
Strike Force: Arctic Storm is a small First-Person-Shooter game in the style of old, classic Delta Force games and a standalone add-on for Strike Force: Desert Thunder.Customize your loadout and join intense, large scale missions to prevent terrorist attacks.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
真心不怎么样 制作组目的很明确 是想仿照十几年前的不朽名作三角洲特种部队做成军事类fps。。。。。。。几乎和三角洲一模一样 可惜不朽名作不是你想仿就能仿 差的太多了。。。敌人AI灰常低,就像遛狗一样来回瞎转,打头6枪才死,请问三角洲是这样的吗? 况且这年头这种类型的fps早就不入流了 大家已经吃惯了快餐,不认真点肯定会被淘汰, 成就倒是很简单。。。。有一个成就是放置一枚炸弹,问:第一关不能放怎么办? 答:请继续打第二关
I'm not really sure if Strike Force: Arctic Storm is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. This is a really poorly made first person military shooter... some have tried badly to draw comparisons to this and Delta Force/Ghost Recon (the OG Ghost Recon) but that's like comparing a Lada to a Ferrari. This is really sloppy, with clunky movement, fuzzy graphics... it's rather comical shooting some random NPC soldier asset in the head four times before he decides to have a lie down. As game this barely works at all. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Strike Force: Arctic Storm is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
Warnung: Kauft euch nicht dieses Spiel! Ich habe mir Strike Force: Arctic Storm für 2.99€ gekauft. Leider musste ich feststellen, dass sich die Missionen nicht starten lassen. Absolute Abzocke!
0/10 Gave this one 3x as much time as the previous game (copy+paste just with snow levels this time) and yeah; That bad.
[h1] Strike Force: Arctic Storm [/h1] [h3] Positives: [/h3] + Got some Delta Force & Project IGI vibe to it + Nostalgic feel + Okay entertainment for a while + Free weapons of choice + The sniper rifle and scope weapons + Acceptable gunplay + Ok sized maps + Different difficulty levels to choose from + In-game map [h3] Negatives: [/h3] - Only 5 missions in total - You must be within 1 metre of the green marks to trigger the next location mark (if you accidentally miss one, you must go all the way back again) - There is no difference if the enemy is looking or shooting at you - If you are within a given diametre the enemy will shoot and hit you all the time (and they also shoot through obstacles) - Low distance view (everything in the distant is quite blurry with low resolution) - The enemy hitbox is the same (there is no difference if you shoot the hand or the head) - Irritating moaning of the player when you are hit - Your weapon halfway disappears when close to walls - Retro looking graphics (lets be honest, it looks quite awful) - The AI is utterly terrible (a drunken monkey could do a much better job) - Not enough variation (you mostly do the same things over again) - Only snowy environments - Bunker areas are labyrinty and not well made - Copy paste building design - The music gets very repetitive - Some bugs - Achievements are broken - Quite low FOV (and no adjuster) - No quicksaves or checkpoints - Short length (lasts for about an hour) [h3] Conclusion: [/h3] If you're like me and is constantly looking for more Delta Force or Project IGI like games, this is one of the bad ones. But its somehow so bad that its good. Its an extremely low budget indie title, and it shows. But if you take it for what it is, and can cope with all the problems its got, there is an hour of nostalgic gameplay here. I ended up with a thumbs up, even though its really not. But its got me thinking of the good old DF days, and I guess thats gotta count for something. [h1] Total Score: 5/10 [/h1] [h3] [hr]Tips on how to play this game: [/hr] [/h3] [list] [*] Choose the low or medium difficulty (the higher ones gives you too much health damage) [*] Set the map distance to far [*] Objectives location can be seen as an arrow beneath the map with the distance to it (its also marked with a green dot) [*] Choose the sniper rifle as primary and the other scope rifle as secondary [*] Spot and shoot all enemies from a distance (mainly use the sniper for this) [*] Use the sniper no scope for close distance enemies (you'll only need 1 shot, other weapons need 3-5 shots) [*] When ammo runs low, switch to the secondary weapon [*] Only use health packs when you are running low [*] In Operation Front Runner, go to the right and follow alongside the bottom of the mountains on the right side, after a long walk you will see the extraction point (a building in the middle of the forrest with enemies around it, go inside and to the map on the table) [/list] [h3] Good luck! [/h3]
Were you inspired by classic Delta Force when doing this?
Dank der Strike Force-Reihe weiß ich jetzt, dass Steam eine Konsole hat und dass man danke der Steam-DB nahezu jede alte Version seit dem Launch installieren und spielen kann ... was zum Beispiel bei Achievement-Problemen echt hilfreich sein kann (oder auch der einzige Weg, falls das Spiel nicht mehr gepflegt wird). Hier bei Arctic Storm hat es geklappt, bei Desert Thunder bei mir leider nicht. Das Spiel an sich... ist eher nicht der Rede wert. Wirkt wie ein Übungsprojekt von Progammier-Studis... Aber Dank Steam-Konsolen-Alte-Versionen-Lerneffekt gebe ich mal den Daumen nach oben.
