
Subaeria is an intense action puzzler where players use their wits to manipulate their enemies into destroying each other.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
So far so good. The game looks great, love the story, love the premise. Has a unique feel to it. I do find the controlling the drone unnecessarily challenging. For example, the drone moves a bit herky jerky at times with the right stick, and trying to hover over things to collect them is harder than it needs to be. Smoothing out the controls along with adding a snap to grid type system for the drone when hovering over and collecting items would make more sense.
If you prefer video/voice, you can [url=https://youtu.be/bIe6MI2bp_o]watch the same review here[/url]. The game is developed by illogica studio, who you might know as developers of another puzzle game - Hitman GO, which was initially released for mobile platforms but recently has made its way to Steam as well. Subaeria has been out for some time, but I only got around to record it now because of the technical issues it had at the start (some of them remain to this day). So, this is a rogue-lite action puzzle game. The target is to clean your gaming debt while evading evil robots who are out to kill you for it. The catch is - you don’t have any weapons or equipment to fight them. You have to manipulate those pesky robots into destroying each other. And to help you with this, you have a personal drone. You will find various abilities and powerups for him, that are also limited to manipulating robots. Like say, take over robot control, or stun robot, or make robot go berserk and attack its allies. So, in the end it comes down to use of the environment and enemies’ abilities against them. I wish they would invest more into player-environment interaction though - currently the only way to affect the surroundings is - once again - through enemy robots - which is quite limited. The rooms you have to fight in generally have some boxes and even exploding crates lying around and while you can indeed use enemies to blow them, there’s no way to do that yourself. I think it would benefit this game a lot if the developers were to provide a way to manipulate the environment as well - not just enemies. The game is set in a pretty cool dystopian underwater world that has a lot of cyberpunk vibes to it. The main story is nothing special, but the characters, world and dialogues have quite a lot of personality. It’s possible to unlock four playable characters, each with their own storyline as far as I understood. And what’s even more unusual for a rogue-lite game - there are several possible endings for each of them depending on your quest decisions. The level layouts are randomly generated, but rooms seems to have a limited number of preset layouts. After several hours of playing the game, I started to recognize quite a lot of repeating rooms. Same goes for enemy types - there’s not that many of them. Essentially, there are two types of enemies: slicing enemies that chase you and shooting enemies that shot at you. Everything else is pretty much combos of those two: static turrets, grenade shooting enemies, slicing and shooting enemies, and so on. There are several bosses in game that mix this up a bit. Although I’d found them to take a bit too much time to beat though (or maybe I just suck at it). There are several things that are currently stopping me from thoroughly enjoying the game. One is extremely long loading times - it can take up to 2 mins to load into game. And that’s in a rogue-lite game where it’s quite easy to die. Another one is very unstable framerate and somewhat glitchy lighting effects. Framerate can randomly jump from solid 60 fps to 1 fps in a cutscene and back to 60 after cutscene ends. This happens for no apparent reason. And the last one is absence of any way to save the game - once you quit mid-game, there’s now way to continue from you last point, you’ll have to start from the very beginning again. Hopefully all of those will get addressed in one of the upcoming patches. All in all, it’s a pretty enjoyable little action puzzler for the price. It does requires some more technical polish and maybe some thoughts on more meaningful player-environment interactions.
