
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Establish your settlement, build your castle, and engage in siege warfare to defend your people in Stronghold, a unique "Castle Sim" combining the best aspects from City Builder and a Real-Time Strategy Game. Set in Medieval Europe, Stronghold challenges you with the daunting task of protecting your land from invasion, while keeping Lords, ladies, Jesters, Chicken, and much more. Choose from four separate game modes: play the economic (non-combat) campaign; siege famous historical castles; test your castle building prowess in the "Siege That" challenge mode; or use the freebuilder mode to peacefully design your ideal castle. Stronghold features single-player campaign consisting of 21 story-based missions. If you want more you can create new missions for you and your friends with full-featured map and scenario editor. Invite up to 8 players via LAN or over the Internet and get prepared for destruction waits outside your safe heaven, as the enemy prepares to storm the castle walls. The new package includes the original Stronghold and Stronghold HD, which supports higher resolutions and the new HD battlefield view, which allows you to view the entire map. The atmosphere of real medieval warfare 21 story-based missions where you can defend against and attack different foes. Many unique game modes where you can besiege famous historical castles
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #163, worst US #218 · 7 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 18 → 0.14/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.6K | 88% | $9.99 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| — | 77 | 76% | $39.99 | |
| — | 523 | 82% | $25.99 |