Simple. Turn off your "mUh sTalKeR 2" realism mindset, equip you the sniper rifle, play on low difficulty, and kill some bl@ck people. Easy fun time killer between breakfast and brunch.
Strike Force: Arctic Storm is a military first-person shooter developed and published by West Forest Games that pays clear tribute to the tactical shooters of an earlier era. Functioning as a standalone companion to Strike Force: Desert Thunder, the game embraces a style of design that has become increasingly uncommon in modern shooters. Instead of emphasizing cinematic storytelling, scripted set pieces, and constant action, it focuses on large environments, mission freedom, and long-range engagements. The result is a title that feels like a deliberate throwback to classic military simulations, particularly those inspired by the Delta Force series. The game's campaign places players in the role of a special operations soldier assigned to stop terrorist threats in remote arctic regions. The narrative itself is relatively straightforward, serving primarily as a framework for a series of combat operations rather than as a deeply developed story. The focus remains firmly on the missions, with each objective presenting a tactical challenge that requires careful planning and execution. Rather than leading players through narrow corridors and heavily scripted sequences, the game encourages independent decision-making and rewards a more methodical approach to combat. One of the most appealing aspects of Arctic Storm is the scale of its battlefields. The missions take place across expansive snowy landscapes that offer multiple paths toward objectives. Players are free to choose how they approach situations, whether by engaging enemies from a distance, carefully infiltrating hostile territory, or moving aggressively through contested areas. This flexibility gives the game a level of freedom that many modern shooters lack. The large environments create opportunities for experimentation and help make each mission feel less restrictive. Combat is built around tactical awareness rather than pure reflexes. Spotting enemies before they spot you, selecting advantageous firing positions, and managing engagement distances are often more important than simply running into battle. Long-range firefights play a significant role, reinforcing the influence of classic military shooters that prioritized realism and patience. Players who enjoy slower-paced combat where positioning matters will likely appreciate the deliberate nature of the gameplay. The weapon selection system contributes to this tactical focus. Before entering a mission, players can customize their loadout from a collection of firearms designed to accommodate different approaches. Some weapons excel at long-range precision, while others are better suited for close-quarters combat or general-purpose engagements. This customization allows players to adapt their equipment to mission requirements and personal preferences. Although the overall arsenal is relatively modest, it provides enough variety to support different styles of play. The game's arctic setting is another notable feature. Snow-covered terrain, isolated military installations, and frozen landscapes help establish a distinct atmosphere that separates Arctic Storm from many generic military shooters. The harsh environment reinforces the feeling of operating behind enemy lines in remote locations. While the visual fidelity may not be cutting-edge, the setting itself remains effective at creating immersion and supporting the game's military themes. Where the game struggles most is in its production quality. The graphics are functional but noticeably dated, with simple environmental detail, basic character models, and limited animation work. Players accustomed to modern military shooters may find the presentation lacking. However, those approaching the game as a retro-inspired tactical shooter may be more forgiving of these shortcomings. The visuals succeed in communicating essential gameplay information, even if they rarely impress on a technical level. Artificial intelligence is another area where the experience feels inconsistent. Enemy behavior can sometimes undermine the tactical depth that the game attempts to create. Opponents do not always react convincingly to player actions, and firefights occasionally lack the intensity expected from a military simulation. While the open environments and mission structure provide strong foundations for tactical encounters, the AI does not always take full advantage of those opportunities. Despite these flaws, there is something refreshing about the game's simplicity. Arctic Storm does not burden players with extensive progression systems, seasonal content, or complicated mechanics. Instead, it delivers a straightforward sequence of military missions focused on combat and tactical execution. This old-school philosophy gives the game a certain charm, particularly for players who miss the design principles of classic PC military shooters. The game's appeal ultimately depends on what players expect from the genre. Those seeking cutting-edge visuals, cinematic storytelling, and highly polished mechanics may struggle to overlook its limitations. On the other hand, players who fondly remember the large battlefields and tactical freedom of older military shooters will likely find elements to appreciate. The game's commitment to recreating that style of experience helps it stand apart from more modern releases. Strike Force: Arctic Storm is not a groundbreaking shooter, nor does it attempt to compete directly with larger-budget military franchises. Instead, it serves as a nostalgic tribute to a style of gameplay that has largely disappeared from the mainstream. Its expansive maps, flexible mission design, and emphasis on tactical engagement provide moments of genuine enjoyment despite technical roughness and dated presentation. For fans of classic military shooters, it offers a modest but sincere experience that successfully captures much of the spirit of the genre's earlier years. Rating: 5/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| JUMPGRID | $1.1K | 66 | 94% | $0.89 |
| 银魂:Silver Soul | $1.1K | 56 | 61% | $0.99 |
| Game Of Puzzles: Dinosaurs | $1.1K | 56 | 89% | $0.99 |
| 머준이의 사건파일 ~쌍둥이 저택의 비밀~ | $1.1K | 59 | 80% | $0.99 |
| 精灵幻境 Elven dreams | $1.1K | 59 | 85% | $0.99 |
| Painted Memories | $1.1K | 98 | 57% | $0.49 |