這款遊戲和我玩的Dreamscaper類似,都屬於Roguelite即時動作遊戲,而且都是以女角為主。 你操作角色和一顆球來誘導擊倒敵人並解開每一小區,接著再往另一小區移動。 遊戲中透過一些方式提升角色與球體的戰力或變換能力 我是用xbox one手柄遊玩,基本上遊戲中玩的很流暢,比較可惜的是沒有簡易教學關卡 所以遊戲一開始就得自己摸索,但不會太難,玩個幾回就知道了。 算得上值得一玩,但就不曉得為何這麼冷門。 至於中文的話……其實動作遊戲基本上影響不大。
Subaeria es un rompecabezas de acción intensa donde los jugadores usan sus ingenios para manipular a sus enemigos y destruirlos entre sí. https://www.youtube.com/watch?v=4Ans9OYbsis
get dosh or die tryin'
Really fun Action Puzzler, which takes elements from rogue-lites like the way the levels are put together and procedurally generating those levels. I've played it "through" a few times and already in Early Access saw quite a few different types of rooms. Even going into a room, which looked similar to another one I was in in a previous playthrough, I encountered new enemies. The game currently features one character, two with the tutorial character, but will eventually have more of them. Each of them will have different abilities and backstory. Story is another interesting part of this game. The levels are different each time, but you still have quests and story-based content you can do, which I find great. Game controls well with both keyboard+mouse and an XOne controller. Analog support is also spot-on. Graphics are really good in my opinion and I like the aesthetic they've gone for. Game looks pleasing to the eye and clean. I was told, that this is already coming soon, but right at this moment you can't navigate the main menu using your mouse. The moment this gets implemented, I'll put a strikethrough to this paragraph. If you like the idea of a game with potentially hours upon hours of replayability, then definitely keep an eye on this title. My preview of Subaeria: https://www.youtube.com/watch?v=rtmgFFVDm4E
[h1]Subaeria - A Steam Review[/h1] [i][Disclamer - I was provided a copy of by the publisher for review purposes][/i] [b]The good[/b] [list] [*] Very nice graphics [*] Intriguing story [/list] [b]The not so good: [/b] [list] [*] No save points and the progress is pretty tedious [*] The controls are a bit iffy, at least when playing with a controller. Most of the time I’ve prefered baiting the robot into a trap rather than using the drone. [/list] [b]The conclusion: [/b] Keep in mind, the game is in early access, so a lot can change until release. What got me interested in the game was the story. I instantly wanted to know what made people go underwater, how the society works and why is the protagonist addicted to a game that is the same as real life? I never got the answers to this, because it got hard and tedious for me after going into to the second area, dieing and having to start everything over again. I’m not very proficient in the twin stick controls, so maybe it was just my inability to play that reduced the enjoyment level of the game. For a game in early access, I didn’t notice any important bugs and it can only get better, so I have no qualms recommending it. You can see me playing it here - https://www.youtube.com/watch?v=vQ5-238A4IE
I played this at PAX East 2016 and it was fantastic. Easily the best game there. One note; playing with KB + M is very hard as there is no sensitivity slider that I have found, if there is one and It can't find or one is added then I would consider this game an amazing game
E aê, pessoal!!! Beleza??? Vamos dar uma espiada em Subaeria... Um jogo roguelike de ação e plataforma difícil de largar, por ser legal e não ter nenhum save... Sou grato pelo primeiro e afastado pelo último... que pena... https://www.youtube.com/watch?v=GQmWufY7ltE&list=PL9dUUTvjrh6uuqefOQHCOiWY1YVg2weba&index=1
Really REALLY fun game! It has such a fun and unique concept that creates a challenging game where you have to move quickly whilst trying to figure out your next move as fast as possible. I also find the way the game looks and the art to be phenomenal! I thoroughly enjoyed playing it at PAX East and now I am grateful for the opportunity to play it at home. The game runs smoothly and looks stunning! I only have a few suggestions, the first is to change up the tutorial's look or at least have a prequel to the tutorial with Styx because many people joining the game might not know that fuzzy look that the tutorial has is just for the beginning. I personally didn't quite like it compared to the pristine beauty of the game outside of the tutorial. The second is to perhaps fix the jump a little bit because many things that can be climbed are actually hard to jump up, creating a lot of time standing at a wall and jumping at it. Finally, perhaps a few checkpoints? I was enjoying the game going through and exploring the whole map picking up sniffs when I closed the game to go eat, coming back to a completely erased game. It would be nice if there was a way we can stop playing and come back to it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| ESCAPE FROM TIMOKHA 2: ARMY | $5.8K | 91 | 90% | $2.99 |
| COROPATA | $5.8K | 52 | 88% | $19.99 |
| 100 hidden birds 2 | $5.8K | 496 | 93% | $0.59 |
| Buckshot With Friends | $5.8K | 94 | 49% | $3.99 |
| EmyLiveShow: S&M story | $5.8K | 58 | 76% | $3.59 |
| Bat to Bed | $5.8K | 64 | 84% | $3.99 |