore. Made me feel a bit sad it was over. That being said, if you are a point-and-click adventure fan, you should definitely play this! This is a solid little game.
Subterraneus developed by CrazyKraken and published by Plug In Digital is a classic-style point-and-click adventure that embraces the traditions of older puzzle-driven games while presenting a strange and humorous underground world. The game places players in a surreal environment hidden beneath the surface of a futuristic city, where discarded technology, unusual creatures, and mysterious machines create an ecosystem unlike anything found above ground. By combining exploration, environmental puzzles, and absurd humor, the game delivers an experience that feels like a modern tribute to the adventure games of the 1990s. The story begins in a highly advanced society where waste disposal has been solved through massive automated recycling pits scattered throughout the city. Citizens simply throw their trash into these enormous shafts, trusting that complex machines will recycle the waste into useful resources. The protagonist, a rather unlucky man named Clodomir, accidentally falls into one of these recycling holes and wakes up deep underground surrounded by mountains of discarded objects. With no clear path back to the surface, Clodomir must navigate the bizarre subterranean world while uncovering the secrets behind the recycling system and the strange environment it has created. Gameplay follows the familiar structure of traditional point-and-click adventures. Players interact with the environment using a cursor, examining objects, collecting items, and combining them in creative ways to solve puzzles that block progress. The underground world is divided into a series of hand-drawn locations connected through exploration, and nearly every scene contains multiple interactive hotspots. The game encourages players to carefully inspect their surroundings, as useful clues or objects may be hidden within the smallest details of the environment. This design rewards patience and curiosity, two qualities that define the classic adventure genre. Puzzles form the core of the gameplay experience and often require unconventional solutions. Many challenges involve combining items in unexpected ways or performing strange experiments using materials found throughout the caves. Some puzzles even introduce simple crafting or alchemy mechanics, where players must create new items from components scattered across different locations. While these puzzles can be satisfying once solved, they occasionally rely on unusual logic that may not immediately make sense. As a result, players may spend time experimenting with different item combinations or revisiting earlier areas in search of overlooked clues. The underground setting is one of the game’s most distinctive features. Instead of traditional fantasy caves, the environment is built from layers of discarded objects, broken machinery, and natural cave formations shaped by years of accumulated waste. Strange plants grow among piles of metal and plastic, glowing fungi illuminate dark tunnels, and mysterious machines hum quietly in forgotten corners of the underground world. This unusual mixture of nature and technology creates a setting that feels both absurd and imaginative, reinforcing the game’s humorous tone. Throughout the adventure, Clodomir encounters a variety of eccentric characters and unusual creatures who have adapted to life beneath the recycling system. Some of these inhabitants provide hints or assistance, while others simply add to the game’s surreal atmosphere. Dialogue with these characters often includes humorous exchanges filled with puns, odd observations, and playful references. The writing embraces a deliberately quirky style that gives the game a distinctive personality and helps make even mundane interactions entertaining. Visually, Subterraneus adopts a hand-drawn 2D art style that evokes the appearance of classic adventure games. The environments are colorful and exaggerated, with detailed backgrounds that reward careful observation. Character designs lean heavily into caricature, featuring expressive animations and humorous visual cues that highlight the game’s comedic tone. While the visuals are not technically complex by modern standards, they effectively convey the strange charm of the underground world. The audio design complements the visual presentation with light background music and subtle environmental sounds. Instead of relying on dramatic orchestral tracks, the soundtrack uses playful melodies that enhance the whimsical atmosphere of the adventure. Sound effects accompany interactions with objects and machinery, providing feedback when players experiment with different puzzle solutions. Although the game does not feature extensive voice acting, the text dialogue and sound cues work together to maintain a lively sense of character. One of the strengths of Subterraneus lies in its humor. The game frequently uses absurd situations, witty dialogue, and visual gags to keep the experience entertaining. Whether it is discovering strange creatures living among garbage piles or interacting with malfunctioning recycling machines, many moments are designed to make players smile at the sheer oddity of the world. However, the game’s reliance on traditional adventure design can also present some challenges. Certain puzzles require unconventional logic that may feel confusing at first, and progress can occasionally slow when players struggle to determine the correct solution. While the game includes hints to guide players, the pacing may still feel uneven during these moments. Additionally, the adventure is relatively short compared to larger narrative titles, typically lasting only a few hours from beginning to end. Despite these limitations, Subterraneus succeeds in delivering a charming and imaginative adventure that captures the spirit of classic point-and-click games. Its combination of quirky humor, creative puzzles, and unusual setting creates an experience that stands out among modern indie titles. Rather than attempting to reinvent the genre, the game embraces its roots and focuses on delivering a compact but memorable journey. Overall, Subterraneus is an enjoyable adventure for players who appreciate traditional puzzle-solving games and eccentric storytelling. Its strange underground world, humorous writing, and classic gameplay mechanics make it a nostalgic yet refreshing experience for fans of the genre. While the puzzles can sometimes be obscure and the adventure relatively brief, the game’s creativity and personality make it a worthwhile exploration into a world hidden beneath society’s discarded leftovers. Rating Score: 7/10
I've really enjoyed playing this point and click adventure game! A lot of puns and humorous comments, an engaging gameplay ( 5-6 hours lenght ), not too simple or hard, and interesting characters. Absolutely recommended!
[h1] Summary [/h1] Subterraneus is a point and click adventure game about a man falling down a garbage dump, and now being stuck. The goal of the game is to get back to the surface. [h1] Achievement hunting [/h1] Incredibly easy. Non story achievements take 5-10 mins if you know what to do. [h1] Pros/cons [/h1] [b] Pros [/b] -Interesting characters -In game guide book that explains things very well -Crafting systems [b] Cons [/b] -Pretty short for 7.5 euro -Items appear at random points, making you backtrack a lot -A bit too much flavour text for my liking [h1] Opinion [/h1] Overall I'd say this game is pretty fun. It has a fair amount of puzzles and never really lets you get stuck. The characters are fun but some dialogue is a little long winded and can be a slog to read through. [h1] tldr; [/h1] Very short, good for a fast play. [h1] Should you buy it? [/h1] For full price? Probably not. On sale? Sure.
Very nice game! Pros : - Great visual style - Unique music - Hilarious puzzles - Lots of fresh ideas Cons: - Lack of voice acting - A minor (not game breaking) bug Overall, playing the game has been a very pleasant experience.
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