
Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find their way home.
Most likely between $41.3M and $117M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 97% | approximately $68.8M |
| PlayStation | $14.99 | 94% | — |
| Xbox | $29.99 | 96% | Top 100 |
| Nintendo | $17.99 | — | — |
| Epic |
Cheapest copy: ≈ $11.40 on Xbox · Türkiye (−62%). Compare 35 prices in 15 markets →
Reviews
Themes across 3241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $29.99 |
| 95% |
| #42 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
100% cat simulator, but now with post-apocalyptic robot best friends and... [i] the outside [/i]
de los mejores juegos de la vida cap, muy bueno me encanto ya hice la historia y estoy haciendo los logros
GOTY sin duda
Имба
Einfach nur süß ... aber auch traurig.
Lovely game!
I was looking for a story-rich, exploration focused adventure game. This game has some of those aspects but they are completely overridden by the racing/attack scenes. These scenes are frustrating and repetitive, especially on a keyboard. Made the whole gameplay into a tedious chore and I ended up giving up even though I would have liked to see more of the world. An option to ease the difficulty of these scenes would have been greatly appreciated.
Truly most unique and enjoyable game I've ever played.
Un petit bonbon.
我不知道制作组是怎么想的,不会制作战斗系统就不要搞了,ntmd在死路那一章直接锁死镜头是什么意思?这么SB的设计简直了,在一个游戏体验拉满的章节当中来这么一下真的是恶臭难当,真不如学一下战神自动行进QTE的镜头语言来提升表现力。而且最难绷的是你的挣脱键是不符合人体工学操作逻辑的,在不能反打的情况下还要手动挣脱,这明显就是破坏追逐体验的设计,明明这款游戏就不是战斗游戏还要各种难度不低的躲闪,工作室里边这种搅屎棍就不要参与制作了好吗,定位都不清楚还要去凑热闹。美术和音乐非常顶级,但战斗系统一塌糊涂,明显没有制作战斗系统的经验。傻子都知道被敌人追击要亮血条,被动躲闪还把键位设计成这样客观来说是想毁了这个游戏,建议把提出这个设计的人炒鱿鱼。