
A turn-based tactical board game with card battler elements. Contains sandbox elements for you to build your own units, craft your own abilities and set your own game rules with a fully integrated editor.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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As a chess player, this looked interesting, but I can't recommend it. It's basically just chess, but the pieces have boring abilities, their movement is unchanged. Board readability is terrible, all the pieces (both yours and your opponent's) look too similar and so everything blends together until you can't figure out what is happening anymore. There's no tutorial, and the AI you can play against is terrible, if you're decent at chess you will easily crush it.
After having played this game extensively since I acquired it, I am posting this review in the hopes of addressing the points made in the negative review above, as the reviewer clearly does not understand the purpose of this game. This is going to be somewhat lengthy, will try to summarize at the top. TLDR; Pro's and con's below. If you came here expecting standalone chess look elsewhere, if you are interested in a sandbox experience where you can create your own units read on. First and foremost I would like to point out something that I believe is the reason for said reviewers negative perception of this game, and that is that Wardens is NOT chess. If you go into Wardens expecting standalone chess, you will be disappointed. At present the only resemblance this game has to chess is the movement and arrangement of the pieces (for now), and that it is played on a chess board. However, despite one of the default game types being Capture the King, Wardens lacks practically all other basic chess rules, such as en passante, castling, and most importantly, check. As your goal in the aforementioned game mode is to KILL the king, not checkmate him. This was done so as to introduce the concept of the abilities in a familiar way without overwhelming the player. As for the abilities being boring, I admit that I myself do not care for the starting decks. That is because those decks are more useful as templates, to showcase possible abilities and help you to make your own. So the abilities are only as boring as you make them. Granted the amount of things you can do at the moment is a bit limited, but there is a surprising amount of versatility with what is already there. With the tools currently available, I have created over 4 pages worth of cards, with varied abilities including, but not limited to, things such as a unit that when they have sufficient mana they and surrounding allies cannot be frozen, a unit that has an ability that grants permanent attack immunity until next overtake (akin to stealth), and a unit that allows allies to cast their abilities for free provided they have sufficient mana for said ability, although this requires (for now) compatibility to be integrated into the other units in order to work, as does my most recent unit, which will allow nearby allies to cast their abilities for 3 mana less. The list goes on, and it will only improve with time as more things become available. I have been in near constant contact with the developer via Discord, and he was very helpful and open to feedback, such as the implementation of the ice trail. Not sure what the reviewer means by poor board readability, as I have not had any problems with it; if ever in doubt as to who's turn it is there is a handy indicator that shows you. Also not sure about the lack of tutorial; while it is true that there is no tutorial as far as scripting goes, there is currently a let's play video on this very page that serves as a sort of tutorial, and the developer is working on making the editor more intuitive, as this is where Wardens begins to show some of it's rough edges. But the Discord is more than sufficient for that; I am surprised the reviewer seems not to have made use of it.... Concerning the AI, it is true that it isn't the greatest, and it is only tooled for the default Capture the King mode. But that is one of many; I myself have made 2 modes thus far, one in which your goal is to destroy ALL pieces, which the AI fares significantly better at, and one in which your goal is pretty much the opposite of the default; you are to kill the opposing army and SPARE the king. There is also hotseat, which is mostly what I play, and online, which is currently dead, no doubt owing to the extremely small if not non-existent playerbase. Custom content must also be submitted and verified before it can be used online, although I have not attempted this yet. All in all, this is one of the best games I've found on Steam in a very long time; if you like designing your own content and aren't afraid to put in the work, you will be richly rewarded. And I am told the developer has some future plans which will make this game even better. So if you can overlook the rough spots, I think you'll find a gem worth keeping. Pro's: Decent music Decent default artwork A good amount of versatility, despite the limited options at present Discord is a good source for all your needs; the developer is friendly, helpful, and open to feedback Cons: Editor is somewhat unintuitive for a beginner, as it is not clear how certain things work, or why they don't. You can also script things that are, in fact, not possible, a good example is things concerning magic immunity. Has some bugs, the developer is working on them, but they are there. Is a bit limited at the moment, but this should improve with time. Online is dead, hopefully this will improve with time; use hotseat or play with friends for now. You can also try Discord Needs a guide on how to implement custom artwork, at present this must be done manually outside of the game. It isn't hard to do, but beginners might be initially confused, as there is no ingame way to do so at present
更新一点自制模式游戏感受: 能够自定义的内容很多,棋子走法技能,比赛胜利条件,上场棋子限定等等。 作为一款战棋游戏来说的话,能实现效果和玩法其实相当丰富。 但是移动方式的设置,没办法检查条件,因此无法实现王车易位和吃过路兵。 另外,移动路径效果有点烦,移动时路径的横竖结算顺序是预定的,斜向移动没办法覆盖所有可能路径。 比如游戏自带的马的效果是让路径上的敌人致盲,但是中间的2格只有1格算路径上,另一格不算,导致实际操作起来很麻烦,有点憋马脚的味。 感觉这个框架深挖还是有乐趣的,但是目前提供的内容实在不足以展示乐趣。 我觉得作者就不该选择象棋作为第一个实现的玩法。 首先当前框架连一些象棋基本规则都实现不了,根本就没法称为象棋。 其次象棋的规则本身体系性太强,使得增加的棋子技能都很鸡肋,根本不记得用或者用不出来。 如果作者用这套框架实现一个普通的战棋游戏,我觉得应该就不错了。 以下内容是第一次提交的,尝试自制模式之前的感想: ===== 虽然给的好评,但是我其实并不推荐。 好评的原因是,我觉得我完全没玩懂这游戏,精髓部分肯定都没能体会到,因此不应该给差评。 不推荐的原因就很多了: 1,我本以为这是一个上位的国际象棋,也就是可以自定义新规则新棋子,甚至能打牌的那种。 但是实际上,这游戏甚至没能实现国际象棋的基本规则。 没有吃过路兵,这还是小事; 没有check和checkmate,你要干的事是真的吃掉对方的王,这也不过是个心态上的差别; 但是,居然没有王车易位,这导致开局几乎都没法正常展开。 也就是说,这游戏是没办法当做一款普通的象棋游戏来玩的。 2,棋子的分辨度太低了,全都是圆形暗色,只看棋盘根本看不清哪个子是哪个。 3,这游戏根本就没有在线对战模式,只能本机多人。 虽然在说明里提到一句,但仅支持远程同乐的话肯定是不应该用“线上玩家对战”的标签吧。 4,完全没有任何引导,游戏主打的自制棋子和规则的部分就只是一个编辑器甩到了脸上,有什么用怎么用根本不明白。 而且游戏里自带的那些卡,在标准模式里也不知道有什么用该怎么用,甚至不知道怎么开能够用那些卡的模式。 出于上述原因,我对这游戏是一点都不推荐的。 但是这仅仅是将其当做一款象棋游戏来评判的, 至于游戏主打的那部分自制内容,我完全没有玩到,所以就不评价了。
I think this game is worth buying. I am having a try making some new pieces and changing graphics as well for vanilla pieces. The game play with Faerie Chess Pieces is fun ,if you like alternate moves and powers. Game look good too ,with move / special animations and a nice Card to symboliize your on map Piece as well.
Шахматы с приколюхами. Обучения нет. Как играть с людьми не ясно. Словно, это сейчас редактор, а не игра. Пусть лежит до релиза. https://youtu.be/ngP5Hfjg3CA
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