
Cards and chess collide in Stormbound. Turn-based tactical gameplay, collecting cards and beautiful 2D Art. Level up your army to conquer the ladder.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sua conta pode simplesmente resetar do nada.
Начать наверное стоит сразу с того, что это порт с мобильных платформ и не просто ctrl+c\ctrl+v, а с большим количеством доработок для пк версии. Первое с чем у меня c ассоциировалась игра, это Clash Royale и Faeria вместе взятые, можно даже подумать, что это их совместный ребенок (-_-) Отдельное внимание стоит обратить на минимальный порог вхождения, в отличие от большинства других ККИ, здесь вы проходы двух минутное обучение уже понимаете, что к чему и куда.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
i guess it's alr, they just need to nerf the cards that deal damage on play, since it doesn't matter how strong the opponent is.
it was Very easy to pick up the rules & gameplay. @ first it even felt like It was extremely rewarding mentally! but those were my original thoughts from prolly like 5 to 8 years ago!
⢕⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵⢕ ⢕⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅⢕ ⢕⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅⢑ ⠍⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱⢐ ⢠⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅⢐ ⣔⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇⢔ ⢕⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁⢕ ⢕⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘⢕ ⢕⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀⢕⢕ ⢑⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕⢕⢕
O jogo é bom, isso é um fato, jogo esse jogo há pelo menos 7 anos, é um jogo divertido e desafiador. Eu não me importo com o fato de quem pagar ter as melhores cartas imediatamente é "mérito" de quem paga, mas se há algo que me incomoda é o "aleatório" sempre beneficiar aqueles que pagam. Eu utilizo uma carta e meu adversário tb, para ele a carta volta para propria mão em poucas rodadas, as vezes imediatamente e para mim mesmo quando supostamente ja deveria ter completado um ciclo, ainda assim, as cartas nao vem. Não sei se isso é puramente azar da minha parte, mas noto que a "sorte" está sempre com aqueles que nitidamente pagaram e se o jogo beneficia os que pagam assim, ai tem um erro grande. Bem, nao tenho como provar, mas vejo isso como um grande erro. Apesar dessa crítica é um jogo bem divertido! gastei algumas horas nos ultimos 7 anos!
the game is very uniqe and fun to play, ive been playing it for a while now but some cards are extremely unbalanced! and its discouraging me from playing
Vediti una recensione. Comunque è bello.
Es un buen juego
這邊是打輪抽的感想,輪抽一個公平不分貴賤的玩法,卻有極度嚴重的平衡問題 這遊戲的卡牌有四種顏色:紅黃藍綠 黃色人海戰術,綠色偷單位(也有稍微人海),紅色直接打塔,藍色控制 強度上是固定的 黃色=綠色<紅色<藍色 而紅色面對黃綠色為何優勢,紅色就是複數單位又中大體型,黃綠都是1、2點力量,紅色是3~5點力量,這樣的情況下又可以直接打塔,不就是黃綠色的進化版? 這遊戲的範圍傷害牌很少,主要集中在藍色,也就是說藍色就直接克制了黃綠兩色 綠色的偷單位都是有條件的,主要是X力量以下的單位,但藍色又有強化牌,動不動就+5起跳 也就是說綠色根本偷不了藍色的單位 而這樣的情況下藍色又有回血牌,也就是說他也不怕紅色 能這樣有一個顏色同時有節奏、有掃場、有強化、有回血、有輸出的喔? 接著牌位有更嚴重的老玩家優勢問題 卡牌雖然有等級上限,儘管你把卡牌升到3等了,但在打牌位時依然只能使用2等型態 但我不確定等級上限看的是牌位還是玩家等級,如果是前者那很好,如果是後者,那這遊戲根本甚麼都沒有解決 就算撇除這個部分不談也有卡牌量的優勢問題,這遊戲稀有度高的牌就是明顯較強,也就是說你沒有高稀有度的牌注定要被虐 甚至很多傳說牌幾乎是無解的: 6費5/1,若死亡時不相鄰於任何基地,重新召喚至基地隨激列前方 除了讓他推到我家門口以外是要怎麼解,我殺死他回到基地,下一回合又往前走,憑甚麼一隻6費單位可以打出來就無限推塔 還有一堆例子但我不想打,因為具體數值我也沒有記到很清楚 另外這遊戲卡牌量超少,20小基本上就全都看膩了,要玩這坨我還不如去打魔風
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.