
Four-player arcade racing with a sensational synthwave soundtrack! Take to city streets in local or online mutiplayer and race across hazardous tracks. Boasting an unbelievably satisfying handling model, Street Heat will have you punching the air as you master its seat-of-your-pants drift physics.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Редко ставлю палец вниз и здесь казалось бы все не настолько уж и плохо. Но, имея внутреннее отторжение после часа игры, вынужден не рекомендовать данную игру просто потому что не зашла и выбесила местами.
It's a really fun game with friends and nothing to take too seriously. Fun drift mechanics and a simple game that is good for 2 - 3 game in a row before switching to something else.
Possibly the best top down racer I've played
♥♥♥♥
失望透顶! 美术极其优秀,内容极其匮乏,宣传片完全就是欺诈! 风格化的黑化纯色漫画3D场景无论是在过场图和游戏实际里都非常漂亮,楼房的建模很精致,然而制作组选择了最糟糕的美术展示方式,最大化的削弱游戏亮点,还能再抽象一点吗? 作为赛车游戏,却只有固定俯视这一个视角,生动立体的热带城市风貌完全无法体现!不论是呈现效果还是对操作的影响都是最糟糕的视角没有之一,宣传片里炫酷的固定相机回放,追逐视角,舱盖视角根本不存在!反直觉的视角还严重影响了玩家对赛道边缘的判断,线框外有些是能开的空地,有些却是楼房墙壁甚至外伸出的楼梯,一个不小心就被卡住了,而在玩家眼里框线外只有无一例外的黑色,根本无从判断。 玩法也极其匮乏,只有4人锦标赛,连个像样的单人生涯都没有,即使你能凑够3个朋友同屏4黑,单调的地图和模式会让你们在半个小时内失去兴趣,更别提车辆掉出地图会直接出局导致某位玩家只能观战坐牢,甚至不是一个合格的合家欢游戏。 这游戏确实体量很小品,仅需稍微用心,靠着不错的美术底子也能提供几个小时不错的单人体验,然而制作组硬是做出来一个可玩性连4399都不如的半成品真的很难绷,卖这个价换成四人包都偏贵
Trys to bring og slick n slide to next gen.
nice physics, clean graphics, fun gameplay - just lacking content...
Have to say that even in early access this game brings up so many good memories from the 90's good old car games like Slicks 'n slide. Dev's are active and listening to the community. Thumbs up for Astalo, keep it up!
This is something I really wanted to like. The retro feeling and the demo scene -style music are really great but something is (still) missing. The controls with both keyboard and controller don't feel good.. There are games that feel good and fun straight from start but somehow this game is not (yet?) able to deliver that feeling. Anyway there's much potential. Also when driving, the music is not as good as in the trailer and in the title screen.
[h1]Hard to hate Street Heat, but too simple to satisfy[/h1] [i]Street Heat[/i] has a slick UI, and is simple but effective in design. The art direction of it is something I respect quite a bit, and it complements the gameplay considerably. The edges of the tracks are overcast in shadow, drawing your attention towards the track itself. The tracks are contrasted in white, with a few primary colours distinguishing one course from the next. Your vehicle is easy to keep track of against the spotless road beneath. The controls feel refined and the gameplay is engaging enough. The AI is definitely challenging (apart from when they get stuck of objects), and I could see it taking a reasonable amount of time to get good enough to consistently win against them. The courses are nothing particularly complicated, but the game-feel itself makes up for this, as its satisfying just to drift around the circuits. I'd expected some kind of weapons to be available, seeing as the title [i]does[/i] claim to be a 'combat racer', but such a feature doesn't go much further than trading paint and occasionally pushing opponents off the edge of the track to their untimely demise. The thing is, the game doesn't provide much in the way of content. There are only a handful of tracks which don't do much to set themselves apart from one-another, and beyond racing circuits in a 'first to 20 points' scenario, there's not a whole lot to do. On top of this, even though I only played the game for roughly half an hour, I still encountered a number of glitches. They were; [b]G L I T c h E s[/b] [list] [*]Upon starting one of the races, all of the AI immediately veered to the right and into a wall. They proceeded to drive into the wall for the remainder of the race, giving me a free win. [*]At the beginning of another race, all of the opposing cars spawned within each other on the same space in the starting grid. They were all locked in place for the duration of the race, and droned a deafening tire squeal until the race was over. [*]Booting up the game seemed to give me 80% of the achievements. I don't know whether or not this was a glitch or a gift from the developer, but it certainly bypassed having to grind for some of the more time-consuming achievements, so I'm grateful for that. [/list] I'm yet to try out 4-player couch competitive, but the game didn't seem to be accepting my keyboard as a valid input. Seeing as I don't own multiple controllers, I'm not sure whether I'll get the chance to try this mode out anyways. It would likely be fun for a little while, but after a few rounds we'd probably switch to [url=https://store.steampowered.com/app/302710/BlazeRush/] BlazeRush [/url] anyways, which - unlike this title - is a game I can wholeheartedly recommend. With the bugs and minimal variation, Street Heat just ends up being a below-average title. 3.5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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